Difference between revisions of "User:Jdavis/5-Star Items"

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(lots of cleanup and content)
(removed opinions/data from swords, handguns)
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==Swords==
 
==Swords==
 +
 +
See also the [[Swordmaster Guide]].
  
 
{{User:Jdavis/start}}
 
{{User:Jdavis/start}}
Line 5: Line 7:
 
{{User:Jdavis/header|Name}}
 
{{User:Jdavis/header|Name}}
 
{{User:Jdavis/header|Damage}}
 
{{User:Jdavis/header|Damage}}
{{User:Jdavis/header|SPC}}
+
{{User:Jdavis/header|Status}}
 
{{User:Jdavis/header|Combo}}
 
{{User:Jdavis/header|Combo}}
{{User:Jdavis/header|Charge}}
+
{{User:Jdavis/header|Bonuses}}
{{User:Jdavis/header|Move}}
+
{{User:Jdavis/header|Family}}
{{User:Jdavis/header|Opinion about Strength or Purpose}}
+
{{User:Jdavis/header|Obtain}}
  
 
{{User:Jdavis/row}}
 
{{User:Jdavis/row}}
Line 15: Line 17:
 
{{User:Jdavis/cell|[[Leviathan Blade]]}}
 
{{User:Jdavis/cell|[[Leviathan Blade]]}}
 
{{User:Jdavis/cell|normal}}
 
{{User:Jdavis/cell|normal}}
 +
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|3}}
 
{{User:Jdavis/cell|3}}
{{User:Jdavis/cell|NS}}
+
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|TS}}
+
{{User:Jdavis/cell|[[Calibur]]}}
{{User:Jdavis/cell|fast}}
+
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|great charge, but see Fang of Vog}}
+
  
 
{{User:Jdavis/row}}
 
{{User:Jdavis/row}}
Line 25: Line 27:
 
{{User:Jdavis/cell|[[Cold Iron Vanquisher]]}}
 
{{User:Jdavis/cell|[[Cold Iron Vanquisher]]}}
 
{{User:Jdavis/cell|normal}}
 
{{User:Jdavis/cell|normal}}
 +
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|3}}
 
{{User:Jdavis/cell|3}}
{{User:Jdavis/cell|NS}}
+
{{User:Jdavis/cell|undead dam+3}}
{{User:Jdavis/cell|TS}}
+
{{User:Jdavis/cell|[[Calibur]]}}
{{User:Jdavis/cell|fast?}}
+
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|great charge, but see Fang of Vog}}
+
  
 
{{User:Jdavis/row}}
 
{{User:Jdavis/row}}
Line 35: Line 37:
 
{{User:Jdavis/cell|[[Dread Venom Striker]]}}
 
{{User:Jdavis/cell|[[Dread Venom Striker]]}}
 
{{User:Jdavis/cell|normal}}
 
{{User:Jdavis/cell|normal}}
 +
{{User:Jdavis/cell|poison}}
 
{{User:Jdavis/cell|5}}
 
{{User:Jdavis/cell|5}}
{{User:Jdavis/cell|NS poison}}
+
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|NS poison}}
+
{{User:Jdavis/cell|[[Cutter]]}}
{{User:Jdavis/cell|fast}}
+
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
  
Line 45: Line 47:
 
{{User:Jdavis/cell|[[Wild Hunting Blade]]}}
 
{{User:Jdavis/cell|[[Wild Hunting Blade]]}}
 
{{User:Jdavis/cell|normal}}
 
{{User:Jdavis/cell|normal}}
 +
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|5}}
 
{{User:Jdavis/cell|5}}
{{User:Jdavis/cell|NS}}
+
{{User:Jdavis/cell|beast dam+3}}
{{User:Jdavis/cell|NS}}
+
{{User:Jdavis/cell|[[Cutter]]}}
{{User:Jdavis/cell|fast?}}
+
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
  
Line 55: Line 57:
 
{{User:Jdavis/cell|[[Sudaruska]]}}
 
{{User:Jdavis/cell|[[Sudaruska]]}}
 
{{User:Jdavis/cell|normal}}
 
{{User:Jdavis/cell|normal}}
 +
{{User:Jdavis/cell|stun}}
 
{{User:Jdavis/cell|2}}
 
{{User:Jdavis/cell|2}}
{{User:Jdavis/cell|WL}}
+
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|NL stun}}
+
{{User:Jdavis/cell|[[Troika]]}}
{{User:Jdavis/cell|slow}}
+
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|knockback sidearm for gunners and bombers}}
+
  
 
{{User:Jdavis/row}}
 
{{User:Jdavis/row}}
Line 65: Line 67:
 
{{User:Jdavis/cell|[[Triglav]]}}
 
{{User:Jdavis/cell|[[Triglav]]}}
 
{{User:Jdavis/cell|normal}}
 
{{User:Jdavis/cell|normal}}
 +
{{User:Jdavis/cell|freeze}}
 
{{User:Jdavis/cell|2}}
 
{{User:Jdavis/cell|2}}
{{User:Jdavis/cell|WL freeze}}
+
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|NL freeze}}
+
{{User:Jdavis/cell|[[Troika]]}}
{{User:Jdavis/cell|slow?}}
+
{{User:Jdavis/cell|[[Krogmo Coin]]s}}
{{User:Jdavis/cell|knockback sidearm for gunners and bombers}}
+
  
 
{{User:Jdavis/row}}
 
{{User:Jdavis/row}}
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{{User:Jdavis/cell|[[Barbarous Thorn Blade]]}}
 
{{User:Jdavis/cell|[[Barbarous Thorn Blade]]}}
 
{{User:Jdavis/cell|piercing}}
 
{{User:Jdavis/cell|piercing}}
 +
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|3}}
 
{{User:Jdavis/cell|3}}
{{User:Jdavis/cell|NL}}
+
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|WS}}
+
{{User:Jdavis/cell|piercing}}
{{User:Jdavis/cell|medium}}
+
{{User:Jdavis/cell|[[Frumious Fang]]s}}
{{User:Jdavis/cell|beasts, fiends}}
+
  
 
{{User:Jdavis/row}}
 
{{User:Jdavis/row}}
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{{User:Jdavis/cell|[[Final Flourish]]}}
 
{{User:Jdavis/cell|[[Final Flourish]]}}
 
{{User:Jdavis/cell|piercing}}
 
{{User:Jdavis/cell|piercing}}
 +
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|3}}
 
{{User:Jdavis/cell|3}}
{{User:Jdavis/cell|NL}}
+
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|NL}}
+
{{User:Jdavis/cell|piercing}}
{{User:Jdavis/cell|medium}}
+
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|beasts, fiends}}
+
  
 
{{User:Jdavis/row}}
 
{{User:Jdavis/row}}
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{{User:Jdavis/cell|[[Fearless Rigadoon]]}}
 
{{User:Jdavis/cell|[[Fearless Rigadoon]]}}
 
{{User:Jdavis/cell|piercing}}
 
{{User:Jdavis/cell|piercing}}
 +
{{User:Jdavis/cell|stun}}
 
{{User:Jdavis/cell|3}}
 
{{User:Jdavis/cell|3}}
{{User:Jdavis/cell|NL stun}}
+
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|NL stun}}
+
{{User:Jdavis/cell|piercing}}
{{User:Jdavis/cell|medium?}}
+
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|beasts, fiends}}
+
  
 
{{User:Jdavis/row}}
 
{{User:Jdavis/row}}
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{{User:Jdavis/cell|[[Furious Flamberge]]}}
 
{{User:Jdavis/cell|[[Furious Flamberge]]}}
 
{{User:Jdavis/cell|piercing}}
 
{{User:Jdavis/cell|piercing}}
 +
{{User:Jdavis/cell|fire}}
 
{{User:Jdavis/cell|3}}
 
{{User:Jdavis/cell|3}}
{{User:Jdavis/cell|NL}}
+
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|NL fire}}
+
{{User:Jdavis/cell|piercing}}
{{User:Jdavis/cell|medium?}}
+
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|beasts, fiends}}
+
  
 
{{User:Jdavis/row}}
 
{{User:Jdavis/row}}
Line 115: Line 117:
 
{{User:Jdavis/cell|[[Warmaster Rocket Hammer]]}}
 
{{User:Jdavis/cell|[[Warmaster Rocket Hammer]]}}
 
{{User:Jdavis/cell|elemental}}
 
{{User:Jdavis/cell|elemental}}
 +
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|3}}
 
