Difference between revisions of "List of missions"

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m (Finished formatting in same vein as there were no other takers :) Don't even ask about the Prestige Mission Rotation table cells, though.)
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==Rank Missions==
 
==Rank Missions==
  
All rank missions may be repeated later by a player(except the missions in 1-1 to 1-4), but they will '''not''' receive the [[prestige]] or [[equipment|item rewards]] from these missions after the first time.  The Rank 1 missions will automatically be marked as completed for knights that crossed the chasm into Haven before {{release|2012-02-22}}, and these knights cannot receive the prestige or item rewards from Rank 1 missions even once.
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All rank missions may be repeated later by a player (except the missions in 1-1 to 1-4), but they will '''not''' receive the [[prestige]] or [[equipment|item rewards]] from these missions after the first time.  The Rank 1 missions will automatically be marked as completed for knights that crossed the chasm into Haven before {{release|2012-02-22}}, and these knights cannot receive the prestige or item rewards from Rank 1 missions even once.
  
 
Upon completion of a Rank mission, the Mission interfaces' progress bar will fill by a fraction depending on how many missions are available within that rank. When filled(that is, when all missions within that rank are completed), the knight will rank up and new missions will be made available. There are ten ranks, of which most are divided into two sub-ranks (with the exceptions of ranks 4 and 7, which are divided into three, and rank 9, which is divided into four). All missions from one sub-rank must be completed before missions of the next sub-rank become available.
 
Upon completion of a Rank mission, the Mission interfaces' progress bar will fill by a fraction depending on how many missions are available within that rank. When filled(that is, when all missions within that rank are completed), the knight will rank up and new missions will be made available. There are ten ranks, of which most are divided into two sub-ranks (with the exceptions of ranks 4 and 7, which are divided into three, and rank 9, which is divided into four). All missions from one sub-rank must be completed before missions of the next sub-rank become available.
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<!-- Star rating notes in the Supply Mission column still look awful. Are these only necessary for the Vanguard info? If so, can they be removed? -->
 
<!-- Star rating notes in the Supply Mission column still look awful. Are these only necessary for the Vanguard info? If so, can they be removed? -->
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{{SKWindow2|width=* |collapsible={{{collapsible|yes}}} |state={{{state|collapsed}}}
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| header = Prestige mission rotation}}
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{| class="wikitable" cellpadding="5" cellspacing="2" style="background-color: transparent; margin: 10px 0px 10px 0px; align: center"
 
{| class="wikitable" cellpadding="5" cellspacing="2" style="background-color: transparent; margin: 10px 0px 10px 0px; align: center"
 
|- bgcolor="#93add4" align="center"
 
|- bgcolor="#93add4" align="center"
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|[[File:Gate Icon-Undead.png|16px]] Legion of Almire
 
|[[File:Gate Icon-Undead.png|16px]] Legion of Almire
 
|}
 
|}
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{{Table/end}}
  
 
=== Clockworks Missions ===
 
=== Clockworks Missions ===
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All Clockworks Missions grant the same amount of prestige regardless of the mission. They are always two levels deep, and the depth at which they begin, along with the prestige that they reward, depends on the rank:
 
All Clockworks Missions grant the same amount of prestige regardless of the mission. They are always two levels deep, and the depth at which they begin, along with the prestige that they reward, depends on the rank:
 
<!-- Are these the full figures? Should it be rank 4-6? Or 4-5 and 6-7?? -->
 
<!-- Are these the full figures? Should it be rank 4-6? Or 4-5 and 6-7?? -->
*Rank 3: 30 Prestige, starts at depth 1(beginning of tier 1)
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*Rank 3: 30 Prestige, starts at depth 1 (beginning of tier 1)
*Rank 4: 50 Prestige, starts at depth 9(beginning of tier 2)
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*Rank 4: 50 Prestige, starts at depth 9 (beginning of tier 2)
*Rank 7: 80 Prestige, starts at depth 19(beginning of tier 3)
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*Rank 7: 80 Prestige, starts at depth 19 (beginning of tier 3)
*Rank 8-10: 90 Prestige, starts at depth 24(beginning of stratum 6)
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*Rank 8-10: 90 Prestige, starts at depth 24 (beginning of stratum 6)
  
