Difference between revisions of "Shadow Lair"

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| title = Shadow Lair
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{{SKEmptyCell|[[File:Gate Icon-Swarm2.png]]|center|}}
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{{SKNewRow}}
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{{SKCell|'''Theme(s)'''|center}}
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{{SKNewRow}}
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{{SKCell|{{{Theme|{{status|poison}}{{status|freeze}}{{status|shock}}{{status|fire}}{{status|curse}}}}}|center}}
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{{SKNewRow}}
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{{SKCell|'''Levels'''|center}}
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{{SKNewRow}}
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{{SKCell|{{{Level|[[File:Gate Icon-Swarm2.png|32px]] [[Rabid Snarbolax]]
  
| Width = 250px
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[[File:Gate Icon-Swarm2.png|32px]] [[Ice Queen]]
| Align = right
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| Marge = 20px 0px 0px 20px
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| Title = Lair Ombre
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| Body =
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{{SKEmptyCell | [[Fichier: Porte-Icône Swarm2.png]] | center |}}
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{{}} SKNewRow
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{{SKCell |'' 'Thème (s)''' |}} centre
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{{}} SKNewRow
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{{}} SKNewRow
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[[File:Gate Icon-Swarm2.png|32px]] [[Red Roarmulus Twins]]
{{SKCell |'' 'Niveaux''' |}} centre
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{{}} SKNewRow
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{{SKCell | {{{Niveau | [[Fichier: Porte-Icône Swarm2.png | 32px]] [[Rabid Snarbolax]]
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[[Fichier: Porte-Icône Swarm2.png | 32px]] [[Ice Queen]]
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[[File:Gate Icon-Swarm2.png|32px]] [[Darkfire Vanaduke]]
  
[[Fichier: Porte-Icône Swarm2.png | 32px]] [[Rouge Roarmulus Twins]]
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[[File:Gate Icon-Swarm2.png|32px]] [[Unknown Passage]]
  
[[Fichier: Porte-Icône Swarm2.png | 32px]] [[Darkfire Vanaduke]]
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[[File:Gate-The Sanctuary.png|32px]] [[The Sanctuary]]}}}
 
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[[Fichier: Porte-Icône Swarm2.png | 32px]] [[Passage Inconnu]]
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[[Fichier: Porte-Le Sanctuary.png | 32px]] [[Le Sanctuaire]]}}}
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}}}}
 
}}}}
«Repaire Ombre'' 'A'' est une zone spéciale de l' [[Rouages]], qui contient une version alternative d'une strate ordinaire Rouages ​​patron. Il ya quatre repaires d'ombre:
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A '''Shadow Lair''' is a special area of the [[Clockworks]], that contains an alternate version of an ordinary Clockworks boss stratum. There are four Shadow Lairs:
* Le [[Wildwoods Gloaming]] a été infecté par un miasme toxique, qui a transformé le Snarbolax en deux [[Rabid Snarbolax]] es.
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*The [[Gloaming Wildwoods]] has been infected with a poisonous miasma, which has transformed the Snarbolax into two [[Rabid Snarbolax]]es.
* Le [[Royal Jelly Palace]] a déjà gelé, et son roi a été usurpée par le véritable héritier du trône visqueuse, les eaux glaciales de [[Ice Queen]].
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*The [[Royal Jelly Palace]] has frozen over, and its king has been usurped by the true heir to the slimy throne, the frigid [[Ice Queen]].
* Le [[Ironclaw munitions d'usine]] a commencé à créer des armes de feu, y compris sa nouvelle arme ultime, le [[Rouge Roarmulus Twins]].
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*The [[Ironclaw Munitions Factory]] has begun creating fiery weapons, including its new ultimate weapon, the [[Red Roarmulus Twins]].
* Une puissante malédiction a dépassé le [[Firestorm Citadel]], transformant son maître dans le majestueux [[Darkfire Vanaduke]].
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*A powerful curse has overtaken the [[Firestorm Citadel]], transforming its master into the mighty [[Darkfire Vanaduke]].
Chaque Lair Shadow est beaucoup plus difficile que son homologue Rouages ​​ordinaire, et nécessite un coût d'entrée élevé. Il est recommandé que seuls Tier-3 chevaliers avec des engins spécialement choisis pour une tentative Lair Lair Ombre Ombre qui. Les Grottes d'ombre ont été découverts (qui est, ajoutée au jeu) dans le [http://forums.spiralknights.com/en/node/29852 2011 Octobre de presse 19].
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Each Shadow Lair is significantly more difficult than its ordinary Clockworks counterpart, and requires a high cost of entry. It is recommended that only Tier-3 knights with gear specifically chosen for a Shadow Lair attempt that Shadow Lair. The Shadow Lairs were discovered (that is, added to the game) in the [http://forums.spiralknights.com/en/node/29852 2011 October 19 release].
  
