Difference between revisions of "User:Waterbeat/Fang of vog"
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* Multiple charges in quick succession can overwrite the previous fire timer, resulting in fewer fire ticks per charge. | * Multiple charges in quick succession can overwrite the previous fire timer, resulting in fewer fire ticks per charge. | ||
* Self-fire can help to prevent the freeze status. | * Self-fire can help to prevent the freeze status. | ||
+ | * Damage bonus against monster family (UV/Ability/Perk) is useful to avoid increasing damage from self-inflicted fire. | ||
== ''' Fire damage to player ''' == | == ''' Fire damage to player ''' == |
Revision as of 21:25, 7 December 2019
Some tips:
- The self-fire ticks will reset your charge time meter to half, so timing it right can speed up charge time, but timing it wrong can slow you down.
- Fire ticks can be avoided by dashing at the right time.
- Multiple charges in quick succession can overwrite the previous fire timer, resulting in fewer fire ticks per charge.
- Self-fire can help to prevent the freeze status.
- Damage bonus against monster family (UV/Ability/Perk) is useful to avoid increasing damage from self-inflicted fire.
Fire damage to player
Measured in T3 training hall (d23)
Dmg/tick (hp) | Dmg+0 | Dmg+1 | Dmg+2 | Dmg+3 | Dmg+4 | Dmg+5 | Dmg+6 |
+10 | 1.4567 | 1.5732 | 1.68 | 1.80 | |||
+9 | 1.75 | 1.86 | |||||
+8 | 1.732 | 1.86 | 1.98 | ||||
+7 | 1.7142857 | 1.86 | 1.98 | 2.125 | |||
+6 | 2.25 | ||||||
+5 | 2.16 | 2.3 | 2.375 | ||||
+4 | 2.4 |
Total dmg (hp) | Dmg+0 | Dmg+1 | Dmg+2 | Dmg+3 | Dmg+4 | Dmg+5 | Dmg+6 |
+10 | 4.37 | 4.72 | 5.04 | 5.40 | |||
+9 | 5.25 | 5.58 | |||||
+8 | 5.196 | 5.58 | 5.94 | ||||
+7 | 5.142857 | 5.58 | 5.94 | 6.375 | |||
+6 | 6.75 | ||||||
+5 | 8.64 | 9.2 | 9.5 | ||||
+4 | 9.6 |
Duration | Ticks | |
+10 | 4 | 3 |
+9 | 4 | 3 |
+8 | 5 | 3 |
+7 | 5 | 3 |
+6 | 5 | 3 |
+5 | 5 | 4 |
+4 | 6 | 4 |
+3 | 6 | 4 |
+2 | 7 | 4 |
+1 | 7 | 4 |
+0 | 8 | 5 |
-1 | 8 | 5 |
-2 | 9 | 5 |
-3 | 9 | 6 |
-4 | 9 | 6 |