Difference between revisions of "Rogue (Guild)"

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(Useful Things to remember)
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It's that simple :P Getting to the boss isn't though. Expect RT levels to be LAGGY. Ask a vet or higher for help if you need it, we love doing RT runs, and are more than happy to get you through them!}}}}
 
It's that simple :P Getting to the boss isn't though. Expect RT levels to be LAGGY. Ask a vet or higher for help if you need it, we love doing RT runs, and are more than happy to get you through them!}}}}
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{{showhide|General Strategies and Formations|content=
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Disclaimer- The tactics described here do not necessarily represent the best possible solution for every scenario. Different situations will require different strategies. My goal here is to give those strategies a recognizable definition so they can be more readily used during gameplay. I will include a recommended indicator in parenthesis for rapid communication. Buddy System- In my experience many of the tactics I will describe will work best with two player groups. If there are four players, designating which two people will work together should avoid confusion during battle. If there are three players, then one person could be designated for a role instead of a formation. Players should choose their buddy at the beginning of a stage.
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Funneling- This will be used to describe situations when players can keep enemies on one side of any openining, if players can defend a corner so it is more difficult for enemies to surround players, or if players are circling enemies.
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{{showhide|Individual Player Roles|content=
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Defender- This adaptable role will designate players for keeping enemies away from his teammates either with shield bumps or strikes.
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Survivor- This planned role will designate players to avoid damage at all costs in order to revive anyone when necessary.
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Safeguard- This adaptable role will designate players, generally whoever dies first, to only revive when absolutely necessary despite whenever he is given health. The safeguard's goal is a contingency plan to revive the party when necessary without using energy.
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Decoy- This planned role will designate players to distract as many enemies as possible without the intention of killing them. The decoy's goal will be reducing the number of enemies his teammates have to worry about killing immediately.}}
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{{showhide|Two Player Tactics|content=
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Face to Face (face)- This planned formation is generally for gunners fighting wolvers, particularly in Tier 3. Theoretically, the gunners could face each other and constantly fire until all wolvers are dead since they will be constantly diving behind each gunner.
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Juggling (j)- This impromptu formation is generally used when there are just a few small enemies to fight, particularly slow enemies. If timed correctly, enemies can be batted back and forth between two players until the target is killed. Ideally, this should make faster work of enemies than chasing them around or hitting them until they are pinned.
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Blocking (b)- This impromptu formation is generally used when there are numerous incoming projectiles. One person will stand in front of the projectiles with his shield so the other can shoot or attack. If a person's shield becomes too weak, the roles should be switched in order to remain defensive. If both shields become too weak, the players should retreat to recover them.}}
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{{showhide|Many Player Tactics|content=
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Sword Pinning- This is less of a strategy than a very helpful team habit. If you strike an enemy so it is pushed towards the nearest wall, it will make it easier for your teammates to strike that enemy dealing damage much faster than chasing targets around.
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Shot Defense (sdf)- This adaptable formation can be applied to almost any situation, but is best used with funneled enemies. Defenders will be in the front of the formation shield bumping or striking any enemies that get close. Meanwhile shooting players will remain behind the guards. Since there will be less worry about defense, the shooters will be able to fire more consistantly and deal more damage while risking less than swordsmen who pursue a target.
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Charge Defense (cdf)- This adaptable formation is very similar to the shot defense formation. The defenders will generally have more work to do since they must wait for an attack to be charged instead of defending constant shots. I have used this most frequently in arenas to keep enemies away from whoever is using the divine avenger's charged attack. Front Man Circling (fcc)- This adaptable strategy is generally for fighting several enemies at once. It is usually best to agree which direction to rotate beforehand. In order to keep everyone close together, and to keep from interfering too much with the funneling, only the person at the front of the rotation should perform any attacks. Others should only use shield bumping or their most mobile attacks until they are at the front.
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Survival Mode (svm)- This planned strategy is for surviving very difficult situations while using minimal amounts of energy spent for reviving. For this to succeed every player adopts the safeguard role. Each player takes turns trying to defeat the scenario. When a player dies, the next player in the party list will confirm it is his turn then stand up and immediately give health to any players still incapacitated before attacking. It is also usually very helpful to tell a player when they have successfully transferred health to you when you are down.}}
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{{showhide|Experimental Tactics|content= Work in progress}}
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{{showhide|Professional Courtesies|content= Work in progress}}}}
  
 
== Simple Gear Guide ==
 
== Simple Gear Guide ==

Revision as of 23:53, 23 February 2012

Rogue Knights
File:GuildLogo-Rogue Knights.png

"Whatever Works" ~ Jace Jarak

Guild Founder: Jace-Jarak
Approx. Population: ~40 and growing
Guild Master(s):
  • Jace-Jarak
  • Starfire-Lights
Guild Officer(s):
  • Candance
  • Valos-Arielle
  • Alphazoid
  • Bayles

About Us

We are a very friendly lot, who value friendship, working together, and having fun! We love to run, and help eachother out, doing boss runs like the Jelly King (Royal Jelly to you newer people), Vanaduke, and other runs! We believe in teamwork and having fun over everything else. We are a highly social group of people, but we're also professional players, we expect the best out of everyone, and we provide the same. That said, as long as we're having fun, we're set ^_^

This guild was formed out of the friendship bonds that grew during our time in Energy Knights Inc. We felt the need to grow and branched off into our own full guild.

Joining

Ask one of our members if you want to join, even if they're not an Officer or Guild Master, they'll be happy to send a message to an Officer or Guild Master asking to have you added to our guild. If you have a friend who wants to join, or you want to join, just let an officer or master know ^_^ Compose message is the best way to do this if no one is online.

If you're looking for a guild with a few good active players who will be willing to help you out, and you're willing to help out others too, this is the guild for you!

Minimum requirements are 3* gear. Read under Ranks for more details. If you are not 3* gear yet, read our adventuring section and guides down below.


Rules/Requirements

We have a few rules, but most are really simple.

We expect our members to be friendly, and to have fun. We highly encourage doing runs of all kinds together! We do expect members to be social with the guild. A simple hi or hello when you log in is usually enough, and saying hi to others as they log in as well. Also, we do promote being talkative in the guild chat (/g), or the officer chat (/o). No one will be kicked out of the guild for lack of talking, but being social is a necessity to being promoted to higher ranks ^_^

Once again, use guild chat, type: "/g and then your message here"

Also, it is expected that members understand all the ranks, and what they entail (below).

As a guild, we are expected to be friendly and helpful with each other. However, we do not want begging or spamming in this guild. To do so is a mark against this guild, internally and externally. Warnings will be given to those who beg, and will end in termination of guild membership if warnings are not heeded accordingly.

Anyone that can report anything like this happening in the guild would be appreciated if it could go towards Jace-Jarak, Starfire-light, Candance, or any other officer.

If bad behaviour within the guild occurs, then a strike system will be put in place, meaning you get 2 warnings, and then it's most likely a kick, but if the member is of a high rank it will be a demotion.

Ranks

Useful Things to remember

Simple Gear Guide

Guild Announcements

Personal tools