Difference between revisions of "Axes of Evil/Gate Map"

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m
m (fix icons)
Line 10: Line 10:
 
|name        = Axes of Evil
 
|name        = Axes of Evil
 
|floor      = Second
 
|floor      = Second
|icon 1      = Aurora Isles
+
|icon 1      = Jigsaw Valley
 
|floor depth = 14
 
|floor depth = 14
 
|floor name  = Felling Giants
 
|floor name  = Felling Giants
Line 18: Line 18:
 
|name        = Axes of Evil
 
|name        = Axes of Evil
 
|floor      = Third
 
|floor      = Third
|icon 1      = Aurora Isles
+
|icon 1      = Jigsaw Valley
 
|floor depth = 15
 
|floor depth = 15
 
|floor name  = Chopping Block
 
|floor name  = Chopping Block
 
|floor area  = {{area|Jigsaw Valley|Jade Tangle I|exact}}.
 
|floor area  = {{area|Jigsaw Valley|Jade Tangle I|exact}}.
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>

Revision as of 20:49, 7 December 2015

First Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mission Lobby
Depth: 0

A standard lobby.


Second Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Felling Giants
Depth: 14

- moved to better umbrella name (so "area" vs. "level" isn't as confusing).

Third Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Chopping Block
Depth: 15

- moved to better umbrella name (so "area" vs. "level" isn't as confusing).

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