 
Clockworks missions are structured in a predictable manner. The first level is a [[Clockwork Tunnels]] level with a monster theme matching the mission's theme. The second level is the single special level corresponding to the monster:
 
Clockworks missions are structured in a predictable manner. The first level is a [[Clockwork Tunnels]] level with a monster theme matching the mission's theme. The second level is the single special level corresponding to the monster:
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'''Supply Missions''' simply require a Spiral Knight to donate or purchase spare materials at the behest of Spiral HQ. Once the Knight has the necessary items, the Start button for the mission becomes usable and the mission can be completed immediately without any requirement to actually visit an NPC. There are four types of Supply Missions: Monstrous Research, which requires [[material]]s; Arms Appropriation, which requires weapons; Supply Delivery, which requires Supply Packs sold by [[Vatel]]; and Geological Survey, which requires [[mineral]]s.
 
'''Supply Missions''' simply require a Spiral Knight to donate or purchase spare materials at the behest of Spiral HQ. Once the Knight has the necessary items, the Start button for the mission becomes usable and the mission can be completed immediately without any requirement to actually visit an NPC. There are four types of Supply Missions: Monstrous Research, which requires [[material]]s; Arms Appropriation, which requires weapons; Supply Delivery, which requires Supply Packs sold by [[Vatel]]; and Geological Survey, which requires [[mineral]]s.
  
At rank 10, there are nine different supply missions which cycle according to the following table. Like clockworks missions, all knights at the same rank will have the same mission and variant; however, the ''specific'' weapon, mineral or material types may vary(except for Supply Delivery, which always be Deluxe and always be 1 or 2 for all knights).
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At rank 10, there are nine different supply missions which cycle according to the following table. Like clockworks missions, all knights at the same rank will have the same mission and variant; however, the ''specific'' weapon, mineral or material types may vary (except for Supply Delivery, which always be Deluxe and always be 1 or 2 for all knights).
  
{{SKWindowsmallcollapse
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{{showhide|List of Supply Missions|width = 100%|content=  
| title=List of Supply Missions
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{{Missionlist/start}}
 
{{Missionlist/start}}
 
{{Missionlist
 
{{Missionlist
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{{table/end}}
 
{{table/end}}
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=== Danger Mission ===
 
=== Danger Mission ===
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Currently, there are four Danger Missions available:
 
Currently, there are four Danger Missions available:
  
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{{Missionlist/start}}
 
{{Missionlist/start}}
 
{{Missionlist
 
{{Missionlist
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{{table/end}}
 
{{table/end}}
 
}}
 
}}
{{Table/end}}
 
  
 
=== Special Events ===
 
=== Special Events ===

Revision as of 13:23, 26 September 2012

Rank Missions

All rank missions may be repeated later by a player (except the missions in 1-1 to 1-4), but they will not receive the prestige or item rewards from these missions after the first time. The Rank 1 missions will automatically be marked as completed for knights that crossed the chasm into Haven before release 2012-02-22, and these knights cannot receive the prestige or item rewards from Rank 1 missions even once.

Upon completion of a Rank mission, the Mission interfaces' progress bar will fill by a fraction depending on how many missions are available within that rank. When filled(that is, when all missions within that rank are completed), the knight will rank up and new missions will be made available. There are ten ranks, of which most are divided into two sub-ranks (with the exceptions of ranks 4 and 7, which are divided into three, and rank 9, which is divided into four). All missions from one sub-rank must be completed before missions of the next sub-rank become available.

