Difference between revisions of "Lancer Knightz (Guild)/Handgun Damage (Depth 24)"

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(fixed Polaris resistant numbers)
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This plot shows one way of thinking about damage bonuses. On the ''x''-axis are damage numbers with damage bonus +0, +2, +4. On the ''y''-axis are the corresponding damage numbers with damage bonus +2, +4, +6. For example, Valiance's 108 and 134 numbers plot at the point (108, 134). The plot is nearly linear. The slope of the best-fit line of the form ''y'' = ''m'' ''x'' has slope ''m'' = 1.09538, suggesting that each two levels of damage bonus increase damage by 9.538%. The square root of 1.09538 is 1.04661, suggesting that each level of damage bonus increases damage by 4.661%.
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[[File:Handgundamagebonus19.png]]

Revision as of 16:12, 9 March 2013

The guild Lancer Knightz has a long-running project to collect data on the speed and damage of various weapons. If you'd like to help, then please contact Donkeyhaute.

These particular data were collected by Bopp and Donkeyhaute. The tables show the damage dealt by every gun shot, at heat level 10, against every kind of monster, at every level of damage bonus from -2 (Medium penalty) to +6 (Maximum!). These data are from depth 24; see also the depth-19 data.

Valiance:

Aspect Target -2 -1 0 +1 +2 +3 +4 +5 +6
regular neutral 108 134 154 174
charge neutral 286 319 353 386

Callahan:

Aspect Target -2 -1 0 +1 +2 +3 +4 +5 +6
regular vulnerable 217 239 262 284
charge vulnerable 414 452 491 529
regular neutral 151 174 185 197 208 219
charge neutral 349 387 406 425 444 464
regular resistant 36 39 43 46
charge resistant 67 74 81 88

Blitz Needle, Argent Peacemaker, and Sentenza:

Aspect Target -2 -1 0 +1 +2 +3 +4 +5 +6
regular vulnerable 113 127 142 156
charge vulnerable 238 262 286 310
regular neutral 62 69 77 87
charge neutral 172 197 221 245
regular resistant 22 24 26 28
charge resistant 39 43 46 50

Nova Driver, Umbra Driver:

Aspect Target -2 -1 0 +1 +2 +3 +4 +5 +6
regular vulnerable 198 220 241 262
charge vulnerable 383 419 454 490
regular neutral 133 154 175 196
charge neutral 317 353 389 425
regular resistant 33 36 39 43
charge resistant 62 68 74 80

Hail Driver (and probably Storm Driver and Magma Driver):

Aspect Target -2 -1 0 +1 +2 +3 +4 +5 +6
regular vulnerable 166 184 203 221
charge vulnerable 327 358 390 421
regular neutral 95 113 126 137 146 156
charge neutral 262 293 309 324 340 356
regular resistant 29 31 34 37
charge resistant 53 58 63 68

Polaris' short regular shots do the same damage as Hail Driver's regular shots. Polaris' long regular shots do the same damage as Nova Driver's regular shots. So here are Polaris' charge shots:

Aspect Target -2 -1 0 +1 +2 +3 +4 +5 +6
charge vulnerable 383 419 454 490
charge neutral 317 353 389 425
charge resistant 62 68 74 80

Biohazard's regular shots do the same damage as Hail Driver's. So here are Biohazard's other shots:

Aspect Target -2 -1 0 +1 +2 +3 +4 +5 +6
charge vulnerable 414 452 491 529
charge neutral 349 387 425 464
charge resistant 67 74 81 88

This plot shows one way of thinking about damage bonuses. On the x-axis are damage numbers with damage bonus +0, +2, +4. On the y-axis are the corresponding damage numbers with damage bonus +2, +4, +6. For example, Valiance's 108 and 134 numbers plot at the point (108, 134). The plot is nearly linear. The slope of the best-fit line of the form y = m x has slope m = 1.09538, suggesting that each two levels of damage bonus increase damage by 9.538%. The square root of 1.09538 is 1.04661, suggesting that each level of damage bonus increases damage by 4.661%.

Handgundamagebonus19.png

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