Difference between revisions of "List of missions"

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Revision as of 12:29, 29 April 2014

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Reason(s): section relating to mission rewards

Rank Missions

The list of missions appear when the Crash Site is completed. All rank missions may be repeated later by a player (except the missions in 1-1 to 1-4), but they will not receive the prestige or item rewards from these missions after the first time. The Rank 1 missions will automatically be marked as completed for knights that crossed the chasm into Haven before release 2012-02-22, and these knights cannot receive the prestige or item rewards from Rank 1 missions even once.

Upon completion of a Rank mission, the Mission interfaces' progress bar will fill by a fraction depending on how many missions are available within that rank. When filled(that is, when all missions within that rank are completed), the knight will rank up and new missions will be made available. There are ten ranks, of which most are divided into two sub-ranks (with the exceptions of ranks 4 and 7, which are divided into three, and rank 9, which is divided into four). All missions from one sub-rank must be completed before missions of the next sub-rank become available.

Each rank grants a unique title displayed on the Missions interface and in the Inspect window:

  • Rank 1: Recruit
  • Rank 2: Apprentice
  • Rank 3: Squire
  • Rank 4: Soldier
  • Rank 5: Knight
  • Rank 6: Knight Elite
  • Rank 7: Defender
  • Rank 8: Defender Elite
  • Rank 9: Champion
  • Rank 10: Vanguard

All item rewards are bound when acquired.

{{showhide|List of Knight Elite Missions (Rank 6)|width = 100%|content=

Rank Name Description Objective Rewards
6-1 (1) An Explosive Plot Recon Knights have discovered what they believe to be a gremlin-hatched plot to destroy Haven! As a Knight Elite, you have been selected by Spiral HQ to investigate this matter. Contact Intel Agent Kora for details. Contact Intel Agent Kora via comlink
  • Prestige: 30
6-1 (2) Axes of Evil A gremlin logging operation has been discovered in levels known as the 'Jigsaw Valley.' These strangely carved islands are home to an even stranger species of twisting trees that gremlins seem to be determined to completely wipe out.

Spiral HQ believes that gremlins are using the lumber from this operation as resources for the development of Project R and needs you to enter the Jigsaw Valley and shut it down.

Stop the gremlin logging operation in the Jigsaw Valley
6-1 (3) Plan of Attack Deep within a toxic cavern lies a hidden test lab that gremlins have been using as a testing ground for components of Project R. One of these components still in development is reported to have schematics for the project close by.

If this is true there will likely be a terminal of some kind close to one of Project R's components. Locate the terminal and recover the schematics for analysis. It should shed light on the exact nature of Project R.

Recover the gremlin schematics in the secret test lab
6-1 (4) High Temperature Hostages Intel had reported a gremlin deconstruction crew dismantling a portion of the Clockworks in order to generate scrap resources for use in their Project R. Using powerful welding torches, they are truly burning the place to the ground.

One of the squads investigating the site has gone missing and is believed to be now held in captivity at the site.

Infiltrate the fiery deconstruction zone and rescue the captive knights. But be warned, the deconstruction crew are said to have a powerful security construct hidden somewhere on site.

Rescue the captured knights within the fiery Deconstruction Zone
6-2 (1) Target Acquired After analyzing the schematics you recovered from the gremlin test lab, Spiral HQ now knows the nature of project R as well as its location within a gremlin munitions facility. Spiral HQ is requesting that you enter this facility and destroy Project R before it can be used on Haven. Speak with Intel Agent Kora for full details. Contact Intel Agent Kora via comlink
  • Prestige: 30
6-2 (2) Whipping and Mishandling After Recon Knights discovered a fiendish city known as Sol' Fork, Spiral HQ deployed a research team to station itself in the heart of the city and study the devilites within. Their findings have become the basis for our understanding of devilite culture and their motives for working with gremlins.

This research team is in desperate need of supplies in order to maintain working on-site. It would be of great help to Spiral HQ's continued research to have a squad enter the city and deliver the necessary supplies.

Deliver the supplies to the research team within the fiendish city of Sol' Fork
6-2 (3) Sewer Stash It seems that the Ironclaw Munitions Factory is not the only place gremlins are storing high-powered weaponry. Intel suggests that once manufactured, weapons are moved out of the Ironclaw Munitions Factory and stored in secret weapon caches throughout the Clockworks.

