Difference between revisions of "User:Asukalan/Bugs"
From SpiralKnights
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Forum topics with mention of this bug: | Forum topics with mention of this bug: | ||
*http://forums.spiralknights.com/en/node/61628 | *http://forums.spiralknights.com/en/node/61628 | ||
+ | |||
+ | == Alchemer shots and range bug == | ||
+ | |||
+ | Sometimes, alchemer-line shots simply don't apply damage. | ||
+ | Even though you see them colliding with your target, they take no damage, regardless of your target being well in their range. | ||
+ | There is also the similar problem where despite your bullets showing a range very close to the Antigua line's, your bullets will never apply damage at the very end of the shown range, despite the bullets actually colliding with the target. | ||
+ | |||
+ | Videos with mention of this bug: | ||
+ | *-coming soon- | ||
+ | |||
+ | Forum topics with mention of this bug: | ||
+ | *http://forums.spiralknights.com/en/node/61743 |
Revision as of 07:21, 11 August 2012
Contributors of list so far: --Asukalan
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Contents
- 1 Charge of certain weapons is exploding after releasing when knight stands with his back to a wall/obstacle.
- 2 Player can get stuck when is interacting with objects and gets killed.
- 3 New Shard Bombs shrapnels can pass barriers and kill/damage enemies.
- 4 Wolvers burrow attack can make them appear outside the level
- 5 Zombies in FSC can get pushed out of level by falling wheels
- 6 Stun bug
- 7 Alchemer shots and range bug
Charge of certain weapons is exploding after releasing when knight stands with his back to a wall/obstacle.
The charge of the fallowing weapons:
- Divine Avenger
- Gran Faust
- Callahan
- Polaris
....<add here>
Is exploding immediately upon releasing when knight is standing with his back next to a wall or other obstacle.
Place where bug happens:
- Any place with walls or unbreakable obstacles
Video showing bug:
Images showing bug:
Forum topics with mention of this bug:
Player can get stuck when is interacting with objects and gets killed.
When a player interacts with object and meanwhile gets killed he is stuck. After being revived he cant close conversation window and cant go further into it. When in party appearing in next party button is not helping him. Also disconnecting is not working. Only travelling to next depth can make player free.
Place where bug happens:
- Heart of Ice Danger Mission, fiendish Memo
Video showing bug:
Images showing bug:
Forum topics with mention of this bug:
New Shard Bombs shrapnels can pass barriers and kill/damage enemies.
New Shard Bombs shrapnels can bypass barriers (those which are supposed to stop enemies and bullets from crossing) and damage enemies on the other side. This allow players to exploit them and kill enemies while enemies cant reach them.
This bugs affect fallowing bombs:
- Crystal Bomb
- Sun Shards
- Radiant Sun Shards
- Rock Salt Bomb
- Ionized Salt Bomb
- Shocking Salt Bomb
- Scintillating Sun Shards
Place where bug happens:
- Any place with barriers.
Video showing bug:
Images showing bug:
Forum topics with mention of this bug:
Wolvers burrow attack can make them appear outside the level
Wolvers burrow attack can make them appear outside the level. When killed they leave unreachable loot.
Place where bug happens:
Any place where are wolvers.
Video showing bug:
Images showing bug:
Forum topics with mention of this bug:
Zombies in FSC can get pushed out of level by falling wheels
Zombies in Firestorm Citadel can get pushed to areas where player cant get. They can get pushed past closed gates or be pushed out of map by falling wheels.
Place where bug happens:
- Firestorm Citadel D24
- FIrestorm Citadel D26
Video showing bug:
Images showing bug:
- http://media.spiralknights.com/wiki-images/4/46/Over_the_ledge_zombie!.png
- http://media.spiralknights.com/wiki-images/5/57/Screen_shot_2012-04-13_at_12.58.58_PM.png
Forum topics with mention of this bug:
Stun bug
Right after stunned, if the player had a weapon charged or such, they will be frozen in place for 1-2 seconds. This is most noticeable if a player is hit by Vanaduke's mace. You will be burning for a little and you will be susceptible to attacks for that period, however those seconds could make a difference: you could use a remedy and avoid death, or you could dodge an incoming slag, slower but still, dodge.
It is also known that stun may cause enemies to act unnaturally, such as Vanaduke hitting twice in a rapid succession when stunned.
The developers know about this ancient bug however they are having trouble fixing it.
Video showing bug:
- http://www.youtube.com/watch?v=Yfw21uUSj7Y (Bugged Vanaduke - 2:18)
- http://www.youtube.com/watch?v=Pkg1c6fhY9I (Bugged stun "lock" - 1:23)
Forum topics with mention of this bug:
Alchemer shots and range bug
Sometimes, alchemer-line shots simply don't apply damage. Even though you see them colliding with your target, they take no damage, regardless of your target being well in their range. There is also the similar problem where despite your bullets showing a range very close to the Antigua line's, your bullets will never apply damage at the very end of the shown range, despite the bullets actually colliding with the target.
Videos with mention of this bug:
- -coming soon-
Forum topics with mention of this bug: