Difference between revisions of "User:Jdavis/5-Star Items"
From SpiralKnights
(lots of cleanup and content) |
(removed opinions/data from swords, handguns) |
||
Line 1: | Line 1: | ||
==Swords== | ==Swords== | ||
+ | |||
+ | See also the [[Swordmaster Guide]]. | ||
{{User:Jdavis/start}} | {{User:Jdavis/start}} | ||
Line 5: | Line 7: | ||
{{User:Jdavis/header|Name}} | {{User:Jdavis/header|Name}} | ||
{{User:Jdavis/header|Damage}} | {{User:Jdavis/header|Damage}} | ||
− | {{User:Jdavis/header| | + | {{User:Jdavis/header|Status}} |
{{User:Jdavis/header|Combo}} | {{User:Jdavis/header|Combo}} | ||
− | {{User:Jdavis/header| | + | {{User:Jdavis/header|Bonuses}} |
− | {{User:Jdavis/header| | + | {{User:Jdavis/header|Family}} |
− | {{User:Jdavis/header| | + | {{User:Jdavis/header|Obtain}} |
{{User:Jdavis/row}} | {{User:Jdavis/row}} | ||
Line 15: | Line 17: | ||
{{User:Jdavis/cell|[[Leviathan Blade]]}} | {{User:Jdavis/cell|[[Leviathan Blade]]}} | ||
{{User:Jdavis/cell|normal}} | {{User:Jdavis/cell|normal}} | ||
+ | {{User:Jdavis/cell|}} | ||
{{User:Jdavis/cell|3}} | {{User:Jdavis/cell|3}} | ||
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|}} |
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|[[Calibur]]}} |
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|}} |
− | + | ||
{{User:Jdavis/row}} | {{User:Jdavis/row}} | ||
Line 25: | Line 27: | ||
{{User:Jdavis/cell|[[Cold Iron Vanquisher]]}} | {{User:Jdavis/cell|[[Cold Iron Vanquisher]]}} | ||
{{User:Jdavis/cell|normal}} | {{User:Jdavis/cell|normal}} | ||
+ | {{User:Jdavis/cell|}} | ||
{{User:Jdavis/cell|3}} | {{User:Jdavis/cell|3}} | ||
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|undead dam+3}} |
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|[[Calibur]]}} |
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|}} |
− | + | ||
{{User:Jdavis/row}} | {{User:Jdavis/row}} | ||
Line 35: | Line 37: | ||
{{User:Jdavis/cell|[[Dread Venom Striker]]}} | {{User:Jdavis/cell|[[Dread Venom Striker]]}} | ||
{{User:Jdavis/cell|normal}} | {{User:Jdavis/cell|normal}} | ||
+ | {{User:Jdavis/cell|poison}} | ||
{{User:Jdavis/cell|5}} | {{User:Jdavis/cell|5}} | ||
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|}} |
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|[[Cutter]]}} |
− | + | ||
{{User:Jdavis/cell|}} | {{User:Jdavis/cell|}} | ||
Line 45: | Line 47: | ||
{{User:Jdavis/cell|[[Wild Hunting Blade]]}} | {{User:Jdavis/cell|[[Wild Hunting Blade]]}} | ||
{{User:Jdavis/cell|normal}} | {{User:Jdavis/cell|normal}} | ||
+ | {{User:Jdavis/cell|}} | ||
{{User:Jdavis/cell|5}} | {{User:Jdavis/cell|5}} | ||
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|beast dam+3}} |
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|[[Cutter]]}} |
− | + | ||
{{User:Jdavis/cell|}} | {{User:Jdavis/cell|}} | ||
Line 55: | Line 57: | ||
{{User:Jdavis/cell|[[Sudaruska]]}} | {{User:Jdavis/cell|[[Sudaruska]]}} | ||
{{User:Jdavis/cell|normal}} | {{User:Jdavis/cell|normal}} | ||
+ | {{User:Jdavis/cell|stun}} | ||
{{User:Jdavis/cell|2}} | {{User:Jdavis/cell|2}} | ||
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|}} |
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|[[Troika]]}} |
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|}} |
− | + | ||
{{User:Jdavis/row}} | {{User:Jdavis/row}} | ||
Line 65: | Line 67: | ||
{{User:Jdavis/cell|[[Triglav]]}} | {{User:Jdavis/cell|[[Triglav]]}} | ||
{{User:Jdavis/cell|normal}} | {{User:Jdavis/cell|normal}} | ||
+ | {{User:Jdavis/cell|freeze}} | ||
{{User:Jdavis/cell|2}} | {{User:Jdavis/cell|2}} | ||
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|}} |
