Difference between revisions of "Rogue (Guild)"

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Shot Defense (sdf)- This adaptable formation can be applied to almost any situation, but is best used with funneled enemies. Defenders will be in the front of the formation shield bumping or striking any enemies that get close. Meanwhile shooting players will remain behind the guards. Since there will be less worry about defense, the shooters will be able to fire more consistantly and deal more damage while risking less than swordsmen who pursue a target.
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Shooter Defense (sdf)- This adaptable formation can be applied to almost any situation, but is best used with funneled enemies. Defenders will be in the front of the formation shield bumping or striking any enemies that get close. Meanwhile shooting players will remain behind the guards. Since there will be less worry about defense, the shooters will be able to fire more consistantly and deal more damage while risking less than swordsmen who pursue a target.
  
  
Charge Defense (cdf)- This adaptable formation is very similar to the shot defense formation. The defenders will generally have more work to do since they must wait for an attack to be charged instead of defending constant shots. I have used this most frequently in arenas to keep enemies away from whoever is using the divine avenger's charged attack. Front Man Circling (fcc)- This adaptable strategy is generally for fighting several enemies at once. It is usually best to agree which direction to rotate beforehand. In order to keep everyone close together, and to keep from interfering too much with the funneling, only the person at the front of the rotation should perform any attacks. Others should only use shield bumping or their most mobile attacks until they are at the front.
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Charger Defense (cdf)- This adaptable formation is very similar to the shot defense formation. The defenders will generally have more work to do since they must wait for an attack to be charged instead of defending constant shots. I have used this most frequently in arenas to keep enemies away from whoever is using the divine avenger's charged attack. Front Man Circling (fcc)- This adaptable strategy is generally for fighting several enemies at once. It is usually best to agree which direction to rotate beforehand. In order to keep everyone close together, and to keep from interfering too much with the funneling, only the person at the front of the rotation should perform any attacks. Others should only use shield bumping or their most mobile attacks until they are at the front.
  
  

Revision as of 00:07, 24 February 2012

Rogue Knights
File:GuildLogo-Rogue Knights.png

"Whatever Works" ~ Jace Jarak

Guild Founder: Jace-Jarak
Approx. Population: ~40 and growing
Guild Master(s):
  • Jace-Jarak
  • Starfire-Lights
Guild Officer(s):
  • Candance
  • Valos-Arielle
  • Alphazoid
  • Bayles

About Us

We are a very friendly lot, who value friendship, working together, and having fun! We love to run, and help eachother out, doing boss runs like the Jelly King (Royal Jelly to you newer people), Vanaduke, and other runs! We believe in teamwork and having fun over everything else. We are a highly social group of people, but we're also professional players, we expect the best out of everyone, and we provide the same. That said, as long as we're having fun, we're set ^_^

This guild was formed out of the friendship bonds that grew during our time in Energy Knights Inc. We felt the need to grow and branched off into our own full guild.

Joining

Ask one of our members if you want to join, even if they're not an Officer or Guild Master, they'll be happy to send a message to an Officer or Guild Master asking to have you added to our guild. If you have a friend who wants to join, or you want to join, just let an officer or master know ^_^ Compose message is the best way to do this if no one is online.

If you're looking for a guild with a few good active players who will be willing to help you out, and you're willing to help out others too, this is the guild for you!

Minimum requirements are 3* gear. Read under Ranks for more details. If you are not 3* gear yet, read our adventuring section and guides down below.


Rules/Requirements

We have a few rules, but most are really simple.

We expect our members to be friendly, and to have fun. We highly encourage doing runs of all kinds together! We do expect members to be social with the guild. A simple hi or hello when you log in is usually enough, and saying hi to others as they log in as well. Also, we do promote being talkative in the guild chat (/g), or the officer chat (/o). No one will be kicked out of the guild for lack of talking, but being social is a necessity to being promoted to higher ranks ^_^

Once again, use guild chat, type: "/g and then your message here"

Also, it is expected that members understand all the ranks, and what they entail (below).

As a guild, we are expected to be friendly and helpful with each other. However, we do not want begging or spamming in this guild. To do so is a mark against this guild, internally and externally. Warnings will be given to those who beg, and will end in termination of guild membership if warnings are not heeded accordingly.

Anyone that can report anything like this happening in the guild would be appreciated if it could go towards Jace-Jarak, Starfire-light, Candance, or any other officer.

If bad behaviour within the guild occurs, then a strike system will be put in place, meaning you get 2 warnings, and then it's most likely a kick, but if the member is of a high rank it will be a demotion.

Ranks

Useful Things to remember

Simple Gear Guide

Guild Announcements

Personal tools