Difference between revisions of "Pathwalkers (Guild)"

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==The Charter==
 
==The Charter==
 
'''Maintain The Masquerade'''
 
'''Maintain The Masquerade'''
*You aren't obligated to give any information about yourself to anyone. If you're one of us, that's good enough for us.*
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*You aren't obligated to give any information about yourself to anyone. If you're one of us, that's good enough for us.
  
 
'''Train The Initiate:'''
 
'''Train The Initiate:'''
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*Kight-Blade
 
*Kight-Blade
 
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==Awards==
 
Propose awards and recipients here.
 
  
 
==Book of Tactical Doctrine==
 
==Book of Tactical Doctrine==
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{{showhide|Lair of the Snarbolax|content=
 
{{showhide|Lair of the Snarbolax|content=
*Primary targets will be Beasts (especially Wolvers), with occasional Gun Puppies.
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*Primary targets will be Beasts (especially Wolvers), with occasional Gun Puppies. Piercing weapons are a safe bet, though make sure to carry a back-up for the Gun Puppies.
 
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{{showhide|Royal Jelly Palace|content=
 
{{showhide|Royal Jelly Palace|content=
*Nothing to see here, move along.
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*Primary targets will be Slimes (especially Jellies). Other enemies include Polyps, Lumbers, and Silkwings. Shadow weaponry are your best friend, here, with Elemental coming in handy for everything that isn't a Slime.
 
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{{showhide|Ironclaw Munitions Factory|content=
 
{{showhide|Ironclaw Munitions Factory|content=

Revision as of 02:40, 6 February 2013

Pathwalkers
File:GuildLogo-Pathwalkers.png

In Gladio Credimus

Guild Founder: Chirurgeon
Approx. Population: 4
Guild Master(s):
  • Chirurgeon
Guild Officer(s):
  • No officers, as of yet.
Website: http://infinitepaths.forumotion.com

About the Pathwalkers

The core of this Guild is a diverse pack of friend-like entities that enjoy getting together and smashing through virtual challenges. Expansion is a primary goal, along with exploration, extermination, and the exsanguination of our opponents (okay, we're not that crazy). Mostly, we're just a bunch of folks that intend to have a good time and, if possible, turn a profit.

The Charter

Maintain The Masquerade

  • You aren't obligated to give any information about yourself to anyone. If you're one of us, that's good enough for us.

Train The Initiate:

  • Take time to give newbies a hand. We all started somewhere; try to make sure they end up where they're going. Be part of the solution.

Honor The Veteran:

  • Veteran Pathwalkers lead from the front. They'll have experience to share; learn from them.

Respect The Peer:

  • Even though we're aiming to be a solid, self-reliant guild, pay proper respect to those that earn it. Don't be in a position to take crap from anybody, though.

Leave No Stone Unturned:

  • If there's energy to spare, open doors for some extra loot. Run a Danger Zone. Rise to the challenge.

Never Turn Your Back On The Enemy:

  • Purge every enemy before you push through. Leave nothing in your wake.

That Which Does Not Kill You Has Made A Tactical Error:

  • If an enemy manages to take you down, see that it gets killed. Energy is free. A good Guildmate should be willing to oblige you.

Only You Can Prevent Friendly Fire:

  • Avoid blowing each other up. It's just not a nice thing to do.

Ranks: Responsibilities and Requirements

Guild Registry

Book of Tactical Doctrine

Personal tools