{{User:Jdavis/cell|3}}
{{User:Jdavis/cell|WL}}
+
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|WL}}
+
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|slow}}
+
{{User:Jdavis/cell|[[Operation Crimson Hammer]]}}
{{User:Jdavis/cell|undead, constructs (resistant to knockback)}}
+
  
 
{{User:Jdavis/row}}
 
{{User:Jdavis/row}}
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{{User:Jdavis/cell|[[Divine Avenger]]}}
 
{{User:Jdavis/cell|[[Divine Avenger]]}}
 
{{User:Jdavis/cell|elem+norm}}
 
{{User:Jdavis/cell|elem+norm}}
 +
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|2}}
 
{{User:Jdavis/cell|2}}
{{User:Jdavis/cell|WL}}
+
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|WL}}
+
{{User:Jdavis/cell|[[Sealed Sword]]}}
{{User:Jdavis/cell|slow}}
+
{{User:Jdavis/cell|[[Jelly Gem]]s}}
{{User:Jdavis/cell|undead, constructs (multiple or charge)}}
+
  
 
{{User:Jdavis/row}}
 
{{User:Jdavis/row}}
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{{User:Jdavis/cell|[[Fang of Vog]]}}
 
{{User:Jdavis/cell|[[Fang of Vog]]}}
 
{{User:Jdavis/cell|elem+norm}}
 
{{User:Jdavis/cell|elem+norm}}
 +
{{User:Jdavis/cell|fire}}
 
{{User:Jdavis/cell|3}}
 
{{User:Jdavis/cell|3}}
{{User:Jdavis/cell|NS fire}}
+
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|TS fire}}
+
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|fast}}
+
{{User:Jdavis/cell|[[Almirian Seal]]s}}
{{User:Jdavis/cell|awesome charge}}
+
  
 
{{User:Jdavis/row}}
 
{{User:Jdavis/row}}
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{{User:Jdavis/cell|[[Combuster]]}}
 
{{User:Jdavis/cell|[[Combuster]]}}
 
{{User:Jdavis/cell|elem+norm}}
 
{{User:Jdavis/cell|elem+norm}}
 +
{{User:Jdavis/cell|fire}}
 
{{User:Jdavis/cell|3}}
 
{{User:Jdavis/cell|3}}
{{User:Jdavis/cell|NS}}
+
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|NL fire}}
+
{{User:Jdavis/cell|[[Brandish]]}}
{{User:Jdavis/cell|fast}}
+
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|undead, constructs (single or charge)}}
+
  
 
{{User:Jdavis/row}}
 
{{User:Jdavis/row}}
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{{User:Jdavis/cell|[[Glacius]]}}
 
{{User:Jdavis/cell|[[Glacius]]}}
 
{{User:Jdavis/cell|elem+norm}}
 
{{User:Jdavis/cell|elem+norm}}
 +
{{User:Jdavis/cell|freeze}}
 
{{User:Jdavis/cell|3}}
 
{{User:Jdavis/cell|3}}
{{User:Jdavis/cell|NS}}
+
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|NL freeze}}
+
{{User:Jdavis/cell|[[Brandish]]}}
{{User:Jdavis/cell|fast}}
+
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|undead, constructs (single or charge)}}
+
  
 
{{User:Jdavis/row}}
 
{{User:Jdavis/row}}
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{{User:Jdavis/cell|[[Voltedge]]}}
 
{{User:Jdavis/cell|[[Voltedge]]}}
 
{{User:Jdavis/cell|elem+norm}}
 
{{User:Jdavis/cell|elem+norm}}
 +
{{User:Jdavis/cell|shock}}
 
{{User:Jdavis/cell|3}}
 
{{User:Jdavis/cell|3}}
{{User:Jdavis/cell|NS}}
+
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|NL shock}}
+
{{User:Jdavis/cell|[[Brandish]]}}
{{User:Jdavis/cell|fast?}}
+
{{User:Jdavis/cell|[[Krogmo Coin]]s}}
{{User:Jdavis/cell|undead, constructs (single or charge)}}
+
  
 
{{User:Jdavis/row}}
 
{{User:Jdavis/row}}
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{{User:Jdavis/cell|[[Acheron]]}}
 
{{User:Jdavis/cell|[[Acheron]]}}
 
{{User:Jdavis/cell|shad+norm}}
 
{{User:Jdavis/cell|shad+norm}}
 +
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|3}}
 
