Difference between revisions of "Talk:Handgun"
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I've seen talk on Guns slowing you down while you're firing them. Does anyone know if this is true, and if it is, how slow do you go? --[[User:Dromer|Dromer]] 20:46, 17 April 2011 (UTC) | I've seen talk on Guns slowing you down while you're firing them. Does anyone know if this is true, and if it is, how slow do you go? --[[User:Dromer|Dromer]] 20:46, 17 April 2011 (UTC) | ||
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+ | :Yes, it's true. The [[Autogun]] series completely prevents you from moving while firing, and the Alchemers reduce your movement speed. I'm not much of a gunner and haven't seen an Alchemer in use since Preview, but I'd say they slow you to at least 3/4 your normal walking speed while firing. I can't speak for any other guns at the moment. [[User:Maget|Maget]] 22:05, 17 April 2011 (UTC) |
Revision as of 22:05, 17 April 2011
MK vs Mk
Hadn't thought about it until now...but weapons "mark" is (usually) abbreviated MK, whereas Mk is used as the abbreviation for Mark (bible). Not sure which way we're wanting to standardize it though. (I agree we need to choose one or the other. I'm guilty of using Mk in the ones I just added, on the bright side, moving pages is super easy?) --Dwyn 06:36, 28 December 2010 (UTC)
As long as we pick one and be consistent, we should be fine. We can also create re-directs if needed, but currently, we've got a mix of pages linking to different capitalizations. (I use "Mk II", as in the game; some others use MK II) That creates the appearance of many broken links scattered around the wiki, when in fact the information requested is there. If someone who knows how to create redirects would be willing to do so, that would be a wonderful help. --Pauling 20:23, 28 December 2010 (UTC)
I can create redirects, can't say I'll be quick about it though. After New Years is when I'll get things in gear and power though a bunch. (Also, what's the wiki code for that nice timestamp?) --d0gr0ck Dec-29
- Perhaps this should be put to a vote. I prefer to use the capitalization as seen in game because this wiki is about Spiral Knights and not real weapons. Whichever is the choice, I'll go through and make all the titles (page and image) & links consistent. --Equinox 06:14, 2 January 2011 (UTC)
- Finished "MK" -> "Mk" redirects fro currently existing pages. I'm going to tidy up the same errors in the handguns table and flag the unused fire names for deletion. --D0gr0ck 01:32, 5 January 2011 (UTC)
- Thanks for the work doing the guns. After a few minutes of confusion, I realized the issue and finished the Mk bomb names as well. --Equinox 03:26, 10 January 2011 (UTC)
Use MK
Use Mk
- See my reasoning above. --Equinox 06:14, 2 January 2011 (UTC)
March 20th Stats Update
Leftover guns are:
- Proto Gun
- Blaster
- Needle Shot
- Pepperbox
- Fiery Pepperbox
Please double check the basic Alchemers as my browser cache is playing games with me. --D0gr0ck 02:47, 21 March 2011 (UTC)
- Okay, I think I got everything you listed. Woo! --Equinox 00:09, 22 March 2011 (UTC)
Slow down while firing?
I've seen talk on Guns slowing you down while you're firing them. Does anyone know if this is true, and if it is, how slow do you go? --Dromer 20:46, 17 April 2011 (UTC)
- Yes, it's true. The Autogun series completely prevents you from moving while firing, and the Alchemers reduce your movement speed. I'm not much of a gunner and haven't seen an Alchemer in use since Preview, but I'd say they slow you to at least 3/4 your normal walking speed while firing. I can't speak for any other guns at the moment. Maget 22:05, 17 April 2011 (UTC)