Difference between revisions of "Recon Knights (Guild)"

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Revision as of 21:43, 3 July 2014

Recon Knights
GuildLogo-Recon Knights.png

Strong alone, stronger together.

Guild Founder: Cherryberry
Approx. Population: 50


Guild Officer(s):
  • Brul
  • Gfjmember
  • Sparkplug
  • Disguised-Gremlin
  • Skylined

Recon Knights

Welcome to the Wiki page of Recon Knights. We're a fairly small and casual Guild, here more as a group of friends to chat with than a serious gameplay Guild. We do frequent casual PvE runs (as opposed to serious Vanaduke grinding, Shadow Lairs or Lockdown), and we don't ask our membership to donate anything - though donations are appreciated! If you're looking for somewhere to relax and have a friendly chat, then we may be the place for you.

How to Apply

Recon Knights prides itself on being an inclusive Guild, accepting members regardless of rank or experience. Many of our members joined before they had reached Tier 3 or even Tier 2 clearance. We are more than happy to advise and train you on your journey through the game, should you show willingness to learn. To join, simply wander into our Guild Hall and ask! If no-one is there, send a friend request to any of our Officers or Guild Master, saying you wish to join and we’ll try to arrange a time to start the application process.

Application Process

Applying to join the Guild comes in two stages, an interview and a run. The interview is nothing formal: It’s just a friendly chat to get to know you a bit better, and to see if we like you and if we think you will be suitable for us. Afterwards we’ll go for a run with you on any level of your choice, though we do ask that it isn’t anything that will take a great deal of time. Again, this is to get to know you. We do expect some competence of our recruits, though we will expect less of a newer player than one who has reached Vanguard. Afterwards, you will be invited back to the Guild Hall. If we think you would fit, then we’ll invite you!

What we look for in a Potential Recruit

  • A reasonable standard of English
  • Maturity
  • Friendliness
  • Sociability
  • Good humour
  • A level of competence appropriate to rank
  • A self-awareness of ability, including any strengths or weaknesses.
  • Where appropriate, a willingness to learn.

Please note that by joining the Guild, you consent to our collecting and storing some information about you. This will include, but is not limited to, your Knight's name, current in-game rank, and current Guild rank as well as your preferred gender pronoun (whether you identify as male, female or other), country, time-zone and any activity you have performed which appears in the Guild log.

Promotion Criteria

Recruit: Must have approval of at least one member ranked Veteran or higher and another ranked Officer or higher.

Member: Must be active, and be fairly well known to the other Guild members and requires the approval of at least two Officers. (NOTE: If you believe you are eligible to be promoted to member, but have not been considered yet, please contact one of the Officers and we will discuss the matter amongst ourselves.)

Veteran: Requirements are same as for member but furthermore, you must have reached the rank of Vanguard and have the approval of the Guild Master and two Officers. You should also be known for assisting other Guild members, particularly those of a lower player rank.

Officer: As this position holds great power and responsibility, it shall not be given out lightly. Officers must be widely known throughout the Guild and conduct themselves with impeccable professionalism.

Guild Master: Cherryberry is the sole Guild Master. This rank is not open.

Honorary Member: These are good friends of the Guild who, for various reasons, usually having Guilds of their own and are not members of this Guild. They are highly respected and are treated as one of our own.

Current Members

Guild Master: Cherryberry

Cherry (female) comes from England and has been playing Spiral Knights for approximately two years and loves the game. Her weapons of choice are guns and swords and favourite weapon is her Polaris. She set up the Guild on 7 July 2013 for a few friends and it has been growing ever since and is pleased to say is going from strength to strength. Her aim is to extend the Guild Hall gradually and, of course, to have fun!

Current Officers:

Brul

Brul started playing in June 2011. As a swordsman he explored every depth and slowly worked his way down to the Core. On a trip in the Clockworks he found his favourite weapon - a bomb and became a bomber. So if you see lightning and hear thunder, don’t fear; Brul is probably near!

Gfjmember

Gfj also known as Jeff - “The Administrator” . But what does he administer? Is it the Guild’s various spreadsheets and databases? Is it copious cups of tea to his fellow Guildies? (He’s previously been the butler for both Echo of Silence and The Night’s Watch) Is it discipline to unruly Knights? Is it teaching to those on the early steps of their journey? Or is it pain, emanating from the barrel of his guns? Just be sure, Jeff is a man of many talents...and little sanity.

Sparkplug

Sparkplug, better known as Spark is a very experienced knight and has over 100,000 prestige points! He also has four pets - wow that’s a lot of pet food!

Disguised-Gremlin

Disguised-Gremlin (better known as Grem) is just your average normal knight. He likes things that poke, slash or go kaboom! He also hugs you if he likes you enough!

Veterans:

Emba
Oh-Quiet-You
Alkus
Alarmsiren
Manumi

Honourary Members:

Zebramf
Sir-Greenlink

Guild Rules

Please note that these rules should not be considered exhaustive: Officers of the Guild may exercise their discretion in any event, and may punish bad behaviour even if it is not explicitly against the rules of the Guild. You may be demoted and/or kicked from the Guild for breaching the rules or failing to maintain an appropriate level of activity for your rank.

1) You MUST be over 13 years of age: Under-13s will be barred from the Guild without exception. This is in line with Spiral Knights' Terms of Service (http://wiki.spiralknights.com/Terms_of_Service).

2) Please be respectful and polite. Try to, wherever possible, greet and bid farewell to your fellow members.

3) Bad language is not tolerated. This includes, but is not limited to, swearing and blasphemy. Please note that we have a rather conservative idea as to what does and what does not constitute swearing.

4) Do not take any action which would bring the Guild into disrepute.

5) Do not beg. We are happy to provide advice or assistance on runs when we can. However, do not ask for money, equipment, energy or revives.

6) The Interview Room on the second floor west wing is private and is for the use of Veterans, Officers and Guild Master only. Only enter if invited to do so.

7) Do not abuse the gobblesnipes. It has been done many a time before, and is not funny.

Misc information

These are some various quirks and By-laws the Guild has. Some of them should be considered rules, others information, others just strains, traits and quirks.

  • Please be helpful to other members of the Guild on missions or runs and try to support your fellow party members as best as possible. For example:
    • unfreeze frozen party members
    • don't knock enemies into other party members
    • don't take action which will spawn more enemies when the party is already overwhelmed
    • If there are no minerals which you need, take some which the other party members need or, failing that, take the largest available
  • The red chairs in the lobby are reserved for Guild members of Veteran rank and above. Furthermore, some members have chairs they consider “theirs”. Please be respectful of this.
  • Donations to the Guild are appreciated, but not required or expected.
  • If you need anything from member storage, please put something back of similar value in return. If you require something of substantial value please ask the Guild Master or an Officer first.
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