{{User:Jdavis/cell|3}}
{{User:Jdavis/cell|NS}}
+
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|NL}}
+
{{User:Jdavis/cell|[[Brandish]]}}
{{User:Jdavis/cell|fast}}
+
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|slimes, gremlins (single or charge)}}
+
  
 
{{User:Jdavis/row}}
 
{{User:Jdavis/row}}
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{{User:Jdavis/cell|[[Gran Faust]]}}
 
{{User:Jdavis/cell|[[Gran Faust]]}}
 
{{User:Jdavis/cell|shad+norm}}
 
{{User:Jdavis/cell|shad+norm}}
 +
{{User:Jdavis/cell|curse}}
 
{{User:Jdavis/cell|2}}
 
{{User:Jdavis/cell|2}}
{{User:Jdavis/cell|WL curse}}
+
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|NL curse}}
+
{{User:Jdavis/cell|[[Sealed Sword]]}}
{{User:Jdavis/cell|slow}}
+
{{User:Jdavis/cell|[[Jelly Gem]]s}}
{{User:Jdavis/cell|slimes, gremlins (multiple or defensive)}}
+
  
 
{{User:Jdavis/end}}
 
{{User:Jdavis/end}}
  
 
==Handguns==
 
==Handguns==
 +
 +
See also the [[Gunslinger Guide]].
  
 
{{User:Jdavis/start}}
 
{{User:Jdavis/start}}
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{{User:Jdavis/header|Status}}
 
{{User:Jdavis/header|Status}}
 
{{User:Jdavis/header|Clip}}
 
{{User:Jdavis/header|Clip}}
{{User:Jdavis/header|Range}}
+
{{User:Jdavis/header|Bonuses}}
{{User:Jdavis/header|Walk?}}
+
{{User:Jdavis/header|Family}}
{{User:Jdavis/header|Notes}}
+
{{User:Jdavis/header|Obtain}}
  
 
{{User:Jdavis/row}}
 
{{User:Jdavis/row}}
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{{User:Jdavis/cell|3}}
 
{{User:Jdavis/cell|3}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|Y}}
+
{{User:Jdavis/cell|[[Blaster]]}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
  
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{{User:Jdavis/cell|1}}
 
{{User:Jdavis/cell|1}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|N}}
+
{{User:Jdavis/cell|[[Autogun]]}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
  
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{{User:Jdavis/cell|3}}
 
{{User:Jdavis/cell|3}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|Y}}
+
{{User:Jdavis/cell|[[Catalyzer]]}}
{{User:Jdavis/cell|Catalyzer-type.}}
+
{{User:Jdavis/cell|[[Bark Module]]s}}
  
 
{{User:Jdavis/row}}
 
{{User:Jdavis/row}}
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{{User:Jdavis/cell|3}}
 
{{User:Jdavis/cell|3}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|Y}}
+
{{User:Jdavis/cell|[[Pulsar]]}}
{{User:Jdavis/cell|Higher damage at longer range. Big knockback? Irritatingly huge animation?}}
+
{{User:Jdavis/cell|[[Bark Module]]s}}
  
 
{{User:Jdavis/row}}
 
{{User:Jdavis/row}}
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{{User:Jdavis/cell|2}}
 
{{User:Jdavis/cell|2}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|N}}
+
{{User:Jdavis/cell|[[Magnus]]}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
  
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{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|2}}
 
{{User:Jdavis/cell|2}}
{{User:Jdavis/cell|9?}}
+
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|N}}
+
{{User:Jdavis/cell|[[Autogun]]}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
  
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{{User:Jdavis/cell|2}}
 
{{User:Jdavis/cell|2}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|N}}
+
{{User:Jdavis/cell|[[Autogun]]}}
{{User:Jdavis/cell|Less damage than Blitz Needle.}}
+
{{User:Jdavis/cell|[[Krogmo Coin]]s}}
  
 
{{User:Jdavis/row}}
 
{{User:Jdavis/row}}
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{{User:Jdavis/cell|stun}}
 
{{User:Jdavis/cell|stun}}
 
{{User:Jdavis/cell|2}}
 
{{User:Jdavis/cell|2}}
{{User:Jdavis/cell|7.2}}
+
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|N}}
+
{{User:Jdavis/cell|[[Magnus]]}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
  
