Difference between revisions of "User:AndreaL"

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*Normal Shot (Several small bullets fired) {{attack|normal}}
 
*Normal Shot (Several small bullets fired) {{attack|normal}}
 
*Charged Shot (A flurry of fast shots sweeping the area){{attack|normal}}
 
*Charged Shot (A flurry of fast shots sweeping the area){{attack|normal}}
 +
*Throw Vial (inflicts different and varying degrees of status effects, depending on vial thrown) {{status|curse}} {{status|fire}} {{status|freeze}} {{status|poison}} {{status|shock}} {{status|sleep}} {{status|stun}}
 +
*Consume Health Capsule (gains varying amount of health, depending on size of capsule){{attack|heal}}
 +
*Consume Remedy Capsule (heals status effects){{attack|heal}}
 
|drop=*Dream on, mate!
 
|drop=*Dream on, mate!
 
}}
 
}}

Revision as of 09:16, 15 June 2011

link=File:Template:AndreaL-Equipped.png
☆☆☆☆☆
Defenses:
Defense and Status resistance bars tell you different things. The number of segments don't represent the same low, medium, high, etc. values. See the Defense and Abilities pages for details.

[[Image:Equipment-Template:AndreaL_Stats.png|center|stats]]
Abilities:
Boosts and Penalties are both considered "abilities" in general. Some items have additional health as a special "ability," giving more health pips than most items. Many items don't have any special abilities. See the Abilities page for details.

This item doesn't have any special abilities.

Health Pips:
Health Benefits, or the number of "pips," can increase with heat level for many items. Depth in the clockworks influences health behavior - see the Health page for details.

{{{health}}}
Accessory Positions:


Set:

The Template:AndreaL is a {{{star}}}-star big fan of Sprial Knights!!!.

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