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|[[Troika]]}} |
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|[[Krogmo Coin]]s}} |
− | + | ||
{{User:Jdavis/row}} | {{User:Jdavis/row}} | ||
Line 75: | Line 77: | ||
{{User:Jdavis/cell|[[Barbarous Thorn Blade]]}} | {{User:Jdavis/cell|[[Barbarous Thorn Blade]]}} | ||
{{User:Jdavis/cell|piercing}} | {{User:Jdavis/cell|piercing}} | ||
+ | {{User:Jdavis/cell|}} | ||
{{User:Jdavis/cell|3}} | {{User:Jdavis/cell|3}} | ||
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|}} |
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|piercing}} |
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|[[Frumious Fang]]s}} |
− | + | ||
{{User:Jdavis/row}} | {{User:Jdavis/row}} | ||
Line 85: | Line 87: | ||
{{User:Jdavis/cell|[[Final Flourish]]}} | {{User:Jdavis/cell|[[Final Flourish]]}} | ||
{{User:Jdavis/cell|piercing}} | {{User:Jdavis/cell|piercing}} | ||
+ | {{User:Jdavis/cell|}} | ||
{{User:Jdavis/cell|3}} | {{User:Jdavis/cell|3}} | ||
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|}} |
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|piercing}} |
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|}} |
− | + | ||
{{User:Jdavis/row}} | {{User:Jdavis/row}} | ||
Line 95: | Line 97: | ||
{{User:Jdavis/cell|[[Fearless Rigadoon]]}} | {{User:Jdavis/cell|[[Fearless Rigadoon]]}} | ||
{{User:Jdavis/cell|piercing}} | {{User:Jdavis/cell|piercing}} | ||
+ | {{User:Jdavis/cell|stun}} | ||
{{User:Jdavis/cell|3}} | {{User:Jdavis/cell|3}} | ||
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|}} |
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|piercing}} |
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|}} |
− | + | ||
{{User:Jdavis/row}} | {{User:Jdavis/row}} | ||
Line 105: | Line 107: | ||
{{User:Jdavis/cell|[[Furious Flamberge]]}} | {{User:Jdavis/cell|[[Furious Flamberge]]}} | ||
{{User:Jdavis/cell|piercing}} | {{User:Jdavis/cell|piercing}} | ||
+ | {{User:Jdavis/cell|fire}} | ||
{{User:Jdavis/cell|3}} | {{User:Jdavis/cell|3}} | ||
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|}} |
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|piercing}} |
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|}} |
− | + | ||
{{User:Jdavis/row}} | {{User:Jdavis/row}} | ||
Line 115: | Line 117: | ||
{{User:Jdavis/cell|[[Warmaster Rocket Hammer]]}} | {{User:Jdavis/cell|[[Warmaster Rocket Hammer]]}} | ||
{{User:Jdavis/cell|elemental}} | {{User:Jdavis/cell|elemental}} | ||
+ | {{User:Jdavis/cell|}} | ||
{{User:Jdavis/cell|3}} | {{User:Jdavis/cell|3}} | ||
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|}} |
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|}} |
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|[[Operation Crimson Hammer]]}} |
− | + | ||
{{User:Jdavis/row}} | {{User:Jdavis/row}} | ||
Line 125: | Line 127: | ||
{{User:Jdavis/cell|[[Divine Avenger]]}} | {{User:Jdavis/cell|[[Divine Avenger]]}} | ||
{{User:Jdavis/cell|elem+norm}} | {{User:Jdavis/cell|elem+norm}} | ||
+ | {{User:Jdavis/cell|}} | ||
{{User:Jdavis/cell|2}} | {{User:Jdavis/cell|2}} | ||
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|}} |
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|[[Sealed Sword]]}} |
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|[[Jelly Gem]]s}} |
− | + | ||
{{User:Jdavis/row}} | {{User:Jdavis/row}} | ||
Line 135: | Line 137: | ||
{{User:Jdavis/cell|[[Fang of Vog]]}} | {{User:Jdavis/cell|[[Fang of Vog]]}} | ||
{{User:Jdavis/cell|elem+norm}} | {{User:Jdavis/cell|elem+norm}} | ||
+ | {{User:Jdavis/cell|fire}} | ||
{{User:Jdavis/cell|3}} | {{User:Jdavis/cell|3}} | ||