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{{User:Jdavis/cell|2}}
 
{{User:Jdavis/cell|2}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|Y}}
+
{{User:Jdavis/cell|alchemer}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
  
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{{User:Jdavis/cell|freeze}}
 
{{User:Jdavis/cell|freeze}}
 
{{User:Jdavis/cell|2}}
 
{{User:Jdavis/cell|2}}
{{User:Jdavis/cell|7}}
+
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|Y}}
+
{{User:Jdavis/cell|alchemer}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
  
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{{User:Jdavis/cell|2}}
 
{{User:Jdavis/cell|2}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|Y}}
+
{{User:Jdavis/cell|alchemer}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
  
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{{User:Jdavis/cell|2}}
 
{{User:Jdavis/cell|2}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|Y}}
+
{{User:Jdavis/cell|alchemer}}
{{User:Jdavis/cell|More damage than the other elemental Drivers.}}
+
{{User:Jdavis/cell|}}
  
 
{{User:Jdavis/row}}
 
{{User:Jdavis/row}}
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{{User:Jdavis/cell|3}}
 
{{User:Jdavis/cell|3}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|Y}}
+
{{User:Jdavis/cell|[[Pulsar]]}}
{{User:Jdavis/cell|Higher damage at longer range. Big knockback. Irritatingly huge animation.}}
+
{{User:Jdavis/cell|[[Bark Module]]s}}
  
 
{{User:Jdavis/row}}
 
{{User:Jdavis/row}}
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{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|6}}
 
{{User:Jdavis/cell|6}}
{{User:Jdavis/cell|8.2}}
+
{{User:Jdavis/cell|undead dam+2}}
{{User:Jdavis/cell|Y}}
+
{{User:Jdavis/cell|[[Antigua]]}}
{{User:Jdavis/cell|Damage bonus vs. undead: Medium.}}
+
{{User:Jdavis/cell|[[Jelly Gem]]s}}
  
 
{{User:Jdavis/row}}
 
{{User:Jdavis/row}}
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{{User:Jdavis/cell|2}}
 
{{User:Jdavis/cell|2}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|Y}}
+
{{User:Jdavis/cell|alchemer}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
  
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{{User:Jdavis/cell|3}}
 
{{User:Jdavis/cell|3}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|Y}}
+
{{User:Jdavis/cell|[[Catalyzer]]}}
{{User:Jdavis/cell|Catalyzer-type.}}
+
{{User:Jdavis/cell|[[Bark Module]]s}}
  
 
{{User:Jdavis/row}}
 
{{User:Jdavis/row}}
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{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|6}}
 
{{User:Jdavis/cell|6}}
{{User:Jdavis/cell|7.6}}
+
{{User:Jdavis/cell|gremlin dam+2}}
{{User:Jdavis/cell|Y}}
+
{{User:Jdavis/cell|[[Antigua]]}}
{{User:Jdavis/cell|Damage bonus vs. gremlins: Medium.}}
+
{{User:Jdavis/cell|[[Jelly Gem]]s}}
  
 
{{User:Jdavis/end}}
 
{{User:Jdavis/end}}
  
 
==Bombs==
 
==Bombs==
 +
 +
name, damage, status, family, obtain
 +
 +
See also the [[Bombing Guide]].
  
 
{{User:Jdavis/start}}
 
{{User:Jdavis/start}}
Line 1,068: Line 1,076:
  
 
==Trinkets==
 
==Trinkets==
 +
 +
There is a wide variety of defensive and offensive [[trinket]]s. You can equip up to two trinkets at a time, if you have active trinket slots. Trinket slots can be purchased from [[Kozma]]'s Supply Depot and from other players. The slots expire after 30 days.
  
 
{{User:Jdavis/start}}
 
{{User:Jdavis/start}}
Line 1,087: Line 1,097:
 
{{User:Jdavis/row}}
 
{{User:Jdavis/row}}
  
{{User:Jdavis/cell|[[Elite Slash Module]]}}
+
{{User:Jdavis/cell|[[Royal Jelly Band]]}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 +
{{User:Jdavis/cell|pier}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
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==Shields==
 
==Shields==
 +
 +
[[Shield]]s behave very differently from armor. A shield protects you only while it is activated (and unbroken). While it is activated, it blocks all damage and status from you, until it breaks. The amount of damage and status that the shield can absorb before breaking is determined by the shield's health, damage resistance, and status resistance. When the shield is broken (or unactivated), it blocks no damage or status from you, until it recharges. See also the [[Shieldbearer Guide]].
  