One of these caches has been uncovered in one of the Clockwork's wasteworks systems. It's likely not going to be pretty reaching it, but eliminating the weapons stored in these wasteworks could result in far fewer casualties in the future.

Destroy the gremlin war machines hidden in the wasteworks
6-2 (4) Built to Destroy! Once known to Spiral HQ as 'Project R,' the Roarmulus Twins have been identified as a gremlin-engineered weapon of tremendous power built with the sole purpose of destroying Haven. Stored deep within the heart of the Ironclaw Munitions Factory, this weapon is not only protected by hordes of shock-powered constructs and gremlins, but the factory is a highly dangerous, explosive hazard itself!

In addition to shutting down the Roarmulus Twins, Spiral HQ would like you to recover the Alpha Squad recon module that is believed to be located somewhere within the factory.

It is highly recommended that you form a full squad before deploying.

Dismantle the Roarmulus Twins in the heart of the Ironclaw Munitions Factory
6-2 (5) Hall of Heroes In order to venture even deeper within the Clockworks you must visit the Hall of Heroes and speak to Lieutenant Barrus to receive your 4 Star Certification. Visit the Hall of Heroes wearing at least 4 Star gear and receive certification.

{{showhide|List of Champion Missions (Rank 9)|width = 100%|content=

Rank Name Description Objective Rewards
9-1 (1) Ending in Fire A strange energy anomaly has been detected in the levels just above the Core. Contact Intel Agent Kora for details. Contact Intel Agent Kora via comlink
  • Prestige: 45
9-1 (2) An Occurrence at Owlite Keep An unlikely source of intel has surfaced from the residents of Moorcroft Manor. A few of the spookats that call it home contacted one of our visiting Recon Knights and provided details of the negative energy mass that has appeared above the Core.

Calling it 'a place of burning hatred' and 'a prison for dark souls' they say that you can read all about it in 'one of those weird Owlite books' in an Owlite keep they pinpointed.

If what they claim is true Spiral HQ could gain valuable intel from investigating the Owlite keep. Just remember that these Owlite structures have all proven to be swarming with the lost souls of countless undead monsters. Prepare accordingly.

Locate the ancient tome within the haunted Owlite keep
9-1 (3) The Silent Legion Guardian Knight Arkus was one of the finest warriors serving the Spiral Knights until some time shortly after the crash. As one of the first to search for the Alpha Squad, Arkus's own squad perished in a grisly battle with a horde of dust zombies. Since then, Arkus has blamed himself for their loss, saying that he betrayed his Guardian's Oath to protect his squad.

Arkus now journeys into the Clockworks alone, never risking the loss of another squad and we believe, somehow trying to find the squad he once lost. As these expeditions began to appear self-deconstructive, Spiral HQ issued him a direct order to cease. Arkus ignored these orders and has gone deep into the Clockworks and has not returned. Not wanting to loose the last of his squad, Spiral HQ is asking you to pursue him to his last known whereabouts, some kind of mysterious sanctuary at depth 26.

Pursue Guardian Knight Arkus and bring him back to Haven
9-2 (1) Eye of the Needle After compiling the data you collected from the Owlite Keep and additional intel from Recon Knights, Intel Agent Kora has prepared a debriefing for you with regarding to the mass of negative energy blocking access to the Core. Contact Intel Agent Kora via Comlink
  • Prestige: 45
9-2 (2) Terminal Meltdown Drawn to the Firestorm Citadel, a horde of fiery slime monsters have swarmed a nearby fuel depot putting the depot and our access to the citadel at risk. Should these slimes spread the fires into the fuel drums, the whole place will go up in flames.

Spiral HQ needs you to enter the depot and put out the fire before time runs out and an explosive disaster is triggered.

Destroy the fiery monsters in the fuel depot and prevent an explosive disaster
9-2 (3) Alone in the Dark The spookats of Moorcroft Manor have another valuable piece of intel for us that is worth investigating. They say that a lost soul of the former Kingdom of Almire resides in a soldier's graveyard near the Firestorm Citadel. This soul is willing to provide us with the information on the nature of the citadel as well as how we can get through it and reach the Core.

Reaching him will not be easy given his location. Graveyards are terrible places, especially at this depth. It is highly advisable that you move through the graveyard as quickly as possible in your search for this lost soul.

Make contact with a lost soul of Almire in the soldier's graveyard
9-2 (4) The Gauntlet One final battle stands in your way before reaching the Firestorm Citadel. Thought to be devised by Lord Vanaduke himself, this unrelenting gauntlet is teeming with all manners of dark creatures and culminates in a nightmarish battle arena that must be conquered in order to gain access to the gates of the Firestorm Citadel.

