Difference between revisions of "User:PringerX"
From SpiralKnights
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| title = Mohandar | | title = Mohandar | ||
− | | body = | + | | body = haiku goes here |
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− | * | + | * [[File:Equipment-Grey_Owlite_Shield_icon.png|32px]] Grey Owlite Shield |
− | * | + | * [[File:Equipment-Crest_of_Almire_icon.png|32px]] Crest of Almire |
+ | * [[File:Equipment-Barbarous_Thorn_Shield_icon.png|32px]] Barbarous Thorn Shield | ||
+ | * [[File:Equipment-Swiftstrike_Buckler_icon.png|32px]] Swiftstrike Buckler | ||
+ | * [[File:Equipment-Ancient_Plate_Shield_icon.png|32px]] Ancient Plate Shield | ||
+ | * [[File:Equipment-Exalted_Honor_Guard_icon.png|32px]] Exalted Honor Guard | ||
+ | </td> | ||
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</table> | </table> |
Revision as of 00:00, 19 November 2012
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About Me
Under construction
Why guns rock
In a game such as Spiral Knights that has no true 'tank' build, mobility and damage reign king. While swords may hold a slight edge (pun intended) in the latter, guns are indisputably the most mobile weapon. There are 5 main lines of guns, primarily categorized by how their bullets behave: Autogun, Pulsar/Catalyzer, Antigua, Magnus and Alchemer. Many people use the Pulsar or Antigua lines as sidearms due to their ease of use. However, the raw damage of properly used Alchemers approaches that of swords, while retaining the mobility characteristic to the Antigua and Pulsar lines. This combination of independent 360 degree fields of fire and movement allows you to mow down enemies while avoiding return fire; melee enemies are utterly at your mercy.
The sole disadvantage is that Alchemers do not come in a pierce flavor, so you will have to settle for the Callahan's lower rate of fire and DPS or the Blitz Needle's riskier charge attack.
Other stuff
Under construction
My Gear
Under construction
1 weapon slot, 2 trinket slots
Armors | Helms | Shields |
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Swords | Handguns | Bombs |
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