 
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Revision as of 18:48, 7 October 2012

Swords

See also the Swordmaster Guide.

Name Damage Status Combo Bonuses Family Obtain
Leviathan Blade normal 3 Calibur
Cold Iron Vanquisher normal 3 undead dam+3 Calibur
Dread Venom Striker normal poison 5 Cutter
Wild Hunting Blade normal 5 beast dam+3 Cutter
Sudaruska normal stun 2 Troika
Triglav normal freeze 2 Troika Krogmo Coins
Barbarous Thorn Blade piercing 3 piercing Frumious Fangs
Final Flourish piercing 3 piercing
Fearless Rigadoon piercing stun 3 piercing
Furious Flamberge piercing fire 3 piercing
Warmaster Rocket Hammer elemental 3 Operation Crimson Hammer
Divine Avenger elem+norm 2 Sealed Sword Jelly Gems
Fang of Vog elem+norm fire 3 Almirian Seals
Combuster elem+norm fire 3 Brandish
Glacius elem+norm freeze 3 Brandish
Voltedge elem+norm shock 3 Brandish Krogmo Coins
Acheron shad+norm 3 Brandish
Gran Faust shad+norm curse 2 Sealed Sword Jelly Gems

Handguns

See also the Gunslinger Guide.

Name Damage Status Clip Bonuses Family Obtain
Valiance normal 3 Blaster
Volcanic Pepperbox normal fire 1 Autogun
Neutralizer normal 3 Catalyzer Bark Modules
Supernova normal 3 Pulsar Bark Modules
Iron Slug normal 2 Magnus
Blitz Needle piercing 2 Autogun
Plague Needle piercing poison 2 Autogun Krogmo Coins
Callahan piercing stun 2 Magnus
Magma Driver elemental fire 2 alchemer
Hail Driver elemental freeze 2 alchemer
Storm Driver elemental shock 2 alchemer
Nova Driver elemental 2 alchemer
Polaris elemental shock 3 Pulsar Bark Modules
Argent Peacemaker elemental 6 undead dam+2 Antigua Jelly Gems
Umbra Driver shadow 2 alchemer
Biohazard shadow poison 3 Catalyzer Bark Modules
Sentenza shadow 6 gremlin dam+2 Antigua Jelly Gems

Bombs

name, damage, status, family, obtain

See also the Bombing Guide.

Name Damage Status Charge Notes
Nitronome normal Fast Irritatingly huge animation.
Big Angry Bomb normal Irritatingly huge animation. Not as good as Nitronome?
Irontech Destroyer normal Fast Irritatingly huge animation? Not as good as Nitronome?
Deadly Shard Bomb normal
Dark Briar Barrage piercing Fast
Scintillating Sun Shards piercing stun
Deadly Splinter Bomb piercing
Electron Vortex elemental shock Creates vortex that sucks in monsters.
Ash of Agni elemental fire
Shivermist Buster elemental freeze
Stagger Storm elemental stun
Venom Veiler elemental poison
Voltaic Tempest elemental shock
Deadly Crystal Bomb elemental
Graviton Vortex shadow Creates vortex that sucks in monsters. Not as good as Electron Vortex?
Dark Retribution shadow  ? Obtainable only through the Operation Crimson Hammer mission.
Deadly Dark Matter Bomb shadow
Shocking Salt Bomb shadow shock

Suits and Helmets

Suits and helmets come in matched sets that enjoy identical statistics, with a few exceptions. Radiant Silvermail has no matching helmet, and Perfect Mask of Seerus has no matching suit. Divine Veil has a fiend bonus, while Divine Mantle does not.

