Difference between revisions of "Mecha Knight"
From SpiralKnights
m (→Cryo Knight: Hailstone) |
m (→Notable Mecha Knights) |
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{{Monster | {{Monster | ||
|name=Mecha Knight Kit | |name=Mecha Knight Kit | ||
− | |location= | + | |location=*Spawns from [[Pickup#Other|Mecha Knight Kits]] |
− | |description= | + | |description=Unlike its brethren, this loyal Mecha Knight will fight the enemies of Spiral Knights who assemble it until defeated. Comes with built-in teleportation instead of a leash. |
− | |attacks= | + | |attacks=*Sword Slash {{attack|normal}} |
+ | *Charge Attack {{attack|elemental}} | ||
+ | *Malfunction {{status|shock}} | ||
}} | }} | ||
Revision as of 01:52, 8 April 2011
Mecha knights are a type of monster found in the Clockworks.
Traits
Mecha Knights are creations supposedly made by Gremlins to protect themselves during Clockworks maintenance. In Tier 3, Mecha Knights may unleash 4 projectiles or bombs when they activate their charge attack. All of the Mecha Knights have the unfortunate habit of shocking themselves, damaging themselves in the process; however, they can then pass that shock to their enemies or an allied Quicksilver.
Types
Strategy
Loot
Mecha Knight
- Bronze Bolt
- Force Dynamo
- Heavy Gear
- Scrap Metal
- Swordstone
- Sun Silver (unconfirmed)
Firo Knight
- Blast Powder
- Blaze Pepper
- Bronze Bolt
- Force Dynamo
- Fuel Canister
- Heavy Gear
- Power Cell
- Scrap Metal
- Swordstone
- Torchstone
Cryo Knight
- Bronze Bolt
- Cooling Cell
- Everfrost (unconfirmed)
- Force Dynamo
- Hailstone
- Heavy Gear
- Power Cell
- Scrap Metal
- Swordstone