Difference between revisions of "Voltech Alchemer Mk II"
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== Acquisition == | == Acquisition == | ||
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== Recipe == | == Recipe == |
Revision as of 12:49, 21 December 2015
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The Voltech Alchemer Mk II is a 3-star handgun.
Contents
Description
An alchemical handgun that fires highly charged ionic bullets that split on impact.
Attacks
Basic Attack
This improved version of the Voltech Alchemer has been upgraded to fire fast moving bullets that ricochets off anything it hits in addition to having a chance of causing Shock.
Range remains at 7 squares and the user may fire up to 2 shots before reloading.
There is no recoil when using the basic attack.
Charge Attack
A ball of electricity that is similar to the Voltech Alchemer's charged attack (medium speed, range 10, minor AOE effect, chance of Shock on hit).
In addition, the 2 smaller split-ed bullets from the charged shot are able to ricochet off walls and enemies if they hit.
The recoil from this attack will push the user back 2/3 of a square.
Below table shows the approximate charge time in milliseconds:
None | Low | Medium | High | V. High | Ultra | Max | |
Voltech Alchemer Mk II | 2600 | 2400 | 2200 | 2000 | 1800 | ? | ? |
Damage
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum.
Voltech Alchemer Mk II's Damage Table | ||||||
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Stratum 1 | Stratum 2 | Stratum 3 | Stratum 4 | Stratum 5 | Stratum 6 | |
Versus Constructs and Undead | ||||||
Basic Attack | 19 - 24 | 27 - 30 | 52 - 56 | 61 - 68 | 61 - 49 | 44 - 39 |
Charge Attack | 35 - 46 | 54 - 62 | 101 - 114 | 125 - 142 | 134 - 122 | 114 - 97 |
Versus Slimes and Fiends | ||||||
Basic Attack | 14 - 16 | 18 - 20 | 33 - 35 | 38 - 41 | 38 - 34 | 32 - 29 |
Charge Attack | 30 - 37 | 42 - 47 | 81 - 87 | 94 - 104 | 89 - 68 | 62 - 55 |
Versus Beasts and Gremlins | ||||||
Basic Attack | 3 - 4 | 5 - 6 | 9 - 11 | 12 - 13 | 13 | 13 - 12 |
Charge Attack | 6 - 7 | 9 - 10 | 16 - 18 | 20 - 23 | 23 - 22 | 22 - 21 |
Shock damage:
Voltech Alchemer Mk II's Damage Table | ||||||
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Stratum 1 | Stratum 2 | Stratum 3 | Stratum 4 | Stratum 5 | Stratum 6 | |
Versus Constructs and Undead | ||||||
Spasm | 3 - 5 | 7 - 8 | 9 - 12 | 15 - 18 | 17 - 16 | 15 - 14 |
Versus Slimes and Fiends | ||||||
Spasm | 3 - 4 | 6 - 7 | 8 - 10 | 12 - 14 | 14 - 13 | 12 - 11 |
Versus Beasts and Gremlins | ||||||
Spasm | 1 - 2 | 2 - 3 | 3 - 4 | 5 - 6 | 5 | 5 |
Acquisition
: Ricasso - Randomly in stock for 35,000 crowns in the Haven Bazaar (unbound).
: Daxen - Always in stock for 4,000 crowns in the Hall of Heroes if the player is rank 5-2 or higher (bound).
: Basil - Randomly in stock for 4,000 crowns in depth 13 Clockwork Terminals, always in stock in lobby of:
- 6-1 Mission: Axes of Evil
- 6-2 Mission: Built to Destroy!
(All recipes purchased from Basil are acquired unbound).
Recipe
The 3-star recipe for this item costs 4,000 crowns; the alchemy cost is 1,000 crowns. Below are the materials needed to make the Voltech Alchemer Mk II.
Name | Amount |
Blue Shard | 10 |
Gel Drop | 3 |
Gel Core | 1 |
Power Cell | 1 |
Volt Oil | 1 |
Advanced Orb of Alchemy | 3 |
Voltech Alchemer (Heat Level 1+) |
Note: When crafting using bound equipment as a precursor, the upgraded item will also be bound.
Alchemy Path
Voltech Alchemer Mk II's alchemy path | |||||||||||||
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See Also
- Leveling Equipment
- Unique Variant
- Guides (Player Made)