Each rank grants a unique title displayed on the Missions interface and in the Inspect window:

  • Rank 1: Recruit
  • Rank 2: Apprentice
  • Rank 3: Squire
  • Rank 4: Soldier
  • Rank 5: Knight
  • Rank 6: Knight Elite
  • Rank 7: Defender
  • Rank 8: Defender Elite
  • Rank 9: Champion
  • Rank 10: Vanguard

All item rewards are bound when acquired.

Prestige Missions

Prestige missions can be split into three categories: Clockworks Missions, Supply Missions, and Danger Missions. One of each type may completed every day, one "day" being from 12:00 AM to 12:00 AM in the U.S. Pacific Time Zone. Special events, such as Caketastrophe, may also have event-themed prestige missions.

Because of the way these missions cycle (clockworks missions on a 6-day cycle, supply missions on a 9-day cycle and danger missions on a 4-day cycle), under normal conditions at Rank 10, there is a 36-day cycle for unique combinations of clockworks and supply missions. A total of 14,760 prestige can be gained over a 36-day period, of which 6,480 is from danger missions, 5,040 from supply missions and 3,240 from clockworks missions.

Prestige mission rotation
Day Clockworks Mission Supply Mission Danger Mission
1 Gate Icon-Construct.png Assault on Machine Shop 13 Equipment-Proto Sword icon.png Arms Appropriation 5* Gate Icon-Fiend.png Heart of Ice
2 Gate Icon-Gremlin.png Hazardous Heist Crafting-Scrap Metal.png Monstrous Research 3* Gate Icon-Construct.png Ghosts in the Machine
3 Gate Icon-Fiend.png White Collar Captives Mineral-Luminite.png Geological Survey Gate Icon-Gremlin.png Compound 42
4 Gate Icon-Undead.png Scared to Death Supply Delivery 1 Gate Icon-Undead.png Legion of Almire
5 Gate Icon-Beast.png Nature of the Beast Crafting-Scrap Metal.png Monstrous Research 4* Gate Icon-Fiend.png Heart of Ice
6 Gate Icon-Slime.png A Pinch of Salt Equipment-Proto Sword icon.png Arms Appropriation 4* Gate Icon-Construct.png Ghosts in the Machine
7 Gate Icon-Construct.png Assault on Machine Shop 13 Crafting-Scrap Metal.png Monstrous Research 5* Gate Icon-Gremlin.png Compound 42
8 Gate Icon-Gremlin.png Hazardous Heist Supply Delivery 2 Gate Icon-Undead.png Legion of Almire
9 Gate Icon-Fiend.png White Collar Captives Crafting-Scrap Metal.png Monstrous Research 3*-5* Gate Icon-Fiend.png Heart of Ice
10 Gate Icon-Undead.png Scared to Death Equipment-Proto Sword icon.png Arms Appropriation 5* Gate Icon-Construct.png Ghosts in the Machine
11 Gate Icon-Beast.png Nature of the Beast Crafting-Scrap Metal.png Monstrous Research 3* Gate Icon-Gremlin.png Compound 42
12 Gate Icon-Slime.png A Pinch of Salt Mineral-Luminite.png Geological Survey Gate Icon-Undead.png Legion of Almire
13 Gate Icon-Construct.png Assault on Machine Shop 13 Supply Delivery 1 Gate Icon-Fiend.png Heart of Ice
14 Gate Icon-Gremlin.png Hazardous Heist Crafting-Scrap Metal.png Monstrous Research 4* Gate Icon-Construct.png Ghosts in the Machine
15 Gate Icon-Fiend.png White Collar Captives Equipment-Proto Sword icon.png Arms Appropriation 4* Gate Icon-Gremlin.png Compound 42
16 Gate Icon-Undead.png Scared to Death Crafting-Scrap Metal.png Monstrous Research 5* Gate Icon-Undead.png Legion of Almire
17 Gate Icon-Beast.png Nature of the Beast Supply Delivery 2 Gate Icon-Fiend.png Heart of Ice
18 Gate Icon-Slime.png A Pinch of Salt Crafting-Scrap Metal.png Monstrous Research 3*-5* Gate Icon-Construct.png Ghosts in the Machine
19 Gate Icon-Construct.png Assault on Machine Shop 13 Equipment-Proto Sword icon.png Arms Appropriation 5* Gate Icon-Gremlin.png Compound 42
20 Gate Icon-Gremlin.png Hazardous Heist Crafting-Scrap Metal.png Monstrous Research 3* Gate Icon-Undead.png Legion of Almire
21 Gate Icon-Fiend.png White Collar Captives Mineral-Luminite.png Geological Survey Gate Icon-Fiend.png Heart of Ice
22 Gate Icon-Undead.png Scared to Death Supply Delivery 1 Gate Icon-Construct.png Ghosts in the Machine
23 Gate Icon-Beast.png Nature of the Beast Crafting-Scrap Metal.png Monstrous Research 4* Gate Icon-Gremlin.png Compound 42
24 Gate Icon-Slime.png A Pinch of Salt Equipment-Proto Sword icon.png Arms Appropriation 4* Gate Icon-Undead.png Legion of Almire
25 Gate Icon-Construct.png Assault on Machine Shop 13 Crafting-Scrap Metal.png Monstrous Research 5* Gate Icon-Fiend.png Heart of Ice
26 Gate Icon-Gremlin.png Hazardous Heist Supply Delivery 2 Gate Icon-Construct.png Ghosts in the Machine
27 Gate Icon-Fiend.png White Collar Captives Crafting-Scrap Metal.png Monstrous Research 3*-5* Gate Icon-Gremlin.png Compound 42
28 Gate Icon-Undead.png Scared to Death Equipment-Proto Sword icon.png Arms Appropriation 5* Gate Icon-Undead.png Legion of Almire
29 Gate Icon-Beast.png Nature of the Beast Crafting-Scrap Metal.png Monstrous Research 3* Gate Icon-Fiend.png Heart of Ice
30 Gate Icon-Slime.png A Pinch of Salt Mineral-Luminite.png Geological Survey Gate Icon-Construct.png Ghosts in the Machine
31 Gate Icon-Construct.png Assault on Machine Shop 13 Supply Delivery 1 Gate Icon-Gremlin.png Compound 42
32 Gate Icon-Gremlin.png Hazardous Heist Crafting-Scrap Metal.png Monstrous Research 4* Gate Icon-Undead.png Legion of Almire
33 Gate Icon-Fiend.png White Collar Captives Equipment-Proto Sword icon.png Arms Appropriation 4* Gate Icon-Fiend.png Heart of Ice
34 Gate Icon-Undead.png Scared to Death Crafting-Scrap Metal.png Monstrous Research 5* Gate Icon-Construct.png Ghosts in the Machine
35 Gate Icon-Beast.png Nature of the Beast Supply Delivery 2 Gate Icon-Gremlin.png Compound 42
36 Gate Icon-Slime.png A Pinch of Salt Crafting-Scrap Metal.png Monstrous Research 3*-5* Gate Icon-Undead.png Legion of Almire

