Difference between revisions of "Curse"

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'''Curse''' is a status condition that will randomly lock all but one of the player's weapons and vials. For as long as curse is active, attempting to use these items will damage the player.  
 
'''Curse''' is a status condition that will randomly lock all but one of the player's weapons and vials. For as long as curse is active, attempting to use these items will damage the player.  
  
Enemies who are '''Cursed''' will take damage when using any attack or healing ability. '''Curse''' will not cancel enemy attacks, however.
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Enemies who are Cursed will take damage when using any attack or healing ability. Curse will not cancel enemy attacks, however.
 
==Themed Enemies==
 
==Themed Enemies==
'''Curse''' is not a possible [[Gate#Stratum Themes|stratum theme]], but the following monsters may inflict '''curse''' status:
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Curse is not a possible [[Gate#Stratum Themes|stratum theme]], but the following monsters may inflict curse status:
 
*[[Phantom]]s
 
*[[Phantom]]s
**Phantoms can only inflict '''curse''' with their charge attack (Tier 2 and Tier 3.)
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**Phantoms can only inflict curse with their charge attack (Tier 2 and Tier 3.)
 
*[[Carnavon]]s
 
*[[Carnavon]]s
 
*[[Cursed Deadnaught]]s
 
*[[Cursed Deadnaught]]s
  
The following monsters are immune to '''curse''':
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The following monsters are immune to curse:
  
 
*[[Lord Vanaduke]]
 
*[[Lord Vanaduke]]
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==Inflicting and Receiving Curse==
 
==Inflicting and Receiving Curse==
Spiral Knights can inflict '''curse''' on monsters by using '''curse''' vials against them or using a weapon that has a chance of inflicting '''curse'''.
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Spiral Knights can inflict curse on monsters by using curse vials against them or using a weapon that has a chance of inflicting curse.
  
Weapons that are able to inflict '''curse''' are:
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Weapons that are able to inflict curse are:
 
* [[Faust]]
 
* [[Faust]]
 
* [[Gran Faust]]
 
* [[Gran Faust]]
 
* [[Sealed Sword]]
 
* [[Sealed Sword]]
  
When using the charge attack, these weapons have a chance of self-inflicting a '''curse''' as well.  This effect will last 43 seconds without any '''curse''' resistance.  In addition 2 of your equipped weapons and 3 vials will cause self-damage for the duration of the '''curse'''.  This means that if you don't have any weapon slots unlocked, all of your weapons will be harmful to your health.  These effects can be mitigated somewhat by having points in '''curse''' resistance.
+
When using the charge attack, these weapons have a chance of self-inflicting a curse as well.  This effect will last 43 seconds without any curse resistance.  In addition 2 of your equipped weapons and 3 vials will cause self-damage for the duration of the curse.  This means that if you don't have any weapon slots unlocked, all of your weapons will be harmful to your health.  These effects can be mitigated somewhat by having points in curse resistance.
  
Sources of '''curse''' resistance are:
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Sources of curse resistance are:
 
* Some [[armor]] and [[helmets]].
 
* Some [[armor]] and [[helmets]].
** Equipment at three stars give 2 points of '''curse''' resistance, four stars give 3 points, and 5 stars give 4 points (except [[Almirian Crusader Armor]], which appears to give 2).
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** Equipment at three stars give 2 points of curse resistance, four stars give 3 points, and 5 stars give 4 points (except [[Almirian Crusader Armor]], which appears to give 2).
** Some equipment will decrease your '''curse''' resistance, though the effects of having negative resistance hasn't been tested.
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** Some equipment will decrease your curse resistance, though the effects of having negative resistance hasn't been tested.
* '''Curse''' resistance from [[unique variants]], a value from 1-4 points.  See [[abilities]].
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* Curse resistance from [[unique variants]], a value from 1-4 points.  See [[abilities]].
 
* [[Silver Amulet]] and advanced versions thereof. A 5-star trinket is worth 2 points.
 
* [[Silver Amulet]] and advanced versions thereof. A 5-star trinket is worth 2 points.
  
 
Different sources of a status effect can inflict it with different strength, but some testing has been done with the Gran Faust's self-inflicted curse:
 
Different sources of a status effect can inflict it with different strength, but some testing has been done with the Gran Faust's self-inflicted curse:
  
For each point of '''curse''' resistance you have, the total time of the '''curse''' is decreased by 3-2 seconds. Less time is decreased per point as the point total increases, however the exact relationship is not yet known. Other effects are as follows:
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For each point of curse resistance you have, the total time of the curse is decreased by 2-3 seconds. Less time is decreased per point as the point total increases, however the exact relationship is not yet known. Other effects are as follows:
* At 2 points (equal to a medium UV), the number of vials '''cursed''' becomes 2.
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* At 2 points (equal to a medium UV), the number of vials curse becomes 2.
* At 5 points, the number of weapons '''cursed''' becomes 1.
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* At 5 points, the number of weapons curse becomes 1.
* At 7 points, the number of vials '''cursed''' becomes 1.
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* At 7 points, the number of vials curse becomes 1.
  