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|}} |
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|}} |
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|[[Almirian Seal]]s}} |
− | + | ||
{{User:Jdavis/row}} | {{User:Jdavis/row}} | ||
Line 145: | Line 147: | ||
{{User:Jdavis/cell|[[Combuster]]}} | {{User:Jdavis/cell|[[Combuster]]}} | ||
{{User:Jdavis/cell|elem+norm}} | {{User:Jdavis/cell|elem+norm}} | ||
+ | {{User:Jdavis/cell|fire}} | ||
{{User:Jdavis/cell|3}} | {{User:Jdavis/cell|3}} | ||
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|}} |
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|[[Brandish]]}} |
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|}} |
− | + | ||
{{User:Jdavis/row}} | {{User:Jdavis/row}} | ||
Line 155: | Line 157: | ||
{{User:Jdavis/cell|[[Glacius]]}} | {{User:Jdavis/cell|[[Glacius]]}} | ||
{{User:Jdavis/cell|elem+norm}} | {{User:Jdavis/cell|elem+norm}} | ||
+ | {{User:Jdavis/cell|freeze}} | ||
{{User:Jdavis/cell|3}} | {{User:Jdavis/cell|3}} | ||
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|}} |
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|[[Brandish]]}} |
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|}} |
− | + | ||
{{User:Jdavis/row}} | {{User:Jdavis/row}} | ||
Line 165: | Line 167: | ||
{{User:Jdavis/cell|[[Voltedge]]}} | {{User:Jdavis/cell|[[Voltedge]]}} | ||
{{User:Jdavis/cell|elem+norm}} | {{User:Jdavis/cell|elem+norm}} | ||
+ | {{User:Jdavis/cell|shock}} | ||
{{User:Jdavis/cell|3}} | {{User:Jdavis/cell|3}} | ||
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|}} |
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|[[Brandish]]}} |
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|[[Krogmo Coin]]s}} |
− | + | ||
{{User:Jdavis/row}} | {{User:Jdavis/row}} | ||
Line 175: | Line 177: | ||
{{User:Jdavis/cell|[[Acheron]]}} | {{User:Jdavis/cell|[[Acheron]]}} | ||
{{User:Jdavis/cell|shad+norm}} | {{User:Jdavis/cell|shad+norm}} | ||
+ | {{User:Jdavis/cell|}} | ||
{{User:Jdavis/cell|3}} | {{User:Jdavis/cell|3}} | ||
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|}} |
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|[[Brandish]]}} |
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|}} |
− | + | ||
{{User:Jdavis/row}} | {{User:Jdavis/row}} | ||
Line 185: | Line 187: | ||
{{User:Jdavis/cell|[[Gran Faust]]}} | {{User:Jdavis/cell|[[Gran Faust]]}} | ||
{{User:Jdavis/cell|shad+norm}} | {{User:Jdavis/cell|shad+norm}} | ||
+ | {{User:Jdavis/cell|curse}} | ||
{{User:Jdavis/cell|2}} | {{User:Jdavis/cell|2}} | ||
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|}} |
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|[[Sealed Sword]]}} |
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|[[Jelly Gem]]s}} |
− | + | ||
{{User:Jdavis/end}} | {{User:Jdavis/end}} | ||
==Handguns== | ==Handguns== | ||
+ | |||
+ | See also the [[Gunslinger Guide]]. | ||
{{User:Jdavis/start}} | {{User:Jdavis/start}} | ||
Line 201: | Line 205: | ||
{{User:Jdavis/header|Status}} | {{User:Jdavis/header|Status}} | ||
{{User:Jdavis/header|Clip}} | {{User:Jdavis/header|Clip}} | ||
− | {{User:Jdavis/header| | + | {{User:Jdavis/header|Bonuses}} |
− | {{User:Jdavis/header| | + | {{User:Jdavis/header|Family}} |
− | {{User:Jdavis/header| | + | {{User:Jdavis/header|Obtain}} |
{{User:Jdavis/row}} | {{User:Jdavis/row}} | ||
Line 212: | Line 216: | ||
{{User:Jdavis/cell|3}} | {{User:Jdavis/cell|3}} | ||
{{User:Jdavis/cell|}} | {{User:Jdavis/cell|}} | ||
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|[[Blaster]]}} |
{{User:Jdavis/cell|}} | {{User:Jdavis/cell|}} | ||
Line 222: | Line 226: | ||
