Difference between revisions of "Talk:Wild Hunting Blade"
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ShinyMoogle (Talk | contribs) (→More hits?) |
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:I checked with someone on YouTube (I don't have it myself, either) who had posted a video of the Wild Hunting Blade, and apparently the phantom hit is completely replaced by the Wolver. So no, no double damage from the additional post-swing effects. I'll edit the wording so it's a little more clear. [[User:ShinyMoogle|ShinyMoogle]] 01:59, 11 October 2011 (UTC) | :I checked with someone on YouTube (I don't have it myself, either) who had posted a video of the Wild Hunting Blade, and apparently the phantom hit is completely replaced by the Wolver. So no, no double damage from the additional post-swing effects. I'll edit the wording so it's a little more clear. [[User:ShinyMoogle|ShinyMoogle]] 01:59, 11 October 2011 (UTC) | ||
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+ | ::The ghost blade hit is still shown, but it doesn't do any damage. Instead, the wolverbite does damage, and I think it has different hitboxes to the ghost hit which might make it better, since the crunch is a bit in front of the initial swipe, rather than right behind it. |
Revision as of 06:12, 24 August 2012
More hits?
I'm not sure since i dont have this weapon yet but this is saying it does a "a 10-hit combo consisting of a 5 swings at 2 hits a piece, each followed by a phantasmal wolver that also bites the area struck". It sounds like you're saying that the wolver attacks in addition to the normal 10 hits. Wouldn't that make it a 15-hit combo? Someone reply or edit if this is right. And again I don't have it but this is just what it sounded like to me.
- I checked with someone on YouTube (I don't have it myself, either) who had posted a video of the Wild Hunting Blade, and apparently the phantom hit is completely replaced by the Wolver. So no, no double damage from the additional post-swing effects. I'll edit the wording so it's a little more clear. ShinyMoogle 01:59, 11 October 2011 (UTC)
- The ghost blade hit is still shown, but it doesn't do any damage. Instead, the wolverbite does damage, and I think it has different hitboxes to the ghost hit which might make it better, since the crunch is a bit in front of the initial swipe, rather than right behind it.