Difference between revisions of "Neutralizer"
From SpiralKnights
Zeddypanda (Talk | contribs) (→Damage: Neutralizer nerf) |
(→Damage: damage entries) |
||
Line 27: | Line 27: | ||
{{SKDamageTable| | {{SKDamageTable| | ||
{{SKNewRow}} | {{SKNewRow}} | ||
− | {{SKDamageRow|Charge Attack|54-63|76-88|147-160|168-180|274-345|380-421}} | + | {{SKDamageRow|Charge Attack |54 - 63|76 - 88|147 - 160|168 - 180|274 - 345|380 - 421}} |
− | {{SKDamageRow|Charge Explosion|13 - | + | {{SKDamageRow|Charge Explosion|13 - 14|17 - 20| 34 - 35 | 36 - 38 | 58 - 73 | 79 - 83}} |
}} | }} | ||
Revision as of 06:17, 31 August 2019
| |||||
|
The Neutralizer is a 5-star handgun.
Contents
Description
You'd be surprised at the number of practical applications to be had from two substances that, when combined, leave literally quite nothing in their wake. Neutralizer bullets envelop the enemy in an energy field that explodes after taking damage.
- Energy field only explodes when contacted by charged shot.
Attacks
Basic Attack
Fires a very slow moving blue projectile up to 9 squares away, allowing up to 3 shots before reload. Bullets from this gun tags any enemy it touches.
Charge Attack
Fires a very slow moving energy orb that has a range of 9 squares. The recoil from the attack pushes back the player's Knight 2/3 of a square when firing. If the enemy is struck by a charge attack from this weapon while the orb is in orbit, it will detonate, damaging and knocking back the target and all nearby enemies. Having an enemy tagged with multiple orbs will increase the size of the explosion. Any undetonated orbs will expire after 20 seconds. Orbs that are not yours are not restricted to your own gun, meaning any player with any level of the Catalyzer can detonate the orbs.
None | Low | Medium | High | V. High | Ultra | Max | |
Neutralizer | ? | ? | ? | ? | ? | ? | ? |
Damage
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as a range found from the first to last floor of each stratum.
The explosions are weaker than those of Biohazard, but the charge attack is stronger.
Neutralizer's Damage Table | ||||||
---|---|---|---|---|---|---|
Stratum 1 | Stratum 2 | Stratum 3 | Stratum 4 | Stratum 5 | Stratum 6 | |
Charge Attack | 54 - 63 | 76 - 88 | 147 - 160 | 168 - 180 | 274 - 345 | 380 - 421 |
Charge Explosion | 13 - 14 | 17 - 20 | 34 - 35 | 36 - 38 | 58 - 73 | 79 - 83 |
Acquisition
: Basil - Randomly in stock for 25,000 crowns in depth 23 Clockwork Terminals (unbound).
Recipe
The 5-star recipe for this item costs 25,000 crowns; the alchemy cost is 5,000 crowns. Below are the materials needed to make the Neutralizer.
Name | Amount |
Blue Shard | 20 |
Ecto Drop | 5 |
Owlite Feather | 4 |
Unstable Core | 3 |
Warp Dust | 2 |
Royal Core | 1 |
Eternal Orb of Alchemy | 3 |
Volatile Catalyzer (Heat Level 10) |
Note: When crafting using bound equipment as a precursor, the upgraded item will also be bound.
Alchemy Path
Neutralizer's alchemy path | ||||||||||||||||
|