Saisie == ==
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==Entering==
  
[[Image: Utilisable-Shadow Key.png | 36px | left]]
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[[image:Usable-Shadow Key.png|36px|left]]
Pour accéder à un repaire de Shadow, le parti a besoin d'un (et un seul) [[# Utilisable Ombre clés | Ombre Key]]. Touches d'ombre peut être trouvée dans [[Fer Coffret]] es, achetés auprès de [[Kozma]], ou achetés à d'autres joueurs, par exemple par l'intermédiaire du [[Auction House]].
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To access a Shadow Lair, the party needs one (and only one) [[Usable#Shadow Key|Shadow Key]]. Shadow Keys can be found in [[Iron Lockbox]]es, purchased from [[Kozma]], or purchased from other players, for example through the [[Auction House]].
  
Pour accéder à un repaire de l'ombre, une personne dans le parti a besoin de dégagement pour que Lair Ombre. Tout joueur de niveau 3 avec dégagement présente un jeu pour les Wildwoods crépuscule ombre. Tout joueur qui a terminé l'ombre Gloaming Wildwoods présente un jeu pour le Palais de l'ombre gelée royale et l'ombre Ironclaw Munitions Factory. Tout joueur qui a terminé une de ces deux repaires d'ombre a la clairance de la Citadelle Ombre Firestorm.
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To access a Shadow Lair, one person in the party needs clearance for that Shadow Lair. Any player with Tier 3 clearance has clearance for the Shadow Gloaming Wildwoods. Any player who has completed the Shadow Gloaming Wildwoods has clearance for the Shadow Royal Jelly Palace and the Shadow Ironclaw Munitions Factory. Any player who has completed either of those two Shadow Lairs has clearance to the Shadow Firestorm Citadel.
  
Si une partie dispose d'une touche d'ombre et d'autorisation, il peut entrer dans son repaire ombre désirée en profondeur 23 de n'importe quelle porte. Autrement dit, les membres du parti d'assembler en un seul profondeur-23 Terminal Rouages, passez à l'extrémité nord de la borne, et déverrouillez la porte avec sa clé appropriée Ombre.
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If a party has a Shadow Key and clearance, it can enter its desired Shadow Lair at depth 23 of any gate. That is, the party members assemble in a single depth-23 Clockworks Terminal, proceed to the north end of the terminal, and unlock the appropriate gate with their Shadow Key.
  
Une fois une clé ombres a été utilisé pour déverrouiller un repaire d'ombre, la clé est détruite. Une fois que le parti est entré dans le repaire de l'ombre, pas de nouveaux membres peuvent se joindre à la fête.
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Once a Shadow Key has been used to unlock a Shadow Lair, the key is destroyed. Once the party has entered the Shadow Lair, no new members may join the party.
  
