Difference between revisions of "Crescent Phoenix (Guild)/Zenith's Guide"

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(Heavy Deconstructer)
(Bombing)
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The go-to bomb of almost any bomber’s arsenal, the Blast Bombs are the line of bombs that deal pure normal damage and have a lot of knockback. This makes them very useful for tactics like “shielding” and “boxing”, which will be detailed later. Despite their all-purpose utility, bombers do have to be careful while using these bombs, as the excessively bright flashes can be disorienting, and the knockback push enemies into allies.
 
The go-to bomb of almost any bomber’s arsenal, the Blast Bombs are the line of bombs that deal pure normal damage and have a lot of knockback. This makes them very useful for tactics like “shielding” and “boxing”, which will be detailed later. Despite their all-purpose utility, bombers do have to be careful while using these bombs, as the excessively bright flashes can be disorienting, and the knockback push enemies into allies.
 
=====Nitronome(Normal)[Damage, Crowd Control]=====
 
=====Nitronome(Normal)[Damage, Crowd Control]=====
{showhide|Nitronome|content=
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{{showhide|Nitronome|content=
 
The arguably best damage bomb available, it has a large radius and a lot of knockback. Of the Blast Bomb line, it has the shortest fuse, fastest walk speed, and a short charge time.  
 
The arguably best damage bomb available, it has a large radius and a lot of knockback. Of the Blast Bomb line, it has the shortest fuse, fastest walk speed, and a short charge time.  
 
The Nitronome has less knockback and less damage than the alternate lines, but makes up for it with the fastest walk speed while charging, and a faster fuse.
 
The Nitronome has less knockback and less damage than the alternate lines, but makes up for it with the fastest walk speed while charging, and a faster fuse.

Revision as of 01:03, 26 January 2013

Contents

Damage

Okay, so. There are 3 types of specialized damage, which i will refer to as simply damage types, and Normal damage. The damage types are elemental, shadow, and piercing. Each damage type does extra super duper awesome damage to 2 families of monsters. Each damage type is also neutral to 2 families of monsters. Furthermore, each damage type is weak against 2 families of monsters. For example, elemental does a lot of damage against a construct, okay damage against a slime, and not very much damage against a gremlin.

Monsters

There are 6 monster families. They are: Beast, Fiend, Construct, Undead, Slime, and Gremlins. Beast and Fiend are weak to piercing; construct and undead are weak to elemental; and slimes and gremlins are weak to shadow damage.

Swords

Specializing in Swords can be fun, as you can do a lot of damage quickly. However, it's also easier to get hit and take damage

Guns

Bombs

Bombing

Shard Bombs

The Shard Bomb Line consists of 6 lines of cluster-like bombs that create an initial explosion, then fires a series of non-damageing shards in multiple directions. These shards will then stick into the ground and explode shortly, causing a ring of explosions around the initial placement. These bombs are quite hard to get used to, with the small knockback making mob positions hard to predict. While they are hard to use, they can do extremely high damage with the correct placement. These bombs are unique in that they can hit enemies multiple times, whereas most bombs can only hit an enemy once. In order for this to be able to be used to its full potential, you need to get enemies hit by multiple shards. For example, if you can get a slime between two shards then you can hit it two times, (three if it gets hit by the initial explosion). The bigger the enemy, the more it can be hit. However, a hit limit is in place that prevents shard bombs from inflicting damage on the same enemy with more than 3 shards at once.

Potential Hazards
  • Shard bombs knock back enemies multiple times, making it hard to predict their end positions
  • Placing it near a wall can result in some shards disappearing
  • Sometimes the hit limit will glitch, letting enemies be unaffected by the shard bomb
Shocking Salt Bomb(Shadow)[Damage, Status: Shock]

A unique mix of shock and shadow damage not seen with any other weapon, and it can do a lot of damage, especially against slimes, with a VH damage bonus to that family. The unique advantages presented by the way shock affects slimes makes the Shocking Salt Bomb preferred in slime stratums over the Deadly Dark Matter Bomb.

Scintillating Sun Shards(Piercing)[Damage, Status:Stun]

The SSS combines stun and pierce and a VH damage bonus to fiends to become the ultimate bomb for slaying large quantities of fiends.

Deadly Crystal Bomb(Elemental)[Damage]

The DCB is the only elemental DPS bomb, with the haze series focusing on status affects. It is ideal for slow-moving constructs, and also undead with practice.

Deadly Dark Matter Bomb(Shadow)[Damage]

The DDMB also does shadow damage like the SSB, but it deals more damage, has no bonus to any family, and does not deal a status.

Deadly Shard Bomb(Normal)[Damage]

The DSB does normal damage, being the all-rounder of the series. With other bombs able to do larger damage to families, this bomb is generally only obtained by collectors. A player would probably be better off with a mix of a shadow shard bomb and the DCB.

Deadly Splinter Bomb(Pierce)[Damage]

Another piercing damage shard bomb, the DSB does more damage than the SSS, but lacks a bonus or status.

Vortex Bombs

Starting their alchemy lines at 3 stars, the Vortex line

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