Difference between revisions of "Sandbox"
From SpiralKnights
NathanRodz (Talk | contribs) (→Screenshots) |
NathanRodz (Talk | contribs) |
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{{Please leave this line here (Sandbox Header)}} | {{Please leave this line here (Sandbox Header)}} | ||
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==Screenshots== | ==Screenshots== | ||
{{SKWindowsmall | {{SKWindowsmall | ||
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[[File:Screen shot 2012-03-26 at 4.35.39 PM.png|500px]] | [[File:Screen shot 2012-03-26 at 4.35.39 PM.png|500px]] | ||
This one isnt really a glitch, but they should be cut out as they can effectively stop a soloing knight from going further | This one isnt really a glitch, but they should be cut out as they can effectively stop a soloing knight from going further | ||
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}} | }} | ||
{{SKWindow/Cell| | {{SKWindow/Cell| | ||
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{{SKWindow/Cell| | {{SKWindow/Cell| | ||
[[ File:Screen shot 2012-04-18 at 3.38.47 PM.png |500px]] | [[ File:Screen shot 2012-04-18 at 3.38.47 PM.png |500px]] | ||
− | + | Glitch where fires in top left corner aren't there. | |
}} | }} | ||
{{SKWindow/Cell| | {{SKWindow/Cell| |
Revision as of 14:13, 25 April 2012
Screenshots
{{SKWindowsmall | width = 30px | margin = 0px 0px 0px 0px | title = Click to Enlarge | body = |-
| colspan="1" rowspan="1" align="left" valign="middle" style="width: *; height: *; background: #c7dbea; color: #000000; font-size: normal; padding:5px 10px 5px 10px; border-top-right-radius: 5px; border-top-left-radius: 5px; border-bottom-right-radius: 5px; border-bottom-left-radius: 5px;" | Wild Hunting blade's weird charge explained above.
| colspan="1" rowspan="1" align="left" valign="middle" style="width: *; height: *; background: #c7dbea; color: #000000; font-size: normal; padding:5px 10px 5px 10px; border-top-right-radius: 5px; border-top-left-radius: 5px; border-bottom-right-radius: 5px; border-bottom-left-radius: 5px;" |
TEXT
|-
| colspan="1" rowspan="1" align="left" valign="middle" style="width: *; height: *; background: #c7dbea; color: #000000; font-size: normal; padding:5px 10px 5px 10px; border-top-right-radius: 5px; border-top-left-radius: 5px; border-bottom-right-radius: 5px; border-bottom-left-radius: 5px;" | Zombie went thorugh gate in FSC
{{SKWindow/Cell| Zombie went thorugh gate in FSC |-
| colspan="1" rowspan="1" align="left" valign="middle" style="width: *; height: *; background: #c7dbea; color: #000000; font-size: normal; padding:5px 10px 5px 10px; border-top-right-radius: 5px; border-top-left-radius: 5px; border-bottom-right-radius: 5px; border-bottom-left-radius: 5px;" | This one isnt really a glitch, but they should be cut out as they can effectively stop a soloing knight from going further
| colspan="1" rowspan="1" align="left" valign="middle" style="width: *; height: *; background: #c7dbea; color: #000000; font-size: normal; padding:5px 10px 5px 10px; border-top-right-radius: 5px; border-top-left-radius: 5px; border-bottom-right-radius: 5px; border-bottom-left-radius: 5px;" |
Glitch where wolver pops up outside the boundaries
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| colspan="1" rowspan="1" align="left" valign="middle" style="width: *; height: *; background: #c7dbea; color: #000000; font-size: normal; padding:5px 10px 5px 10px; border-top-right-radius: 5px; border-top-left-radius: 5px; border-bottom-right-radius: 5px; border-bottom-left-radius: 5px;" | Zombie pushed into corner with "Flourish"
| colspan="1" rowspan="1" align="left" valign="middle" style="width: *; height: *; background: #c7dbea; color: #000000; font-size: normal; padding:5px 10px 5px 10px; border-top-right-radius: 5px; border-top-left-radius: 5px; border-bottom-right-radius: 5px; border-bottom-left-radius: 5px;" |
Glitch in Lockdown where colours are distorted/changed/bugged
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| colspan="1" rowspan="1" align="left" valign="middle" style="width: *; height: *; background: #c7dbea; color: #000000; font-size: normal; padding:5px 10px 5px 10px; border-top-right-radius: 5px; border-top-left-radius: 5px; border-bottom-right-radius: 5px; border-bottom-left-radius: 5px;" | TEXT
| colspan="1" rowspan="1" align="left" valign="middle" style="width: *; height: *; background: #c7dbea; color: #000000; font-size: normal; padding:5px 10px 5px 10px; border-top-right-radius: 5px; border-top-left-radius: 5px; border-bottom-right-radius: 5px; border-bottom-left-radius: 5px;" | Glitch where fires in top left corner aren't there.
|-
| colspan="1" rowspan="1" align="left" valign="middle" style="width: *; height: *; background: #c7dbea; color: #000000; font-size: normal; padding:5px 10px 5px 10px; border-top-right-radius: 5px; border-top-left-radius: 5px; border-bottom-right-radius: 5px; border-bottom-left-radius: 5px;" | Glitch where fires in top left corner aren't there.
| colspan="1" rowspan="1" align="left" valign="middle" style="width: *; height: *; background: #c7dbea; color: #000000; font-size: normal; padding:5px 10px 5px 10px; border-top-right-radius: 5px; border-top-left-radius: 5px; border-bottom-right-radius: 5px; border-bottom-left-radius: 5px;" |
Glitch where pills, remedies and vials are suspended in air after someone leaves. Please ignore the lightning - thats my wallpaper ;)
|-
| colspan="1" rowspan="1" align="left" valign="middle" style="width: *; height: *; background: #c7dbea; color: #000000; font-size: normal; padding:5px 10px 5px 10px; border-top-right-radius: 5px; border-top-left-radius: 5px; border-bottom-right-radius: 5px; border-bottom-left-radius: 5px;" | Glitch where monsters are invisible.
| colspan="1" rowspan="1" align="left" valign="middle" style="width: *; height: *; background: #c7dbea; color: #000000; font-size: normal; padding:5px 10px 5px 10px; border-top-right-radius: 5px; border-top-left-radius: 5px; border-bottom-right-radius: 5px; border-bottom-left-radius: 5px;" |
Glitch where patches of ground disappear.