Difference between revisions of "Wisp"
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==Strategy== | ==Strategy== | ||
− | With the exception of Golden Wisps, Wisps that are destroyed have a chance of dropping hearts and a smaller chance of dropping [[Vitapod]]s. When you clear out an area and are low on health, it's best to head back to a previous area which contain Wisps, and destroy them to obtain some health; otherwise, unless they are very | + | With the exception of Golden Wisps, Wisps that are destroyed have a chance of dropping hearts and a smaller chance of dropping [[Vitapod]]s. When you clear out an area and are low on health, it's best to head back to a previous area which contain Wisps, and destroy them to obtain some health; otherwise, unless they are very inconveniently placed, wisps can be completely ignored beyond shielding when approaching one. |
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+ | Status resist equal to 2 maxes and a low will make you immune to the status they inflict. | ||
[[Category:Monsters]] | [[Category:Monsters]] |
Revision as of 06:43, 8 August 2012
Wisps are a type of monster found in the Clockworks. They do not deal any damage, but cause status effects.
Traits
Wisps resemble brightly lit sawblades and are probably constructs in origin, as the mission description for the mission "Faith in Armor" implies that they were built by gremlins. They are invulnerable while moving, but while not moving (and therefore with their blade retracted) they can be attacked and slain. Wisps are considered a Drone monster, and thus lack weaknesses to specific damage as well as the ability to target players. They drop nothing other than hearts and Vitapods.
Wisps do not directly inflict damage, but a collision with one will always inflict a status effect as shown by the color of the sawblade.
Types
Strategy
With the exception of Golden Wisps, Wisps that are destroyed have a chance of dropping hearts and a smaller chance of dropping Vitapods. When you clear out an area and are low on health, it's best to head back to a previous area which contain Wisps, and destroy them to obtain some health; otherwise, unless they are very inconveniently placed, wisps can be completely ignored beyond shielding when approaching one.
Status resist equal to 2 maxes and a low will make you immune to the status they inflict.