Difference between revisions of "Crescent Phoenix (Guild)/Zenith's Guide"

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(Armor)
(Swordsman Sets)
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===Swordsman Sets===
 
===Swordsman Sets===
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{{showhide|Swordsman Sets|content=
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The best gear for a swordsman is the Wolver line. The wolver line is fairly simple from 1-4*, providing a Low Sword DB. At 5* however, you have to decide between Skolver, Snarbolax, and Vog Cub or Vog. While it is ideal to possess both Skolver/Snarbolax and Vog, those who cannot yet afford this should consider the pros and cons of each.
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====Skolver(Normal, Piercing)[Medium Sword DB]{Freeze}====
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The straight upgrade of the Wolver line, it protects against normal and piercing damage, gives resistance to Freeze, and a medium sword damage bonus per piece. When used with the BTS a maximum sword damage bonus can be obtained. While very good offensive armor, its lack of elemental defense, ASI, and fire resistance can make you more vulnerable than Vog users, especially with slow swords and in FSC.
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====Snarbolax(Normal, Shadow)[Medium Sword DB]{Freeze, Poison}====
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Snarby is the same as Skolver, but with Shadow Def instead of Piecing, and less freeze reistance for poison. Since this can only be crafted in Sanctuary, after a Shadow lair, this is not a realistic choice for your ''first'' 5* armor.
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====Vog Cub(Normal, Elemental)[Medium ASI]{Fire}====
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Unlike Skolver and Snarbolax, Vog trades out the sword damage bonus for a ASI. It protects against normal and elemental damage, and gives resistance to fire, making it ideal for Firestorm Citadel (FSC). Elemental defense is much more important in T3, which usually makes this a better choice than Skolver.
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====Mixed Vog/Skolver/Snarbolax====
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A hybrid set will provide an average of the benefits of the sets you chose to mix. A common combination is Vog Cap/Skolver Coat, having both ASI and DB, covering both Elemental and Piercing, and providing resistance to Fire and Freeze.
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Revision as of 06:02, 26 January 2013

Contents

Damage

Okay, so. There are 3 types of specialized damage, which i will refer to as simply damage types, and Normal damage. The damage types are elemental, shadow, and piercing. Each damage type does extra super duper awesome damage to 2 families of monsters. Each damage type is also neutral to 2 families of monsters. Furthermore, each damage type is weak against 2 families of monsters. For example, elemental does a lot of damage against a construct, okay damage against a slime, and not very much damage against a gremlin.

Monsters

There are 6 monster families. They are: Beast, Fiend, Construct, Undead, Slime, and Gremlins. Beast and Fiend are weak to piercing; construct and undead are weak to elemental; and slimes and gremlins are weak to shadow damage.

Weapons

Armor

Armor! Gear! Whatever the name, this is the last line of defense against enemy attacks.

Bomber Sets

Gunner Sets

Swordsman Sets

Personal tools