Difference between revisions of "Talk:Sleep"

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I do wonder why the entire idea of Sleep was virtually lost when the live game arrived. Sleep should most certainly be re-introduced; in weapons, enemies, and stratum themes. Our current limitation to vials is hardly an experience. I for one would be exhilarated of Sleep returned to our Clockworks, for it would provide a truly excellent new experience of battling altogether. --[[User:Axzorgan|Axzorgan]]
 
I do wonder why the entire idea of Sleep was virtually lost when the live game arrived. Sleep should most certainly be re-introduced; in weapons, enemies, and stratum themes. Our current limitation to vials is hardly an experience. I for one would be exhilarated of Sleep returned to our Clockworks, for it would provide a truly excellent new experience of battling altogether. --[[User:Axzorgan|Axzorgan]]
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==Are other bosses immune to sleep?==
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Read above. [[User:Zenihdrol|Zenihdrol]] 20:04, 26 February 2013 (UTC)

Revision as of 20:04, 26 February 2013

Added sleep techniques -- AutoFire 21:47, 23 June 2011 (UTC)

I do wonder why the entire idea of Sleep was virtually lost when the live game arrived. Sleep should most certainly be re-introduced; in weapons, enemies, and stratum themes. Our current limitation to vials is hardly an experience. I for one would be exhilarated of Sleep returned to our Clockworks, for it would provide a truly excellent new experience of battling altogether. --Axzorgan

Are other bosses immune to sleep?

Read above. Zenihdrol 20:04, 26 February 2013 (UTC)

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