Difference between revisions of "Green Ward"

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Revision as of 05:56, 27 May 2011

Green Ward
Green Ward-Equipped.png
☆☆☆☆☆
Defenses:
Defense and Status resistance bars tell you different things. The number of segments don't represent the same low, medium, high, etc. values. See the Defense and Abilities pages for details.

stats

Abilities:
Boosts and Penalties are both considered "abilities" in general. Some items have additional health as a special "ability," giving more health pips than most items. Many items don't have any special abilities. See the Abilities page for details.

This item doesn't have any special abilities.

Health Pips:
Health Benefits, or the number of "pips," can increase with heat level for many items. Depth in the clockworks influences health behavior - see the Health page for details.

{{{health}}}
Accessory Positions:


Set:
  • Green Ward isn't in a set.

The Green Ward is a {{{star}}}-star shield.

Description

A sturdy shield with an emerald sheen that saves Spiral Knight recruits from the perils of sharp spikes and deadly toxins.

Vendors

This item can be obtained by purchasing a starter pack.

Recipe

None.

Alchemy Path

Green Ward's alchemy path
☆☆☆☆☆ ★☆☆☆☆ ★★☆☆☆ ★★★☆☆ ★★★★☆ ★★★★★

Green Ward
Equipment-Green Ward icon.png





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