Quatre == repaires ombre ==
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==Four Shadow Lairs==
  
=== [File [: Porte-Gloaming_Wildwoods.png | 70px | left]] === Wildwoods Gloaming
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===[[File:Gate-Gloaming_Wildwoods.png|70px|Left]]   Gloaming Wildwoods===
  
Comme les Wildwoods ordinaires Gloaming, l'ombre Gloaming Wildwoods est rempli de bêtes. Cependant, la version Shadow est également emballée avec des morts-vivants (zombies, kats et howlitzers), et tous les monstres ont un thème poison. Armure qui protège contre la normale, le perçage, l'ombre, et le poison est recommandé. Piercing, élémentaire et de contrôle des foules armes sont recommandés.
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Like the ordinary Gloaming Wildwoods, the Shadow Gloaming Wildwoods is filled with beasts. However, the Shadow version is also packed with undead (zombies, kats and howlitzers), and all of the monsters have a poison theme. Armor that protects against normal, piercing, shadow, and poison is recommended. Piercing, elemental, and crowd-control weapons are recommended.
  
Monstres:
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Monsters:
* [[# Wolver Rabid_Wolver | Rabid Wolver]]
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*[[Wolver#Rabid_Wolver|Rabid Wolver]]
* [[Zombie # Droul | Droul]]
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*[[Zombie#Droul|Droul]]
* [[# Kat Hurkat | Hurkat]]
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*[[Kat#Hurkat|Hurkat]]
* [[# Chromalisk Virulisk | Virulisk]]
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*[[Chromalisk#Virulisk|Virulisk]]
* [[Wing # Silkwing | Silkwing]]
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*[[Wing#Silkwing|Silkwing]]
* [[Lumber # Vilewood | Vilewood]]
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*[[Lumber#Vilewood|Vilewood]]
* [[# Howlitzer Vile_Howlitzer | Vile Howlitzer]]
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*[[Howlitzer#Vile_Howlitzer|Vile Howlitzer]]
  
{{}} Caged Monsters
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{{Caged Monsters}}
  
 
Boss:
 
Boss:
* Deux [[Rabid Snarbolax]] es: Contrairement à la [[Roarmulus Twins]], ils ont santés indépendants.
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*Two [[Rabid Snarbolax]]es: Unlike the [[Roarmulus Twins]], they have independent healths.
* Un [[Wing # Silkwing | Silkwing]]: 63 Il guérit de vie par seconde à chaque Snarbolax Rabid près de lui.
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*One [[Wing#Silkwing|Silkwing]]: It heals 63 health per second to each Rabid Snarbolax near it.
* [[The Seed Swarm Swarm # | Seed Swarm]]
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*[[The Swarm#Swarm Seed|Swarm Seed]]
  
==== ==== Cartes
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==== Maps ====
{| Style = "background-color: transparent;"
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{| style="background-color: transparent;"
| Valign = "top" | [[Image: Map_Shadow_Gloaming_Wildwoods_Terrilous_Trail.png | thumb | 400px | Trail Terrilous]]
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|valign="top"|[[Image:Map_Shadow_Gloaming_Wildwoods_Terrilous_Trail.png|thumb|400px|Terrilous Trail]]
| Valign = "top" | [[Image: Map_Shadow_Gloaming_Wildwoods_Roarsterous_Ruins.png | thumb | 250px | Ruines Roarsterous]]
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|valign="top"|[[Image:Map_Shadow_Gloaming_Wildwoods_Roarsterous_Ruins.png|thumb|250px|Roarsterous Ruins]]
| Valign = "top" | [[Image: Map_Shadow_Gloaming_Wildwoods_Lair_of_the_Snarbolax.png | thumb | 130px | Lair of the Snarbolax]]
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|valign="top"|[[Image:Map_Shadow_Gloaming_Wildwoods_Lair_of_the_Snarbolax.png|thumb|130px|Lair of the Snarbolax]]
 
|}
 
|}
  
=== [[Fichier: Porte-Royal_Jelly_Palace.png | 70px | Gauche]] Gelée Royale Palais ===
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===[[File:Gate-Royal_Jelly_Palace.png|70px|Left]]   Royal Jelly Palace===
  
