Difference between revisions of "The Core"
From SpiralKnights
m (→Description: grammar police to the story section) |
|||
Line 2: | Line 2: | ||
==Description== | ==Description== | ||
− | In this "Core on-site research camp" technicians are trying to find a means to activate the Core, using the power of the minerals found within the Clockworks. Opening the Core | + | In this "Core on-site research camp" technicians are trying to find a means to activate the Core, using the power of the minerals found within the Clockworks. Opening the Core and using the energy within to power the [[Skylark]] could be the Spiral Knight's only hope of leaving [[Cradle]]. |
==Denizens== | ==Denizens== |
Revision as of 19:56, 26 September 2011
The Core is the mysterious power source behind the Clockworks and represents the actual end of Tier 3.
Description
In this "Core on-site research camp" technicians are trying to find a means to activate the Core, using the power of the minerals found within the Clockworks. Opening the Core and using the energy within to power the Skylark could be the Spiral Knight's only hope of leaving Cradle.
Denizens
- Vaelyn
- Technician
- Misc. knights
Places of Interest
- Computers' room
- View of the Core
Video: The Core - The Path Is Sealed
History
During the early stages of the Preview Event, The Core housed sixteen boxes and a single Mender congratulating the party for making it so far, but also informing them that the Core was not yet finished.
Some time after this prize room was removed, The Core had become available to open back when gates required minerals to be completed. Three Rings stated that it would not work, but many players deposited into it, hoping to see if they were bluffing. However, more players were convinced it would just waste minerals, even though the wipe was coming soon.
See also
This article is a stub. You can help by expanding it. |