This mission will take everything you've got and requires a full arsenal of powerful weapons and gear. If Lord Vanaduke is testing you, give him the fight that he's asking for and show him what a true Champion can do!

Battle your way to the Firestorm Citadel through a bulwark of monstrous might
9-3 (1) Heart of the Matter Lieutenant Vaelyn lead the first squad into the Clockworks that attempted to locate the Alpha Squad. She is a talented squad leader thought to be on par with Euclid himself. Vaelyn has never given up her search and is now attempting to put together an on-site Core research team in order to better understand the veary place the Alpha Squad's trial is thought to end. Contact Lieutenant Vaelyn via comlink
  • Prestige: 45
9-3 (2) The King of Ashes Within the ever-burning depths of the Firestorm Citadel, Lord Vanaduke lies in wait for any living being to pass into his accursed kingdom. Any squad that has ever attempted to infiltrate the citadel has perished or was simply lost, like the countless lost souls bound to this terrible realm.

Lord Vanaduke is ready for war, believing in his twisted mind that any who dare enter the citadel to be an invading force bent on overtaking his kingdom. He stands as the last obstacle before gaining access to the core and the Spiral Knights having any chance of restoring the Skylark and returning home.

As a Champion of the Spiral Knights, you alone have what it takes to lead a team into the very heart of this inferno and face the titanic might of Lord Vanaduke.

Defeat Lord Vanaduke in the Firestorm Citadel and reach the Core
9-4 (1) A True Champion Having come out of the Firestorm Citadel alive, Intel Agent Kora eagerly awaits to hear from you Contact Intel Agent Kora via comlink
  • Prestige: 50
9-4 (2) Honor and Duty Lieutenant Feron would like a brief word with you regarding your achievement in breaking through Firestorm Citadel. Contact Lieutenant Feron via comlink
  • Prestige: 50
9-4 (3) The Search Continues Lieutenant Vaelyn would like to thank you for opening up a path to the Core and allowing her to set up an on-site research base. Contact Lieutenant Vaelyn via comlink
  • Prestige: 50
9-4 (4) Hall of Heroes It is time you entered the Hall of Heroes once more. Having been fully star certified and successfully completed so many missions that have ensured the survival of the Spiral Knights on Cradle, Spiral HQ is preparing you for the high rank of Vanguard. Visit the Hall of Heros and recive you commendation

Prestige Missions

Prestige missions can be split into three categories: Clockworks Missions, Supply Missions, and Danger Missions. One of each type may completed every day, one "day" being from 12:00 AM to 12:00 AM in the U.S. Pacific Time Zone. Special events, such as Caketastrophe, may also have event-themed prestige missions.

Because of the way these missions cycle (clockworks missions on a 6-day cycle, supply missions on a 9-day cycle and danger missions on a 4-day cycle), under normal conditions at Rank 10, there is a 36-day cycle for unique combinations of clockworks and supply missions. A total of 14,760 prestige can be gained over a 36-day period, of which 6,480 is from danger missions, 5,040 from supply missions and 3,240 from clockworks missions.