Clockworks Missions

Clockworks Missions will require a Spiral Knight to travel into the Clockworks to complete a certain objective (i.e. rescue a research team from enemies). Currently, there appear to be six different Clockworks Missions, which are cycled through in the order on the following table.

All Clockworks Missions grant the same amount of prestige regardless of the mission. They are always two levels deep, and the depth at which they begin, along with the prestige that they reward, depends on the rank:

  • Rank 3: 30 Prestige, starts at depth 1 (beginning of tier 1)
  • Rank 4: 50 Prestige, starts at depth 9 (beginning of tier 2)
  • Rank 7: 80 Prestige, starts at depth 19 (beginning of tier 3)
  • Rank 8-10: 90 Prestige, starts at depth 24 (beginning of stratum 6)

Clockworks missions are structured in a predictable manner. The first level is a Clockwork Tunnels level with a monster theme matching the mission's theme. The second level is the single special level corresponding to the monster:

Supply Missions

Supply Missions simply require a Spiral Knight to donate or purchase spare materials at the behest of Spiral HQ. Once the Knight has the necessary items, the Start button for the mission becomes usable and the mission can be completed immediately without any requirement to actually visit an NPC. There are four types of Supply Missions: Monstrous Research, which requires materials; Arms Appropriation, which requires weapons; Supply Delivery, which requires Supply Packs sold by Vatel; and Geological Survey, which requires minerals.

