Difference between revisions of "Jigsaw Valley"
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* Mission 6-1 Axes of Evil also showcases this set of levels | * Mission 6-1 Axes of Evil also showcases this set of levels | ||
* Mission 7-3 Beyond Axes of Evil also takes place on these levels | * Mission 7-3 Beyond Axes of Evil also takes place on these levels | ||
+ | **The first floor, '''Lumbering Doom''' is Emerald Axis II. | ||
+ | **The second floor, '''Barking Mad''' is Jade Tangle II. | ||
+ | **The final floor, '''Outpost of Tyranny''' rotates between Perimeter Promenade I and Perimeter Promenade II. | ||
+ | |||
==See Also== | ==See Also== | ||
* [[Gate]] | * [[Gate]] |
Revision as of 04:06, 11 May 2012
- moved to better umbrella name (so "area" vs. "level" isn't as confusing)Contents
Description
Jigsaw Valley is a set of levels appearing in The Clockworks. Although it is categorized as Construct, this level contains multiple Gremlins. Its landscape is similar to the Treasure Vault, with Knights adventuring on a bright and sunny day in a lush, grassy area.
Levels
Emerald Axis I - II
Maps
The key in Emerald Axis II appears when players stepped on the nearby party button.
Monsters
Jade Tangle I - II
Maps
Stepping on the party button on the lower right of the map in Jade Tangle I will spawn four scuttlebots and four gun puppies behind the locked gate.
Monsters
Perimeter Promenade I - II
Maps
Perimeter Promenade II contains caged monsters:
Monsters
Monsters that don't spawn from Monster Cages
Information below is based on lack of information and might be incorrect. Most monsters have been witnessed. The following have not been reported in any tier:
- Drone (Wisps, Shankles of any kind)
- Lost Souls of any kind
Note
- Mission 6-1 Axes of Evil also showcases this set of levels
- Mission 7-3 Beyond Axes of Evil also takes place on these levels
- The first floor, Lumbering Doom is Emerald Axis II.
- The second floor, Barking Mad is Jade Tangle II.
- The final floor, Outpost of Tyranny rotates between Perimeter Promenade I and Perimeter Promenade II.