{{User:Jdavis/cell|1}} | {{User:Jdavis/cell|1}} | ||
{{User:Jdavis/cell|}} | {{User:Jdavis/cell|}} | ||
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|[[Autogun]]}} |
{{User:Jdavis/cell|}} | {{User:Jdavis/cell|}} | ||
Line 232: | Line 236: | ||
{{User:Jdavis/cell|3}} | {{User:Jdavis/cell|3}} | ||
{{User:Jdavis/cell|}} | {{User:Jdavis/cell|}} | ||
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|[[Catalyzer]]}} |
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|[[Bark Module]]s}} |
{{User:Jdavis/row}} | {{User:Jdavis/row}} | ||
Line 242: | Line 246: | ||
{{User:Jdavis/cell|3}} | {{User:Jdavis/cell|3}} | ||
{{User:Jdavis/cell|}} | {{User:Jdavis/cell|}} | ||
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|[[Pulsar]]}} |
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|[[Bark Module]]s}} |
{{User:Jdavis/row}} | {{User:Jdavis/row}} | ||
Line 252: | Line 256: | ||
{{User:Jdavis/cell|2}} | {{User:Jdavis/cell|2}} | ||
{{User:Jdavis/cell|}} | {{User:Jdavis/cell|}} | ||
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|[[Magnus]]}} |
{{User:Jdavis/cell|}} | {{User:Jdavis/cell|}} | ||
Line 261: | Line 265: | ||
{{User:Jdavis/cell|}} | {{User:Jdavis/cell|}} | ||
{{User:Jdavis/cell|2}} | {{User:Jdavis/cell|2}} | ||
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|}} |
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|[[Autogun]]}} |
{{User:Jdavis/cell|}} | {{User:Jdavis/cell|}} | ||
Line 272: | Line 276: | ||
{{User:Jdavis/cell|2}} | {{User:Jdavis/cell|2}} | ||
{{User:Jdavis/cell|}} | {{User:Jdavis/cell|}} | ||
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|[[Autogun]]}} |
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|[[Krogmo Coin]]s}} |
{{User:Jdavis/row}} | {{User:Jdavis/row}} | ||
Line 281: | Line 285: | ||
{{User:Jdavis/cell|stun}} | {{User:Jdavis/cell|stun}} | ||
{{User:Jdavis/cell|2}} | {{User:Jdavis/cell|2}} | ||
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|}} |
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|[[Magnus]]}} |
{{User:Jdavis/cell|}} | {{User:Jdavis/cell|}} | ||
Line 292: | Line 296: | ||
{{User:Jdavis/cell|2}} | {{User:Jdavis/cell|2}} | ||
{{User:Jdavis/cell|}} | {{User:Jdavis/cell|}} | ||
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|alchemer}} |
{{User:Jdavis/cell|}} | {{User:Jdavis/cell|}} | ||
Line 301: | Line 305: | ||
{{User:Jdavis/cell|freeze}} | {{User:Jdavis/cell|freeze}} | ||
{{User:Jdavis/cell|2}} | {{User:Jdavis/cell|2}} | ||
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|}} |
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|alchemer}} |
{{User:Jdavis/cell|}} | {{User:Jdavis/cell|}} | ||
Line 312: | Line 316: | ||
{{User:Jdavis/cell|2}} | {{User:Jdavis/cell|2}} | ||
{{User:Jdavis/cell|}} | {{User:Jdavis/cell|}} | ||
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|alchemer}} |
{{User:Jdavis/cell|}} | {{User:Jdavis/cell|}} | ||
Line 322: | Line 326: | ||
{{User:Jdavis/cell|2}} | {{User:Jdavis/cell|2}} | ||
{{User:Jdavis/cell|}} | {{User:Jdavis/cell|}} | ||
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|alchemer}} |
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|}} |
{{User:Jdavis/row}} | {{User:Jdavis/row}} | ||
Line 332: | Line 336: | ||
{{User:Jdavis/cell|3}} | {{User:Jdavis/cell|3}} | ||
{{User:Jdavis/cell|}} | {{User:Jdavis/cell|}} | ||
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|[[Pulsar]]}} |
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|[[Bark Module]]s}} |
{{User:Jdavis/row}} | {{User:Jdavis/row}} | ||
Line 341: | Line 345: | ||
{{User:Jdavis/cell|}} | {{User:Jdavis/cell|}} | ||
{{User:Jdavis/cell|6}} | {{User:Jdavis/cell|6}} | ||