At rank 10, there are nine different supply missions which cycle according to the following table. Like clockworks missions, all knights at the same rank will have the same mission and variant; however, the specific weapon, mineral or material types may vary (except for Supply Delivery, which always be Deluxe and always be 1 or 2 for all knights).

Danger Mission

Danger Missions become available to knights after they reach Rank 4-1. These especially hazardous missions contain three levels (excluding the mission lobby), the third level being a prize room. Note that you cannot invite players or join parties on the second depth of these missions since it'll be marked as Restricted. This final level, like a Clockworks Terminal, costs no energy to enter, and equipment can be changed freely.

Currently, there are four Danger Missions available:

Special Events

Caketastrophe: Total Caketastrophe!

Description: Head Chef of the Skylark, Biscotti, has been tasked with baking cakes to celebrate the 1 year anniversary of Spiral Knights. Something has apparently gone awry in her kitchen and she is requesting reinforcements to provide 'baking assistance'.

Objective: Meet with Biscotti in her kitchen and provide 'baking assistance'.

During the Caketastrophe, this mission did not replace either of the other prestige missions and could be completed in addition to them.

Prestige Additional rewards
90 40px 4 Cake Slices

Expansion Missions

Name Description Objective Rewards
Operation Crimson Hammer Tier 1 Warmaster Seerus is the evil master of munitions within the gremlin's all-powerful Crimson Order Thought to be the true mastermind behind the Roarmulus Twins and countless other gremlin weapons, he is the Crimson Order's creator and supplier for their diabolical engines of war.

Recon Knights under the command of Lieutenant Feron recently discovered Seerus's 'Grand Arsenal,' his development center and storage facility for all his weaponry. Now, Feron himself is leading several squads of knights directly into the Grand Arsenal, with the intention of weeding out Seerus and destroying his war machines.

Met with heavy resistance, Feron's squads require reinforcements and Spiral HQ is sending you in to assist.

Join Lieutenant Feron in a siege of the Grand Arsenal of Warmaster Seerus.
Operation Crimson Hammer Tier 2 Warmaster Seerus is the master of munitions of the gremlin's Crimson Order. Thought to be true mastermind behind the Roarmulus Twins and countless other gremlin weapons, he is the Crimson Order's creator and supplier for their diabolical engines of war.

Recon Knights under the command of Lieutenant Feron recently discovered Seerus's 'Grand Arsenal,' his development center and storage facility for all his weaponry. Now, Feron himself is leading several squads of knights directly into the Grand Arsenal, with the intention of weeding out Seerus and destroying his war machines.

Met with heavy resistance, Feron's squads require reinforcements and Spiral HQ is sending you in to assist.

Join Lieutenant Feron in a siege of the Grand Arsenal of Warmaster Seerus.
Operation Crimson Hammer Tier 3 Warmaster Seerus is the master of munitions of the gremlin's Crimson Order. Thought to be true mastermind behind the Roarmulus Twins and countless other gremlin weapons, he is the Crimson Order's creator and supplier for their diabolical engines of war.

Recon Knights under the command of Lieutenant Feron recently discovered Seerus's 'Grand Arsenal,' his development center and storage facility for all his weaponry. Now, Feron himself is leading several squads of knights directly into the Grand Arsenal, with the intention of weeding out Seerus and destroying his war machines.

Met with heavy resistance, Feron's squads require reinforcements and Spiral HQ is sending you in to assist.

Join Lieutenant Feron in a siege of the Grand Arsenal of Warmaster Seerus.

See Also

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