Difference between revisions of "Retrode"

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m (Removed the comment about how hard the beam is to block/dodge. It's too opinionated.)
m (Attacks -> Abilities)
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*Tier 2: Slowly moves towards players. Can use beam attack when not moving.
 
*Tier 2: Slowly moves towards players. Can use beam attack when not moving.
 
*Tier 3: Uses quick swipes to attack nearby players. Can use beam attack when not moving.
 
*Tier 3: Uses quick swipes to attack nearby players. Can use beam attack when not moving.
|attacks=
+
|abilities=
 
*Swipe {{attack|normal}}
 
*Swipe {{attack|normal}}
 
*Beam {{attack|elemental}}
 
*Beam {{attack|elemental}}
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*Tier 2: Slowly moves towards players. Uses quick swipes to attack nearby players. Can use beam attack when not moving. Beam attack can inflict fire status.
 
*Tier 2: Slowly moves towards players. Uses quick swipes to attack nearby players. Can use beam attack when not moving. Beam attack can inflict fire status.
 
*Tier 3: Uses quick swipes to attack nearby players. Can use beam attack when not moving. Beam attack can inflict fire status.
 
*Tier 3: Uses quick swipes to attack nearby players. Can use beam attack when not moving. Beam attack can inflict fire status.
|attacks=
+
|abilities=
 
*Swipe {{attack|normal}} {{status|fire}}
 
*Swipe {{attack|normal}} {{status|fire}}
 
*Beam {{attack|elemental}} {{status|fire}}
 
*Beam {{attack|elemental}} {{status|fire}}
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*Tier 2: Slowly moves towards players. Can use beam attack when not moving. Beam attack can inflict freeze status.  
 
*Tier 2: Slowly moves towards players. Can use beam attack when not moving. Beam attack can inflict freeze status.  
 
*Tier 3: Uses quick swipes to attack nearby players. Can use beam attack when not moving. Beam attack can inflict freeze status.
 
*Tier 3: Uses quick swipes to attack nearby players. Can use beam attack when not moving. Beam attack can inflict freeze status.
|attacks=
+
|abilities=
 
*Swipe {{attack|normal}} {{status|freeze}}
 
*Swipe {{attack|normal}} {{status|freeze}}
 
*Beam {{attack|elemental}} {{status|freeze}}
 
*Beam {{attack|elemental}} {{status|freeze}}
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*Tier 2: Slowly moves towards players. Can use beam attack when not moving. Beam attack can inflict shock status.
 
*Tier 2: Slowly moves towards players. Can use beam attack when not moving. Beam attack can inflict shock status.
 
*Tier 3: Uses quick swipes to attack nearby players. Can use beam attack when not moving. Beam attack can inflict shock status.
 
*Tier 3: Uses quick swipes to attack nearby players. Can use beam attack when not moving. Beam attack can inflict shock status.
|attacks=
+
|abilities=
 
*Swipe {{attack|normal}} {{status|shock}}
 
*Swipe {{attack|normal}} {{status|shock}}
 
*Beam {{attack|elemental}} {{status|shock}}
 
*Beam {{attack|elemental}} {{status|shock}}
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*Tier 2: Slowly moves towards players. Can use beam attack when not moving. Beam attack can inflict poison status.
 
*Tier 2: Slowly moves towards players. Can use beam attack when not moving. Beam attack can inflict poison status.
 
*Tier 3: Uses quick swipes to attack nearby players. Can use beam attack when not moving. Beam attack can inflict poison status.
 
*Tier 3: Uses quick swipes to attack nearby players. Can use beam attack when not moving. Beam attack can inflict poison status.
|attacks=
+
|abilities=
 
*Swipe {{attack|normal}} {{status|poison}}
 
*Swipe {{attack|normal}} {{status|poison}}
 
*Beam {{attack|elemental}} {{status|poison}}
 
*Beam {{attack|elemental}} {{status|poison}}

Revision as of 00:29, 28 August 2011

Construct
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Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
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Retrodes are a type of monster found in The Clockworks.

Traits

Retrodes appear to be twiggy mechanical Zombies. Their most dangerous attack is their beam attack, which they only start using in Tier 2 and lower. Their laser beams will travel a straight path towards the adventurer before exploding, usually inflicting a negative status effect.

Types

Retrode


Hotrode


Sleetrode


Voltrode


Isotrode


Notable Retrodes

Strategy

Retrodes will shoot a beam, indicating where the explosions will occur. If adventurers can read and predict the beam's path, they can avoid damage and status effects.

  • Predicting the beam: First, the Retrode will rear its head back and then the top eye will shoot out a beam of light. Small patches of glowing spots will appear following the beam's path indicating where the blasts will occur. Then, the explosions will occur, starting at the Retrode's feet up to where the last patch of glowing spots is situated.
  • Can be lured to shoot the beam into walls and corners, despite the beam visual effect, the explosions will not occur making it the best time to counterattack.

See Also

Personal tools