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|undead dam+2}} |
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|[[Antigua]]}} |
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|[[Jelly Gem]]s}} |
{{User:Jdavis/row}} | {{User:Jdavis/row}} | ||
Line 352: | Line 356: | ||
{{User:Jdavis/cell|2}} | {{User:Jdavis/cell|2}} | ||
{{User:Jdavis/cell|}} | {{User:Jdavis/cell|}} | ||
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|alchemer}} |
{{User:Jdavis/cell|}} | {{User:Jdavis/cell|}} | ||
Line 362: | Line 366: | ||
{{User:Jdavis/cell|3}} | {{User:Jdavis/cell|3}} | ||
{{User:Jdavis/cell|}} | {{User:Jdavis/cell|}} | ||
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|[[Catalyzer]]}} |
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|[[Bark Module]]s}} |
{{User:Jdavis/row}} | {{User:Jdavis/row}} | ||
Line 371: | Line 375: | ||
{{User:Jdavis/cell|}} | {{User:Jdavis/cell|}} | ||
{{User:Jdavis/cell|6}} | {{User:Jdavis/cell|6}} | ||
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|gremlin dam+2}} |
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|[[Antigua]]}} |
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|[[Jelly Gem]]s}} |
{{User:Jdavis/end}} | {{User:Jdavis/end}} | ||
==Bombs== | ==Bombs== | ||
+ | |||
+ | name, damage, status, family, obtain | ||
+ | |||
+ | See also the [[Bombing Guide]]. | ||
{{User:Jdavis/start}} | {{User:Jdavis/start}} | ||
Line 1,068: | Line 1,076: | ||
==Trinkets== | ==Trinkets== | ||
+ | |||
+ | There is a wide variety of defensive and offensive [[trinket]]s. You can equip up to two trinkets at a time, if you have active trinket slots. Trinket slots can be purchased from [[Kozma]]'s Supply Depot and from other players. The slots expire after 30 days. | ||
{{User:Jdavis/start}} | {{User:Jdavis/start}} | ||
Line 1,087: | Line 1,097: | ||
{{User:Jdavis/row}} | {{User:Jdavis/row}} | ||
− | {{User:Jdavis/cell|[[ | + | {{User:Jdavis/cell|[[Royal Jelly Band]]}} |
{{User:Jdavis/cell|}} | {{User:Jdavis/cell|}} | ||
+ | {{User:Jdavis/cell|pier}} | ||
{{User:Jdavis/cell|}} | {{User:Jdavis/cell|}} | ||
{{User:Jdavis/cell|}} | {{User:Jdavis/cell|}} | ||
{{User:Jdavis/cell|}} | {{User:Jdavis/cell|}} | ||
− | |||
{{User:Jdavis/cell|}} | {{User:Jdavis/cell|}} | ||
{{User:Jdavis/cell|}} | {{User:Jdavis/cell|}} | ||
Line 1,103: | Line 1,113: | ||
{{User:Jdavis/row}} | {{User:Jdavis/row}} | ||
− | {{User:Jdavis/cell|[[ | + | {{User:Jdavis/cell|[[Radiant Crystal Pin]]}} |
{{User:Jdavis/cell|}} | {{User:Jdavis/cell|}} | ||
{{User:Jdavis/cell|}} | {{User:Jdavis/cell|}} | ||
+ | {{User:Jdavis/cell|elem}} | ||
{{User:Jdavis/cell|}} | {{User:Jdavis/cell|}} | ||
{{User:Jdavis/cell|}} | {{User:Jdavis/cell|}} | ||
− | |||
{{User:Jdavis/cell|}} | {{User:Jdavis/cell|}} | ||
{{User:Jdavis/cell|}} | {{User:Jdavis/cell|}} | ||
Line 1,119: | Line 1,129: | ||
{{User:Jdavis/row}} | {{User:Jdavis/row}} | ||
− | {{User:Jdavis/cell|[[ | + | {{User:Jdavis/cell|[[Dread Skelly Charm]]}} |
{{User:Jdavis/cell|}} | {{User:Jdavis/cell|}} | ||
{{User:Jdavis/cell|}} | {{User:Jdavis/cell|}} | ||
{{User:Jdavis/cell|}} | {{User:Jdavis/cell|}} | ||
+ | {{User:Jdavis/cell|shad}} | ||
{{User:Jdavis/cell|}} | {{User:Jdavis/cell|}} | ||
− | |||
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− | {{User:Jdavis/cell|[[Elite | + | {{User:Jdavis/cell|[[Elite Slash Module]]}} |
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{{User:Jdavis/cell|}} | {{User:Jdavis/cell|}} | ||
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|sword dam+2}} |
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− | {{User:Jdavis/cell|[[Elite | + | {{User:Jdavis/cell|[[Elite Sword Focus Module]]}} |
