Difference between revisions of "Sleep"
From SpiralKnights
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{{status conditions}} | {{status conditions}} | ||
− | '''Sleep''' is a status condition that will render the target unresponsive until woken. While asleep, the target will slowly regenerate HP | + | |
+ | '''Sleep''' is a rare status condition that will render the target completely unresponsive until woken. While asleep, the target will slowly regenerate amall smounts of HP and rendered temporarily immune to all forms of knockback, including [[Shieldbearer_Guide#Shield_Bumping|Shield bumps]]. | ||
==Techniques with Sleep== | ==Techniques with Sleep== | ||
− | + | Sleep is useful for completely immobilizing tricky enemies which won't stay still for very long, or are in the habit of dodging attacks frequently. One such example are [[Mender#Darkfang_Mender|Darkfang Menders]], as they will not heal enemies or run away whilst asleep. | |
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==Themed Enemies== | ==Themed Enemies== | ||
− | Sleep is not a possible [[Gate#Stratum Themes|stratum theme]], | + | Sleep is not currently a possible [[Gate#Stratum Themes|stratum theme]], and the following monsters could inflict sleep status but no longer exist in-game: |
− | *[[Lichen#Sloom|Slooms]] and Sloombargos | + | |
+ | *[[Lichen#Sloom|Slooms]] and Sloombargos. | ||
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The following monsters are immune to sleep: | The following monsters are immune to sleep: | ||
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*[[Lord Vanaduke]] | *[[Lord Vanaduke]] | ||
− | ==Inflicting Sleep== | + | ==Inflicting and Receiving Sleep== |
− | Knights | + | Currently, Knights are only able to inflict sleep on monsters by using [[Pickups#Vials|Sleep vials]], and no monsters currently exist in-game which inflict the status. |
Revision as of 20:03, 26 February 2013
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Sleep is a rare status condition that will render the target completely unresponsive until woken. While asleep, the target will slowly regenerate amall smounts of HP and rendered temporarily immune to all forms of knockback, including Shield bumps.
Techniques with Sleep
Sleep is useful for completely immobilizing tricky enemies which won't stay still for very long, or are in the habit of dodging attacks frequently. One such example are Darkfang Menders, as they will not heal enemies or run away whilst asleep.
Themed Enemies
Sleep is not currently a possible stratum theme, and the following monsters could inflict sleep status but no longer exist in-game:
- Slooms and Sloombargos.
The following monsters are immune to sleep:
- Slooms and Sloombargos
- Construct Family monsters
- Lord Vanaduke
Inflicting and Receiving Sleep
Currently, Knights are only able to inflict sleep on monsters by using Sleep vials, and no monsters currently exist in-game which inflict the status.