Prestige mission rotation
Day Clockworks Mission Supply Mission Danger Mission
1 Gate Icon-Construct.png Assault on Machine Shop 13 Equipment-Proto Sword icon.png Arms Appropriation 5* Gate Icon-Fiend.png Heart of Ice
2 Gate Icon-Gremlin.png Hazardous Heist Crafting-Scrap Metal.png Monstrous Research 3* Gate Icon-Construct.png Ghosts in the Machine
3 Gate Icon-Fiend.png White Collar Captives Mineral-Luminite.png Geological Survey Gate Icon-Gremlin.png Compound 42
4 Gate Icon-Undead.png Scared to Death 16px Supply Delivery 1 Gate Icon-Undead.png Legion of Almire
5 Gate Icon-Beast.png Nature of the Beast Crafting-Scrap Metal.png Monstrous Research 4* Gate Icon-Fiend.png Heart of Ice
6 Gate Icon-Slime.png A Pinch of Salt Equipment-Proto Sword icon.png Arms Appropriation 4* Gate Icon-Construct.png Ghosts in the Machine
7 Gate Icon-Construct.png Assault on Machine Shop 13 Crafting-Scrap Metal.png Monstrous Research 5* Gate Icon-Gremlin.png Compound 42
8 Gate Icon-Gremlin.png Hazardous Heist 16px Supply Delivery 2 Gate Icon-Undead.png Legion of Almire
9 Gate Icon-Fiend.png White Collar Captives Crafting-Scrap Metal.png Monstrous Research 3*-5* Gate Icon-Fiend.png Heart of Ice
10 Gate Icon-Undead.png Scared to Death Equipment-Proto Sword icon.png Arms Appropriation 5* Gate Icon-Construct.png Ghosts in the Machine
11 Gate Icon-Beast.png Nature of the Beast Crafting-Scrap Metal.png Monstrous Research 3* Gate Icon-Gremlin.png Compound 42
12 Gate Icon-Slime.png A Pinch of Salt Mineral-Luminite.png Geological Survey Gate Icon-Undead.png Legion of Almire
13 Gate Icon-Construct.png Assault on Machine Shop 13 16px Supply Delivery 1 Gate Icon-Fiend.png Heart of Ice
14 Gate Icon-Gremlin.png Hazardous Heist Crafting-Scrap Metal.png Monstrous Research 4* Gate Icon-Construct.png Ghosts in the Machine
15 Gate Icon-Fiend.png White Collar Captives Equipment-Proto Sword icon.png Arms Appropriation 4* Gate Icon-Gremlin.png Compound 42
16 Gate Icon-Undead.png Scared to Death Crafting-Scrap Metal.png Monstrous Research 5* Gate Icon-Undead.png Legion of Almire
17 Gate Icon-Beast.png Nature of the Beast 16px Supply Delivery 2 Gate Icon-Fiend.png Heart of Ice
18 Gate Icon-Slime.png A Pinch of Salt Crafting-Scrap Metal.png Monstrous Research 3*-5* Gate Icon-Construct.png Ghosts in the Machine
19 Gate Icon-Construct.png Assault on Machine Shop 13 Equipment-Proto Sword icon.png Arms Appropriation 5* Gate Icon-Gremlin.png Compound 42
20 Gate Icon-Gremlin.png Hazardous Heist Crafting-Scrap Metal.png Monstrous Research 3* Gate Icon-Undead.png Legion of Almire
21 Gate Icon-Fiend.png White Collar Captives Mineral-Luminite.png Geological Survey Gate Icon-Fiend.png Heart of Ice
22 Gate Icon-Undead.png Scared to Death 16px Supply Delivery 1 Gate Icon-Construct.png Ghosts in the Machine
23 Gate Icon-Beast.png Nature of the Beast Crafting-Scrap Metal.png Monstrous Research 4* Gate Icon-Gremlin.png Compound 42
24 Gate Icon-Slime.png A Pinch of Salt Equipment-Proto Sword icon.png Arms Appropriation 4* Gate Icon-Undead.png Legion of Almire
25 Gate Icon-Construct.png Assault on Machine Shop 13 Crafting-Scrap Metal.png Monstrous Research 5* Gate Icon-Fiend.png Heart of Ice
26 Gate Icon-Gremlin.png Hazardous Heist 16px Supply Delivery 2 Gate Icon-Construct.png Ghosts in the Machine
27 Gate Icon-Fiend.png White Collar Captives Crafting-Scrap Metal.png Monstrous Research 3*-5* Gate Icon-Gremlin.png Compound 42
28 Gate Icon-Undead.png Scared to Death Equipment-Proto Sword icon.png Arms Appropriation 5* Gate Icon-Undead.png Legion of Almire
29 Gate Icon-Beast.png Nature of the Beast Crafting-Scrap Metal.png Monstrous Research 3* Gate Icon-Fiend.png Heart of Ice
30 Gate Icon-Slime.png A Pinch of Salt Mineral-Luminite.png Geological Survey Gate Icon-Construct.png Ghosts in the Machine
31 Gate Icon-Construct.png Assault on Machine Shop 13 16px Supply Delivery 1 Gate Icon-Gremlin.png Compound 42
32 Gate Icon-Gremlin.png Hazardous Heist Crafting-Scrap Metal.png Monstrous Research 4* Gate Icon-Undead.png Legion of Almire
33 Gate Icon-Fiend.png White Collar Captives Equipment-Proto Sword icon.png Arms Appropriation 4* Gate Icon-Fiend.png Heart of Ice
34 Gate Icon-Undead.png Scared to Death Crafting-Scrap Metal.png Monstrous Research 5* Gate Icon-Construct.png Ghosts in the Machine
35 Gate Icon-Beast.png Nature of the Beast 16px Supply Delivery 2 Gate Icon-Gremlin.png Compound 42
36 Gate Icon-Slime.png A Pinch of Salt Crafting-Scrap Metal.png Monstrous Research 3*-5* Gate Icon-Undead.png Legion of Almire

Clockworks Missions

Clockworks Missions will require a Spiral Knight to travel into the Clockworks to complete a certain objective (i.e. rescue a research team from enemies). Currently, there appear to be six different Clockworks Missions, which are cycled through in the order on the following table.