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− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|sword CTR+2}} |
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− | {{User:Jdavis/cell|[[Elite Quick | + | {{User:Jdavis/cell|[[Elite Quick Strike Module]]}} |
{{User:Jdavis/cell|}} | {{User:Jdavis/cell|}} | ||
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{{User:Jdavis/cell|}} | {{User:Jdavis/cell|}} | ||
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|sword ASI+2}} |
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− | {{User:Jdavis/cell|[[Elite | + | {{User:Jdavis/cell|[[Elite Trueshot Module]]}} |
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{{User:Jdavis/cell|}} | {{User:Jdavis/cell|}} | ||
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|gun dam+2}} |
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− | {{User:Jdavis/cell|[[Elite | + | {{User:Jdavis/cell|[[Elite Handgun Focus Module]]}} |
{{User:Jdavis/cell|}} | {{User:Jdavis/cell|}} | ||
{{User:Jdavis/cell|}} | {{User:Jdavis/cell|}} | ||
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− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|gun CTR+2}} |
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{{User:Jdavis/cell|}} | {{User:Jdavis/cell|}} | ||
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|gun ASI+2}} |
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+ | {{User:Jdavis/cell|bomb dam+2}} | ||
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+ | {{User:Jdavis/cell|bomb CTR+2}} | ||
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− | {{User:Jdavis/cell|[[ | + | {{User:Jdavis/cell|[[Penta-Heart Pendant]]}} |
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+ | {{User:Jdavis/cell|health+6}} | ||
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==Shields== | ==Shields== | ||
+ | |||
+ | [[Shield]]s behave very differently from armor. A shield protects you only while it is activated (and unbroken). While it is activated, it blocks all damage and status from you, until it breaks. The amount of damage and status that the shield can absorb before breaking is determined by the shield's health, damage resistance, and status resistance. When the shield is broken (or unactivated), it blocks no damage or status from you, until it recharges. See also the [[Shieldbearer Guide]]. | ||
{{User:Jdavis/start}} | {{User:Jdavis/start}} |
Revision as of 18:48, 7 October 2012
Swords
See also the Swordmaster Guide.
Name | Damage | Status | Combo | Bonuses | Family | Obtain |
Leviathan Blade | normal | 3 | Calibur | |||
Cold Iron Vanquisher | normal | 3 | undead dam+3 | Calibur | ||
Dread Venom Striker | normal | poison | 5 | Cutter | ||
Wild Hunting Blade | normal | 5 | beast dam+3 | Cutter | ||
Sudaruska | normal | stun | 2 | Troika | ||
Triglav | normal | freeze | 2 | Troika | Krogmo Coins | |
Barbarous Thorn Blade | piercing | 3 | piercing | Frumious Fangs | ||
Final Flourish | piercing | 3 | piercing | |||
Fearless Rigadoon | piercing | stun | 3 | piercing | ||
Furious Flamberge | piercing | fire | 3 | piercing | ||
Warmaster Rocket Hammer | elemental | 3 | Operation Crimson Hammer | |||
Divine Avenger | elem+norm | 2 | Sealed Sword | Jelly Gems | ||
Fang of Vog | elem+norm | fire | 3 | Almirian Seals | ||
Combuster | elem+norm | fire | 3 | Brandish | ||
Glacius | elem+norm | freeze | 3 | Brandish | ||
Voltedge | elem+norm | shock | 3 | Brandish | Krogmo Coins | |
Acheron | shad+norm | 3 | Brandish | |||
Gran Faust | shad+norm | curse | 2 | Sealed Sword | Jelly Gems |
Handguns
See also the Gunslinger Guide.