 
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Up to the maximum possible 16 points of resistance have been tested, and the total time of the '''curse''' continues to be reduced up to 10 points of resistance, where further points have no effect.{{fn|http://wiki.spiralknights.com/Talk:Curse}}  There seems to be a reduced rate of self-inflicting a '''curse''' as well as slightly reduced damage from using a '''cursed''' weapon, with higher '''curse''' resistance. Additional conclusions pending.{{fn|http://forums.spiralknights.com/en/node/10522}}
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Up to the maximum possible 16 points of resistance have been tested, and the total time of the curse continues to be reduced up to 10 points of resistance, where further points have no effect.{{fn|http://wiki.spiralknights.com/Talk:Curse}}  There seems to be a reduced rate of self-inflicting a curse as well as slightly reduced damage from using a curse weapon, with higher curse resistance. Additional conclusions pending.{{fn|http://forums.spiralknights.com/en/node/10522}}
  
 
==Resisting Curse==
 
==Resisting Curse==

Revision as of 20:27, 6 July 2012

Status: Curse
Icon status curse.png
All Status Effects
Icon status stun.png Stun

Icon status poison.png Poison

Icon status fire.png Fire

Icon status freeze.png Freeze

Icon status shock.png Shock

Icon status curse.png Curse

Icon status sleep.png Sleep

A knight inflicted with curse. You notice three vials are cursed, the current equipped weapon and the curse will last for 40 more seconds.

Curse is a status condition that will randomly lock all but one of the player's weapons and vials. For as long as curse is active, attempting to use these items will damage the player.

Enemies who are Cursed will take damage when using any attack or healing ability. Curse will not cancel enemy attacks, however.

Themed Enemies

Curse is not a possible stratum theme, but the following monsters may inflict curse status:

The following monsters are immune to curse:

Inflicting and Receiving Curse

Spiral Knights can inflict curse on monsters by using curse vials against them or using a weapon that has a chance of inflicting curse.

Weapons that are able to inflict curse are:

When using the charge attack, these weapons have a chance of self-inflicting a curse as well. This effect will last 43 seconds without any curse resistance. In addition 2 of your equipped weapons and 3 vials will cause self-damage for the duration of the curse. This means that if you don't have any weapon slots unlocked, all of your weapons will be harmful to your health. These effects can be mitigated somewhat by having points in curse resistance.

Sources of curse resistance are:

  • Some armor and helmets.
    • Equipment at three stars give 2 points of curse resistance, four stars give 3 points, and 5 stars give 4 points (except Almirian Crusader Armor, which appears to give 2).
    • Some equipment will decrease your curse resistance, though the effects of having negative resistance hasn't been tested.
  • Curse resistance from unique variants, a value from 1-4 points. See abilities.
  • Silver Amulet and advanced versions thereof. A 5-star trinket is worth 2 points.

Different sources of a status effect can inflict it with different strength, but some testing has been done with the Gran Faust's self-inflicted curse:

For each point of curse resistance you have, the total time of the curse is decreased by 2-3 seconds. Less time is decreased per point as the point total increases, however the exact relationship is not yet known. Other effects are as follows:

  • At 2 points (equal to a medium UV), the number of vials curse becomes 2.
  • At 5 points, the number of weapons curse becomes 1.
  • At 7 points, the number of vials curse becomes 1.
Points of Resistance Duration #Vials #Weapons
0 43 3 2
1 39 3 2
2 37 2 2
3 35 2 2
4 33 2 2
5 31 2 1
6 29 2 1
7 27 1 1
8 25 1 1
9 23 1 1
10 22 1 1

Up to the maximum possible 16 points of resistance have been tested, and the total time of the curse continues to be reduced up to 10 points of resistance, where further points have no effect.[1] There seems to be a reduced rate of self-inflicting a curse as well as slightly reduced damage from using a curse weapon, with higher curse resistance. Additional conclusions pending.[2]

Resisting Curse

The following armor sets grant knights a resistance, but not immunity, to being cursed:

The following trinkets will carry knights through the cursing of the Clockworks:

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