Difference between revisions of "User:Waterbeat/Fang of vog"
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*The main monster families to fight are Undead, Construct and Slimes. Devilites are probably better dealt with using other weapons, but other Fiends make good targets, especially Trojans which are often present in Undead levels. Next are Gremlins, because they are often paired with Constructs. Beasts are the least important type to cover. | *The main monster families to fight are Undead, Construct and Slimes. Devilites are probably better dealt with using other weapons, but other Fiends make good targets, especially Trojans which are often present in Undead levels. Next are Gremlins, because they are often paired with Constructs. Beasts are the least important type to cover. | ||
− | *Useful Trinkets: Penta (+6 hp), Somn Totem (+1 MSI), Grand Solstice Ring (+1 fire, +4 hp, +1 freeze), Daybreaker Band (+1 hp, +1 ctr, +1 slime), Soaking Wetstone Pendant (+2 fire) | + | *Useful Trinkets: Penta (+6 hp), Somn Totem (+1 MSI), Grand Solstice Ring (+1 fire, +4 hp, +1 freeze), Daybreaker Band (+1 hp, +1 ctr, +1 slime), Soaking Wetstone Pendant (+2 fire), Sword Focus, Slash Module |
Revision as of 22:28, 7 December 2019
Some tips:
- The self-fire ticks will reset your charge time meter to half, so timing it right can speed up charge time, but timing it wrong can slow you down.
- Fire ticks can be avoided by dashing at the right time.
- Multiple charges in quick succession can overwrite the previous fire timer, resulting in fewer fire ticks per charge.
- Self-fire can help to prevent the freeze status.
- Damage bonus against monster family (UV/Ability/Perk) is useful to avoid increasing damage from self-inflicted fire.
Fire damage to player
Measured in T3 training hall (d23)
Dmg/tick (hp) | Dmg+0 | Dmg+1 | Dmg+2 | Dmg+3 | Dmg+4 | Dmg+5 | Dmg+6 |
+10 | 1.4567 | 1.5732 | 1.68 | 1.80 | |||
+9 | 1.75 | 1.86 | |||||
+8 | 1.732 | 1.86 | 1.98 | ||||
+7 | 1.7142857 | 1.86 | 1.98 | 2.125 | |||
+6 | 2.25 | ||||||
+5 | 2.16 | 2.3 | 2.375 | ||||
+4 | 2.4 |
Total dmg (hp) | Dmg+0 | Dmg+1 | Dmg+2 | Dmg+3 | Dmg+4 | Dmg+5 | Dmg+6 |
+10 | 4.37 | 4.72 | 5.04 | 5.40 | |||
+9 | 5.25 | 5.58 | |||||
+8 | 5.196 | 5.58 | 5.94 | ||||
+7 | 5.142857 | 5.58 | 5.94 | 6.375 | |||
+6 | 6.75 | ||||||
+5 | 8.64 | 9.2 | 9.5 | ||||
+4 | 9.6 |
Duration | Ticks | |
+10 | 4 | 3 |
+9 | 4 | 3 |
+8 | 5 | 3 |
+7 | 5 | 3 |
+6 | 5 | 3 |
+5 | 5 | 4 |
+4 | 6 | 4 |
+3 | 6 | 4 |
+2 | 7 | 4 |
+1 | 7 | 4 |
+0 | 8 | 5 |
-1 | 8 | 5 |
-2 | 9 | 5 |
-3 | 9 | 6 |
-4 | 9 | 6 |
Fang of Vog Damage
Loadout ideas
- The main monster families to fight are Undead, Construct and Slimes. Devilites are probably better dealt with using other weapons, but other Fiends make good targets, especially Trojans which are often present in Undead levels. Next are Gremlins, because they are often paired with Constructs. Beasts are the least important type to cover.
- Useful Trinkets: Penta (+6 hp), Somn Totem (+1 MSI), Grand Solstice Ring (+1 fire, +4 hp, +1 freeze), Daybreaker Band (+1 hp, +1 ctr, +1 slime), Soaking Wetstone Pendant (+2 fire), Sword Focus, Slash Module