All Clockworks Missions grant the same amount of prestige regardless of the mission. They are always two levels deep, and the depth at which they begin, along with the prestige that they reward, depends on the rank:

  • Rank 3: 30 Prestige, starts at depth 1 (beginning of tier 1)
  • Rank 4: 50 Prestige, starts at depth 9 (beginning of tier 2)
  • Rank 7: 80 Prestige, starts at depth 19 (beginning of tier 3)
  • Rank 8-10: 90 Prestige, starts at depth 24 (beginning of stratum 6)

Clockworks missions are structured in a predictable manner. The first level is a Clockwork Tunnels level with a monster theme matching the mission's theme. The second level is the single special level corresponding to the monster:


Supply Missions

Supply Missions simply require a Spiral Knight to donate or purchase spare materials at the behest of Spiral HQ. Once the Knight has the necessary items, the Start button for the mission becomes usable and the mission can be completed immediately without any requirement to actually visit an NPC. There are four types of Supply Missions: Monstrous Research, which requires materials; Arms Appropriation, which requires weapons; Supply Delivery, which requires Supply Packs sold by Vatel; and Geological Survey, which requires minerals.

At rank 10, there are nine different supply missions which cycle according to the following table. Like clockworks missions, all knights at the same rank will have the same mission and variant; however, the specific weapon, mineral or material types may vary (except for Supply Delivery, which always be Deluxe and always be 1 or 2 for all knights).

Danger Mission

Danger Missions become available to knights after they reach Rank 4-1. These especially hazardous missions contain three levels (excluding the mission lobby), the third level being a prize room. Note that you cannot invite players or join parties on the second depth of these missions since it'll be marked as Restricted. This final level, like a Clockworks Terminal, costs no energy to enter, and equipment can be changed freely.

Currently, there are four Danger Missions available:

Special Events

Caketastrophe: Total Caketastrophe!

Description: Head Chef of the Skylark, Biscotti, has been tasked with baking cakes to celebrate the anniversary of Spiral Knights. Something has apparently gone awry in her kitchen and she is requesting reinforcements to provide 'baking assistance'.

Objective: Meet with Biscotti in her kitchen and provide 'baking assistance'.

During the Caketastrophe, this mission did not replace either of the other prestige missions and could be completed in addition to them.

Prestige Additional rewards
90 40px 6 Cake Slices

Prior to 2014, the reward was 4 Cake Slices.

Caketastrophe: A Gremlin in Knead

Description: We've been receiving reports that Groat, a local Emberlight chef has been acting... strange. It seems that Biscotti commissioned him to do some baking on her behalf but the responsibility may have gone to his head. He disappeared into the Clockworks soon after Biscotti delivered the last cake of batter. With the Anniversary celebrations at stake once again, Biscotti needs some culinary champions to help her sort out this mix-up!

Objective: Check on Groat the Gremlin Chef.

During the Caketastrophe, this mission did not replace any of the other prestige missions and could be completed in addition to them.

Prestige Additional rewards
90 40px 6 Cake Slices

Dark Harvest Festival: The Dark Harvest

Description: Every year the Strangers of Haven pay tribute to a peculiar spirit known as the 'Punkin King' in order to ensure a healthy fall harvest. This mischievous phantom delights in playing tricks on his audience but is quick to reward them with delicious candies for their troubles.

Objective: Celebrate the Dark Harvest Festival and help the Strangers by seeking out the Pinkin King and paying tribute. You're sure to collect some candy along the way, so visit the Haven Town Square and turn it in for prizes!

During the Dark Harvest Festival, this mission did not replace either of the other prestige missions and could be completed in addition to them.

Prestige
90

Dark Harvest Festival: Shroud of the Apocrea "Description:" Several knights have gone missing in a seemingly normal area of the Clockworks, Spiral HQ suspects foul play.

"Objective" Investigate the missing squad.