L'ombre Gelée Royale Palace est similaire à l'ordinaire Palais Royal Jelly dans ses monstres - beaucoup boues, certaines constructions, et silkwings dispersés - sauf que les tourelles sont principalement des polypes plutôt que les chiots armes à feu. La plupart des monstres ont un thème gel. Armure qui protège contre la normale, piercing, et le gel est recommandé. Armes ombre et élémentaire sont recommandés.
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The Shadow Royal Jelly Palace is similar to the ordinary Royal Jelly Palace in its monsters — many slimes, some constructs, and scattered silkwings — except that the turrets are primarily polyps rather than gun puppies. Many of the monsters have a freeze theme. Armor that protects against normal, piercing, and freeze is recommended. Shadow and elemental weapons are recommended.
  
Monstres:
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Monsters:
* [[# Jelly Ice_Cube | Ice Cube]]
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*[[Jelly#Ice_Cube|Ice Cube]]
* [Polype Polyp [# Polar | Polar Polyp]]
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*[[Polyp#Polar Polyp|Polar Polyp]]
* [[# Jelly Ice_Mini | Mini Ice]]
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*[[Jelly#Ice_Mini|Ice Mini]]
* [[Silversap]]
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*[[Silversap]]
* [Cube [souffle Ultra]]
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*[[Ultra Blast Cube]]
* [[Lichen Lichen # | Lichen]]
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*[[Lichen#Lichen|Lichen]]
* [[Colonie Lichen]]
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*[[Lichen Colony]]
* [[Géant Lichen Colony]]
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*[[Giant Lichen Colony]]
* [[Silkwing]]
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*[[Silkwing]]
  
 
Boss:
 
Boss:
* [[Ice Queen]]
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*[[Ice Queen]]
* [[# Jelly Ice_Mini | Mini Ice]]
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*[[Jelly#Ice_Mini|Ice Mini]]
* [[Polype Polyp # royale Polar | Polar Polyp royale]]
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*[[Polyp#Royal Polar Polyp|Royal Polar Polyp]]
* [[# Jelly Ice_Cube | Ice Cube]]
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*[[Jelly#Ice_Cube|Ice Cube]]
* [[The Seed Swarm Swarm # | Seed Swarm]]
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*[[The Swarm#Swarm Seed|Swarm Seed]]
  
=== [[Fichier: Porte-Ironclaw_Munitions_Factory.png | 70px | Gauche]] Ironclaw munitions usine ===
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===[[File:Gate-Ironclaw_Munitions_Factory.png|70px|Left]]   Ironclaw Munitions Factory===
  
Comme le Ironclaw munitions d'usine ordinaire, l'ombre Ironclaw munitions usine est rempli de constructions, gremlins et limons. Cependant, la version Shadow contient à la fois le feu et les monstres sur le thème de choc. Armure qui protège contre la normale, élémentaire, d'incendie et de choc est recommandé. Armes ombre et élémentaire sont recommandés.
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Like the ordinary Ironclaw Munitions Factory, the Shadow Ironclaw Munitions Factory is filled with constructs, gremlins and slimes. However, the Shadow version contains both fire and shock themed monsters. Armor that protects against normal, elemental, fire, and shock is recommended. Shadow and elemental weapons are recommended.
  
Monstres:
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Monsters:
* [[Cinderbot]]
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*[[Cinderbot]]
* [[Surgebot]]
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*[[Surgebot]]
* [[Firo Knight]]
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*[[Firo Knight]]
* [[Volt Knight]]
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*[[Volt Knight]]
* [[Oilers]]
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*[[Oiler]]
* [[Quicksilver]]
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*[[Quicksilver]]
* [[Hotrode]]
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*[[Hotrode]]
* [[Voltrode]]
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*[[Voltrode]]
* [[Red Rover]]
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*[[Red Rover]]
* [[Sparky]]
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*[[Sparky]]
* [[Rocket Chiot]]
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*[[Rocket Puppy]]
* [[Sombrecroc Mender]]
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*[[Darkfang Mender]]
* [[Sombrecroc Scorcher]]
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*[[Darkfang Scorcher]]
* [[Sombrecroc Thwacker]]
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*[[Darkfang Thwacker]]
* [[Sombrecroc Demo]]
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*[[Darkfang Demo]]
  
