Difference between revisions of "Creature Nation (Guild)"

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'''Rules'''
 
'''Rules'''
 
*If your inactive for 1 month you get kicked out unless u tell the Guild Masters for your inactiveness  
 
*If your inactive for 1 month you get kicked out unless u tell the Guild Masters for your inactiveness  
 
+
*No hacking
 +
*No begging for crowns
 +
*Be nice to fellow knights
 +
*No asking anyone for help
  
  

Revision as of 02:13, 27 August 2012

Creature Nation
File:GuildLogo-Creature Nation.png

'

Guild Founder: Infernonova
Approx. Population: 22
Guild Master(s):
  • Infernonova
  • Razzordragon
  • Icynova
  • Xeno-Soldier
  • Platipie
Guild Officer(s):
  • Spiral-Knight-Kid
  • Aldaryx
  • Dreadkingbloodkin
  • Infernowave
  • Photonwave
  • Suffercor
  • Sword-Warrior
  • Tactical-Bacon



History




Recruitment To join Creature Nation contact a Guild Master or Officer.




Rules

  • If your inactive for 1 month you get kicked out unless u tell the Guild Masters for your inactiveness
  • No hacking
  • No begging for crowns
  • Be nice to fellow knights
  • No asking anyone for help



Roster


Ranking Up (Tests are spectated by a Guild Master and Officer)


Recruit: You get this rank when you join.


Member: You will be tested if you can beat the Tier 1 Boss Snarbolax.


Veteran: You will be tested if you can beat Tier 2 Bosses The Royal Jelly and Roarmulus Twins.


Officer: You will be tested if u can beat Tier 3 Boss Lord Vanaduke.


Guild Master This rank you will be tested by the Guild Master(s) in what ever way they want you to and if they trust you enough with the rank




Made by Spiral-Knight-Kid

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