Kataclysmic Confrontation

Description: Someone or something has summoned a horde of cursed Black Kats into the Clockworks. These shadowy beasts hunger for arcane power and raided the Moorcroft Manor Archives' precious collection of magical grimoires. In the wrong hands these ancient tomes could be catastrophic, but it turns out that Black Kats can't read, so they instead decided to just eat them. The residents of Moorcroft Manor would like you to retrieve the Ancient Pages of the magical grimoires that quite likely reside in the stomachs of Black Kats.

Objective: Locate and destroy the Black Kat nest.

During the Kataclysmic Confrontation, there are three special event missions that cycle with regular Prestige Missions. Each day only one out of those three event missions is available. Those missions did not replace either of the other prestige missions and could be completed in addition to them.

Prestige Additional rewards
90 Token-Ancient Page.png 4 Ancient Pages


March of the Tortodrones

Description: Pieces of fallen Tortodrones and clusters of Dark Matter have been showing up in the Clockworks, leading Spiral HQ to believe that the Fiends are somehow linked to the disappearance of those once-mythical beings. In order to discover what the Fiends are up to, you will need to find a way to unlock one of their Grim Gates and travel through it. Spiral HQ suspects that the glyphs that the Fiends carry with them might be the keys to opening the gate yourself.

Objective: Investigate the Ancient Grove and put a stop to a Fiendish plot.

Winterfest: Save Winterfest!

Description: It is during each and every Winterfest, that a faction of green-furred gremlins make quite a mess, in the town of Emberlight. These 'grinchlins' as they are called, stop at nothing until they've hauled, each and every present from the town of Emberlight.

And so Impostoclaus has asked the Spiral Knights, to take up their arms and fight, the monsters that threaten the town of Emberlight. So grab a present and answer his call! Ensure that a merry Winterfest is had by all, in the town of Emberlight.

Objective: Help Impostoclaus deliver presents to the orphans of Emberlight.

During Winterfest, this mission did not replace either of the other prestige missions and could be completed in addition to them.

Winterfest: Grinchlin Assault!

Description:

Objective:

Expansion Missions

Name Description Objective Rewards
Operation Crimson Hammer Tier 1 Warmaster Seerus is the evil master of munitions within the gremlin's all-powerful Crimson Order. Thought to be true mastermind behind the Roarmulus Twins and countless other gremlin weapons, he is the Crimson Order's creator and supplier for their diabolical engines of war.

Recon Knights under the command of Lieutenant Feron recently discovered Seerus's 'Grand Arsenal,' his development center and storage facility for all his weaponry. Now, Feron himself is leading several squads of knights directly into the Grand Arsenal, with the intention of weeding out Seerus and destroying his war machines.

Met with heavy resistance, Feron's squads require reinforcements and Spiral HQ is sending you in to assist.

Join Lieutenant Feron in a siege of the Grand Arsenal of Warmaster Seerus.
Operation Crimson Hammer Tier 2 Warmaster Seerus is the evil master of munitions within the gremlin's all-powerful Crimson Order. Thought to be true mastermind behind the Roarmulus Twins and countless other gremlin weapons, he is the Crimson Order's creator and supplier for their diabolical engines of war.

Recon Knights under the command of Lieutenant Feron recently discovered Seerus's 'Grand Arsenal,' his development center and storage facility for all his weaponry. Now, Feron himself is leading several squads of knights directly into the Grand Arsenal, with the intention of weeding out Seerus and destroying his war machines.

Met with heavy resistance, Feron's squads require reinforcements and Spiral HQ is sending you in to assist.

Join Lieutenant Feron in a siege of the Grand Arsenal of Warmaster Seerus.
Operation Crimson Hammer Tier 3 Warmaster Seerus is the evil master of munitions within the gremlin's all-powerful Crimson Order. Thought to be true mastermind behind the Roarmulus Twins and countless other gremlin weapons, he is the Crimson Order's creator and supplier for their diabolical engines of war.

Recon Knights under the command of Lieutenant Feron recently discovered Seerus's 'Grand Arsenal,' his development center and storage facility for all his weaponry. Now, Feron himself is leading several squads of knights directly into the Grand Arsenal, with the intention of weeding out Seerus and destroying his war machines.

Met with heavy resistance, Feron's squads require reinforcements and Spiral HQ is sending you in to assist.

Join Lieutenant Feron in a siege of the Grand Arsenal of Warmaster Seerus.

See Also

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