Name | Damage | Status | Clip | Bonuses | Family | Obtain |
Valiance | normal | 3 | Blaster | |||
Volcanic Pepperbox | normal | fire | 1 | Autogun | ||
Neutralizer | normal | 3 | Catalyzer | Bark Modules | ||
Supernova | normal | 3 | Pulsar | Bark Modules | ||
Iron Slug | normal | 2 | Magnus | |||
Blitz Needle | piercing | 2 | Autogun | |||
Plague Needle | piercing | poison | 2 | Autogun | Krogmo Coins | |
Callahan | piercing | stun | 2 | Magnus | ||
Magma Driver | elemental | fire | 2 | alchemer | ||
Hail Driver | elemental | freeze | 2 | alchemer | ||
Storm Driver | elemental | shock | 2 | alchemer | ||
Nova Driver | elemental | 2 | alchemer | |||
Polaris | elemental | shock | 3 | Pulsar | Bark Modules | |
Argent Peacemaker | elemental | 6 | undead dam+2 | Antigua | Jelly Gems | |
Umbra Driver | shadow | 2 | alchemer | |||
Biohazard | shadow | poison | 3 | Catalyzer | Bark Modules | |
Sentenza | shadow | 6 | gremlin dam+2 | Antigua | Jelly Gems |
Bombs
name, damage, status, family, obtain
See also the Bombing Guide.
Name | Damage | Status | Charge | Notes |
Nitronome | normal | Fast | Irritatingly huge animation. | |
Big Angry Bomb | normal | Irritatingly huge animation. Not as good as Nitronome? | ||
Irontech Destroyer | normal | Fast | Irritatingly huge animation? Not as good as Nitronome? | |
Deadly Shard Bomb | normal | |||
Dark Briar Barrage | piercing | Fast | ||
Scintillating Sun Shards | piercing | stun | ||
Deadly Splinter Bomb | piercing | |||
Electron Vortex | elemental | shock | Creates vortex that sucks in monsters. | |
Ash of Agni | elemental | fire | ||
Shivermist Buster | elemental | freeze | ||
Stagger Storm | elemental | stun | ||
Venom Veiler | elemental | poison | ||
Voltaic Tempest | elemental | shock | ||
Deadly Crystal Bomb | elemental | |||
Graviton Vortex | shadow | Creates vortex that sucks in monsters. Not as good as Electron Vortex? | ||
Dark Retribution | shadow | ? | Obtainable only through the Operation Crimson Hammer mission. | |
Deadly Dark Matter Bomb | shadow | |||
Shocking Salt Bomb | shadow | shock |
Suits and Helmets
Suits and helmets come in matched sets that enjoy identical statistics, with a few exceptions. Radiant Silvermail has no matching helmet, and Perfect Mask of Seerus has no matching suit. Divine Veil has a fiend bonus, while Divine Mantle does not.
Name | Norm | Pier | Elem | Shad | Bonuses | Fi | Fr | Sh | Po | St | Cu | Sl |
Almirian Crusader Armor/Helm | norm | shad | fi-2 | cu+2 | ||||||||
Azure Guardian Armor/Helm | norm | pier | ||||||||||
Dread Skelly Suit/Mask | norm | shad | fr+4 | po+4 | ||||||||
Grey Feather Mantle/Cowl | norm | elem | fi+4 | sh+4 | ||||||||
Ice Queen Mail/Crown | norm | pier | fr+4 | st+4 | ||||||||
Royal Jelly Mail/Crown | norm | pier | st+4 | sl+4 | ||||||||
Arcane Salamander Suit/Mask | norm | elem | slime dam+1, beast dam+1 | fi+4 | ||||||||
Deadly Virulisk Suit/Mask | norm | pier | slime dam+2 | po+4 | ||||||||
Dragon Scale Mail/Helm | pier | elem | beast dam+2 | fi+4 | po+4 | |||||||
Radiant Silvermail | pier | shad | undead dam+2 | po+4 | cu+4 | |||||||
Divine Mantle/Veil | elem | shad | fiend dam+2 on Veil only | fi+4 | sh+4 | cu+4 | ||||||
Valkyrie Mail/Helm | norm | shad | fiend dam+2 | fi-4 | po+4 | cu+4 | ||||||
Volcanic Salamander Suit/Mask | norm | elem | slime dam+2 | fi+4 | ||||||||
Volcanic Plate Mail/Helm | norm | elem | all ASI-1 | fi+4 | st+4 | sl-4 | ||||||
Ironmight Plate Mail/Helm | norm | pier | all ASI-1 | st+4 | sl-4 | |||||||
Ancient Plate Mail/Helm | norm | all ASI-1, MSI-1, health+3 | st+4 | sl-4 | ||||||||
