Difference between revisions of "Axes of Evil/Gate Map"

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(Created page with '{{GateMap |name = Axes of Evil |floor = First |icon 1 = Generic Lobby |floor depth = 0 |floor name = Mission Lobby |floor area = A standard lobby. }} {{GateMa…')
 
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|floor depth = 14
 
|floor depth = 14
 
|floor name  = Felling Giants
 
|floor name  = Felling Giants
|floor area  = This floor is most similar to:<br> ''[[Jigsaw Valley#Emerald Axis I - II|Jigsaw Valley: Emerald Axis I]]''.
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|floor area  = {{area|Jigsaw Valley|Emerald Axis I|exact}}.
 
}}
 
}}
 
{{GateMap
 
{{GateMap
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|floor depth = 15
 
|floor depth = 15
 
|floor name  = Chopping Block
 
|floor name  = Chopping Block
|floor area  = This floor is most similar to:<br> ''[[Jigsaw Valley#Jade Tangle I - II|Jigsaw Valley: Jade Tangle I]]''.
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|floor area  = {{area|Jigsaw Valley|Jade Tangle I|exact}}.
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>

Revision as of 06:16, 8 September 2015

First Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mission Lobby
Depth: 0

A standard lobby.


Second Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Felling Giants
Depth: 14

- moved to better umbrella name (so "area" vs. "level" isn't as confusing).

Third Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Chopping Block
Depth: 15

- moved to better umbrella name (so "area" vs. "level" isn't as confusing).

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