Name Norm Pier Elem Shad Bonuses Fi Fr Sh Po St Cu Sl
Almirian Crusader Armor/Helm norm shad fi-2 cu+2
Azure Guardian Armor/Helm norm pier
Dread Skelly Suit/Mask norm shad fr+4 po+4
Grey Feather Mantle/Cowl norm elem fi+4 sh+4
Ice Queen Mail/Crown norm pier fr+4 st+4
Royal Jelly Mail/Crown norm pier st+4 sl+4
Arcane Salamander Suit/Mask norm elem slime dam+1, beast dam+1 fi+4
Deadly Virulisk Suit/Mask norm pier slime dam+2 po+4
Dragon Scale Mail/Helm pier elem beast dam+2 fi+4 po+4
Radiant Silvermail pier shad undead dam+2 po+4 cu+4
Divine Mantle/Veil elem shad fiend dam+2 on Veil only fi+4 sh+4 cu+4
Valkyrie Mail/Helm norm shad fiend dam+2 fi-4 po+4 cu+4
Volcanic Salamander Suit/Mask norm elem slime dam+2 fi+4
Volcanic Plate Mail/Helm norm elem all ASI-1 fi+4 st+4 sl-4
Ironmight Plate Mail/Helm norm pier all ASI-1 st+4 sl-4
Ancient Plate Mail/Helm norm all ASI-1, MSI-1, health+3 st+4 sl-4
Mercurial Mail/Helm norm pier MSI+1 sh+4
Armor/Crown of the Fallen norm shad all ASI+1, fiend dam-2 fi+4 po+4 cu-4
Chaos Cloak/Chaos Cowl norm elem all dam+1, all CTR+1 fi-2 fr-2 sh-2 po-2 cu-2
Heavenly Iron Armor/Helm norm shad sword dam+1, fiend dam+1 sh-4 cu+4
Skolver Coat/Cap norm pier sword dam+2 fr+4
Snarbolax Coat/Cap norm shad sword dam+2 fr+3 po+3
Vog Cub Coat/Cap norm elem sword ASI+2 fi+4
Deadshot Mantle/Chapeau norm shad gun ASI+1, undead dam+2 cu+4
Justifier Jacket/Hat norm pier gun ASI+2 st+4
Nameless Poncho/Hat norm elem gun ASI+2 fr+4
Perfect Mask of Seerus norm elem gun CTR+2, gun ASI+1 fi+4 fr-2 sh+4 po-2
Shadowsun Slicker/Stetson norm shad gun dam+2 po+4
Bombastic Demo Suit/Helm norm elem bomb dam+2 fr+4
Mad Bomber Suit/Mask norm elem bomb dam+2, bomb CTR+2 fi-2 fr-2 sh-2 po-2
Mercurial Demo Suit/Helm norm elem bomb dam+1, MSI+1 sh+4
Volcanic Demo Suit/Helm norm elem bomb CTR+2 fi+4

Trinkets

There is a wide variety of defensive and offensive trinkets. You can equip up to two trinkets at a time, if you have active trinket slots. Trinket slots can be purchased from Kozma's Supply Depot and from other players. The slots expire after 30 days.

Name Norm Pier Elem Shad Bonuses Fi Fr Sh Po St Cu Sl
Royal Jelly Band pier
Radiant Crystal Pin elem
Dread Skelly Charm shad
Elite Slash Module sword dam+2
Elite Sword Focus Module sword CTR+2
Elite Quick Strike Module sword ASI+2
Elite Trueshot Module gun dam+2
Elite Handgun Focus Module gun CTR+2
Elite Quick Draw Module gun ASI+2
Elite Boom Module bomb dam+2
Elite Bomb Focus Module bomb CTR+2
Penta-Heart Pendant health+6
Soaking Wetstone Pendant fi+2
Sizzling Hearthstone Pendant fr+2
Wyrmwood Bracelet sh+2
Pure White Laurel po+2
Saintly Silver Amulet cu+2
Purrfect Katnip Pouch sl+2

Shields

Shields behave very differently from armor. A shield protects you only while it is activated (and unbroken). While it is activated, it blocks all damage and status from you, until it breaks. The amount of damage and status that the shield can absorb before breaking is determined by the shield's health, damage resistance, and status resistance. When the shield is broken (or unactivated), it blocks no damage or status from you, until it recharges. See also the Shieldbearer Guide.

Name Norm Pier Elem Shad Bonuses Fi Fr Sh Po St Cu Sl
Omega Shell norm
Volcanic Plate Shield norm fi st
Ancient Plate Shield norm st
Aegis norm pier
Ironmight Plate Shield norm pier st
Royal Jelly Shield norm pier st sl
Barbarous Thorn Shield norm pier sword dam+2
Dragon Scale Shield pier elem fi po
Grey Owlite Shield norm elem fi sh
Heater Shield norm elem fr
Dread Skelly Shield norm shad fr po
Crest of Almire norm shad fi sh
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