Mercurial Mail/Helm | norm | pier | MSI+1 | sh+4 | ||||||||
Armor/Crown of the Fallen | norm | shad | all ASI+1, fiend dam-2 | fi+4 | po+4 | cu-4 | ||||||
Chaos Cloak/Chaos Cowl | norm | elem | all dam+1, all CTR+1 | fi-2 | fr-2 | sh-2 | po-2 | cu-2 | ||||
Heavenly Iron Armor/Helm | norm | shad | sword dam+1, fiend dam+1 | sh-4 | cu+4 | |||||||
Skolver Coat/Cap | norm | pier | sword dam+2 | fr+4 | ||||||||
Snarbolax Coat/Cap | norm | shad | sword dam+2 | fr+3 | po+3 | |||||||
Vog Cub Coat/Cap | norm | elem | sword ASI+2 | fi+4 | ||||||||
Deadshot Mantle/Chapeau | norm | shad | gun ASI+1, undead dam+2 | cu+4 | ||||||||
Justifier Jacket/Hat | norm | pier | gun ASI+2 | st+4 | ||||||||
Nameless Poncho/Hat | norm | elem | gun ASI+2 | fr+4 | ||||||||
Perfect Mask of Seerus | norm | elem | gun CTR+2, gun ASI+1 | fi+4 | fr-2 | sh+4 | po-2 | |||||
Shadowsun Slicker/Stetson | norm | shad | gun dam+2 | po+4 | ||||||||
Bombastic Demo Suit/Helm | norm | elem | bomb dam+2 | fr+4 | ||||||||
Mad Bomber Suit/Mask | norm | elem | bomb dam+2, bomb CTR+2 | fi-2 | fr-2 | sh-2 | po-2 | |||||
Mercurial Demo Suit/Helm | norm | elem | bomb dam+1, MSI+1 | sh+4 | ||||||||
Volcanic Demo Suit/Helm | norm | elem | bomb CTR+2 | fi+4 |
Trinkets
There is a wide variety of defensive and offensive trinkets. You can equip up to two trinkets at a time, if you have active trinket slots. Trinket slots can be purchased from Kozma's Supply Depot and from other players. The slots expire after 30 days.
Name | Norm | Pier | Elem | Shad | Bonuses | Fi | Fr | Sh | Po | St | Cu | Sl |
Royal Jelly Band | pier | |||||||||||
Radiant Crystal Pin | elem | |||||||||||
Dread Skelly Charm | shad | |||||||||||
Elite Slash Module | sword dam+2 | |||||||||||
Elite Sword Focus Module | sword CTR+2 | |||||||||||
Elite Quick Strike Module | sword ASI+2 | |||||||||||
Elite Trueshot Module | gun dam+2 | |||||||||||
Elite Handgun Focus Module | gun CTR+2 | |||||||||||
Elite Quick Draw Module | gun ASI+2 | |||||||||||
Elite Boom Module | bomb dam+2 | |||||||||||
Elite Bomb Focus Module | bomb CTR+2 | |||||||||||
Penta-Heart Pendant | health+6 | |||||||||||
Soaking Wetstone Pendant | fi+2 | |||||||||||
Sizzling Hearthstone Pendant | fr+2 | |||||||||||
Wyrmwood Bracelet | sh+2 | |||||||||||
Pure White Laurel | po+2 | |||||||||||
Saintly Silver Amulet | cu+2 | |||||||||||
Purrfect Katnip Pouch | sl+2 |
Shields
Shields behave very differently from armor. A shield protects you only while it is activated (and unbroken). While it is activated, it blocks all damage and status from you, until it breaks. The amount of damage and status that the shield can absorb before breaking is determined by the shield's health, damage resistance, and status resistance. When the shield is broken (or unactivated), it blocks no damage or status from you, until it recharges. See also the Shieldbearer Guide.
Name | Norm | Pier | Elem | Shad | Bonuses | Fi | Fr | Sh | Po | St | Cu | Sl |
Omega Shell | norm | |||||||||||
Volcanic Plate Shield | norm | fi | st | |||||||||
Ancient Plate Shield | norm | st | ||||||||||
Aegis | norm | pier | ||||||||||
Ironmight Plate Shield | norm | pier | st | |||||||||
Royal Jelly Shield | norm | pier | st | sl | ||||||||
Barbarous Thorn Shield | norm | pier | sword dam+2 | |||||||||
Dragon Scale Shield | pier | elem | fi | po | ||||||||
Grey Owlite Shield | norm | elem | fi | sh | ||||||||
Heater Shield | norm | elem | fr | |||||||||
Dread Skelly Shield | norm | shad | fr | po | ||||||||
Crest of Almire | norm | shad | fi | sh |