 
Boss:
 
Boss:
* [[Rouge Roarmulus Twins]]
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*[[Red Roarmulus Twins]]
* [[The Seed Swarm Swarm # | Seed Swarm]]
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*[[The Swarm#Swarm Seed|Swarm Seed]]
  
=== [[Fichier: Porte-Firestorm_Citadel.png | 70px | Gauche]] Firestorm Citadel ===
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===[[File:Gate-Firestorm_Citadel.png|70px|Left]]   Firestorm Citadel===
  
L'ombre Firestorm Citadel est similaire à l'ordinaire Citadelle Firestorm dans ses monstres - morts-vivants, les chevaux de Troie, et les tourelles - sauf que les tourelles sont principalement howlitzers plutôt que les chiots armes à feu. La plupart des monstres ont un thème malédiction, d'autres ont un thème feu, comme dans l'ordinaire Citadelle Firestorm. Armure qui protège contre la normale, l'ombre, le feu, et la malédiction est recommandé. Élémentaire et armes perforantes sont recommandés.
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The Shadow Firestorm Citadel is similar to the ordinary Firestorm Citadel in its monsters — undead, trojans, and turrets — except that the turrets are primarily howlitzers rather than gun puppies. Many of the monsters have a curse theme; others have a fire theme, as in the ordinary Firestorm Citadel. Armor that protects against normal, shadow, fire, and curse is recommended. Elemental and piercing weapons are recommended.
  
Monstres:
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Monsters:
* [[Carnavon]]
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*[[Carnavon]]
* [Fumeurs [Howlitzer]]
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*[[Smoking Howlitzer]]
* [[Red Rover]]
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*[[Red Rover]]
* [[Ash Tail]]
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*[[Ash Tail]]
* [[Alpha Ash Tail]]
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*[[Alpha Ash Tail]]
* [[Troie]]
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*[[Trojan]]
* [[Deadnaught Maudit]]
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*[[Cursed Deadnaught]]
  
 
Boss:
 
Boss:
* [[Darkfire Vanaduke]]
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*[[Darkfire Vanaduke]]
* [[The Seed Swarm Swarm # | Seed Swarm]]
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*[[The Swarm#Swarm Seed|Swarm Seed]]
  
Quitter == ==
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==Exiting==
  
Une expédition Lair ombre ne se termine pas avec la défaite du boss de repaire ombre. Le parti doit se frayer un chemin à travers la [[Passage Inconnu]] - un seul essaim infesté de niveau, où le seul but est de survivre. Le Passage Inconnu est identique pour les quatre repaires d'ombre, et n'a rien à voir avec une quelconque de leurs thèmes particuliers. Le parti émerge dans un havre de paix connu sous le nom [[Le Sanctuaire | Sanctuaire]], où il reçoit enfin sa récompense, avant de retourner à Haven.
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A Shadow Lair expedition does not end with the defeat of the Shadow Lair boss. The party must fight its way through the [[Unknown Passage]] — a single, Swarm-infested level, where the only goal is to survive. The Unknown Passage is identical for all four Shadow Lairs, and has nothing to do with any of their particular themes. The party emerges into a safe haven known as the [[The Sanctuary | Sanctuary]], where it finally receives its rewards, before returning to Haven.
  
