Difference between revisions of "Damage"
From SpiralKnights
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− | Whether it originates from player or monster, all standard damage in Spiral Knights | + | Whether it originates from player or monster, all standard damage in Spiral Knights can be categorized into one of four types of damage. |
===Normal Damage=== | ===Normal Damage=== |
Revision as of 06:25, 15 October 2010
Whether it originates from player or monster, all standard damage in Spiral Knights can be categorized into one of four types of damage.
Normal Damage
Normal damage is the most common damage type encountered, and is the baseline, in a sense. Most weapons deal normal damage, and most armor provides, if nothing else, resistance to normal damage.
Piercing Damage
Physical damage originates from attacks designed to bypass armor. Guns often deal piercing damage, as do floor spikes and some monster attacks.
Elemental Damage
Elemental damage originates from magic or energy-based attacks. Damage dealt by the fire status condition is elemental damage, as are lasers and other such attacks without a physical component.
Shadow Damage
Shadow damage originates from otherworldly sources, such as Fiends or Undead. Rarely, the player can deal shadow damage, but such weapons are often cursed.