Difference between revisions of "Talk:Shieldbearer Guide"
From SpiralKnights
Valkyrie182 (Talk | contribs) (→Cancel combos) |
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When doing a 3-swing combo using shield cancels to repeat your first swing, you can hold the attack button on the third swing to cancel it into the charge animation then immediately release it to swing again. This effectively gives you a 4-swing combo. This works with all swords (3-swing combo with Avenger, etc.) | When doing a 3-swing combo using shield cancels to repeat your first swing, you can hold the attack button on the third swing to cancel it into the charge animation then immediately release it to swing again. This effectively gives you a 4-swing combo. This works with all swords (3-swing combo with Avenger, etc.) | ||
You can switch weapons after shield canceling, then cancel the weapon switch animation with an attack. After swinging, you and shield cancel again and repeat the process. With proper timing this gives you an infinite combo.--[[User:Yurka0001|Yurka0001]] 19:40, 17 September 2011 (UTC) | You can switch weapons after shield canceling, then cancel the weapon switch animation with an attack. After swinging, you and shield cancel again and repeat the process. With proper timing this gives you an infinite combo.--[[User:Yurka0001|Yurka0001]] 19:40, 17 September 2011 (UTC) | ||
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+ | ==Shield Bumping additions== | ||
+ | Possibly add a note about bumping Hazards towards enemies (and vice versa). For example, a Blast cube which is about to detonate can be bumped into a group of enemies so it explodes on them. |
Revision as of 08:33, 14 November 2011
Cancel combos
When doing a 3-swing combo using shield cancels to repeat your first swing, you can hold the attack button on the third swing to cancel it into the charge animation then immediately release it to swing again. This effectively gives you a 4-swing combo. This works with all swords (3-swing combo with Avenger, etc.) You can switch weapons after shield canceling, then cancel the weapon switch animation with an attack. After swinging, you and shield cancel again and repeat the process. With proper timing this gives you an infinite combo.--Yurka0001 19:40, 17 September 2011 (UTC)
Shield Bumping additions
Possibly add a note about bumping Hazards towards enemies (and vice versa). For example, a Blast cube which is about to detonate can be bumped into a group of enemies so it explodes on them.