[[Catégorie: Terminologie]] [[Catégorie: Géographie]]
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[[Category:Terminology]][[Category:Geography]]

Revision as of 17:32, 30 August 2012

Shadow Lair
Gate Icon-Swarm2.png
Theme(s)
Icon status poison.pngIcon status freeze.pngIcon status shock.pngIcon status fire.pngIcon status curse.png
Levels
Gate Icon-Swarm2.png Rabid Snarbolax

Gate Icon-Swarm2.png Ice Queen

Gate Icon-Swarm2.png Red Roarmulus Twins

Gate Icon-Swarm2.png Darkfire Vanaduke

Gate Icon-Swarm2.png Unknown Passage

Gate-The Sanctuary.png The Sanctuary

A Shadow Lair is a special area of the Clockworks, that contains an alternate version of an ordinary Clockworks boss stratum. There are four Shadow Lairs:

Each Shadow Lair is significantly more difficult than its ordinary Clockworks counterpart, and requires a high cost of entry. It is recommended that only Tier-3 knights with gear specifically chosen for a Shadow Lair attempt that Shadow Lair. The Shadow Lairs were discovered (that is, added to the game) in the 2011 October 19 release.

Entering

To access a Shadow Lair, the party needs one (and only one) Shadow Key. Shadow Keys can be found in Iron Lockboxes, purchased from Kozma, or purchased from other players, for example through the Auction House.

To access a Shadow Lair, one person in the party needs clearance for that Shadow Lair. Any player with Tier 3 clearance has clearance for the Shadow Gloaming Wildwoods. Any player who has completed the Shadow Gloaming Wildwoods has clearance for the Shadow Royal Jelly Palace and the Shadow Ironclaw Munitions Factory. Any player who has completed either of those two Shadow Lairs has clearance to the Shadow Firestorm Citadel.

If a party has a Shadow Key and clearance, it can enter its desired Shadow Lair at depth 23 of any gate. That is, the party members assemble in a single depth-23 Clockworks Terminal, proceed to the north end of the terminal, and unlock the appropriate gate with their Shadow Key.

Once a Shadow Key has been used to unlock a Shadow Lair, the key is destroyed. Once the party has entered the Shadow Lair, no new members may join the party.

Four Shadow Lairs

Left Gloaming Wildwoods

Like the ordinary Gloaming Wildwoods, the Shadow Gloaming Wildwoods is filled with beasts. However, the Shadow version is also packed with undead (zombies, kats and howlitzers), and all of the monsters have a poison theme. Armor that protects against normal, piercing, shadow, and poison is recommended. Piercing, elemental, and crowd-control weapons are recommended.

Monsters:

Boss:

Maps

Terrilous Trail
Roarsterous Ruins
Lair of the Snarbolax

Left Royal Jelly Palace

The Shadow Royal Jelly Palace is similar to the ordinary Royal Jelly Palace in its monsters — many slimes, some constructs, and scattered silkwings — except that the turrets are primarily polyps rather than gun puppies. Many of the monsters have a freeze theme. Armor that protects against normal, piercing, and freeze is recommended. Shadow and elemental weapons are recommended.

Monsters:

Boss:

Left Ironclaw Munitions Factory

Like the ordinary Ironclaw Munitions Factory, the Shadow Ironclaw Munitions Factory is filled with constructs, gremlins and slimes. However, the Shadow version contains both fire and shock themed monsters. Armor that protects against normal, elemental, fire, and shock is recommended. Shadow and elemental weapons are recommended.

Monsters:

Boss:

Left Firestorm Citadel

The Shadow Firestorm Citadel is similar to the ordinary Firestorm Citadel in its monsters — undead, trojans, and turrets — except that the turrets are primarily howlitzers rather than gun puppies. Many of the monsters have a curse theme; others have a fire theme, as in the ordinary Firestorm Citadel. Armor that protects against normal, shadow, fire, and curse is recommended. Elemental and piercing weapons are recommended.

Monsters:

Boss:

Exiting

A Shadow Lair expedition does not end with the defeat of the Shadow Lair boss. The party must fight its way through the Unknown Passage — a single, Swarm-infested level, where the only goal is to survive. The Unknown Passage is identical for all four Shadow Lairs, and has nothing to do with any of their particular themes. The party emerges into a safe haven known as the Sanctuary, where it finally receives its rewards, before returning to Haven.

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