Difference between revisions of "Lancer Knightz (Guild)/Handgun Damage (Depth 24)"
From SpiralKnights
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+ | This plot shows one way of thinking about damage bonuses. On the ''x''-axis are damage numbers with damage bonus +0, +2, +4. On the ''y''-axis are the corresponding damage numbers with damage bonus +2, +4, +6. For example, Valiance's 108 and 134 numbers plot at the point (108, 134). The plot is nearly linear. The slope of the best-fit line of the form ''y'' = ''m'' ''x'' has slope ''m'' = 1.09538, suggesting that each two levels of damage bonus increase damage by 9.538%. The square root of 1.09538 is 1.04661, suggesting that each level of damage bonus increases damage by 4.661%. | ||
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+ | [[File:Handgundamagebonus19.png]] |
Revision as of 16:12, 9 March 2013
The guild Lancer Knightz has a long-running project to collect data on the speed and damage of various weapons. If you'd like to help, then please contact Donkeyhaute.
These particular data were collected by Bopp and Donkeyhaute. The tables show the damage dealt by every gun shot, at heat level 10, against every kind of monster, at every level of damage bonus from -2 (Medium penalty) to +6 (Maximum!). These data are from depth 24; see also the depth-19 data.
Aspect | Target | -2 | -1 | 0 | +1 | +2 | +3 | +4 | +5 | +6 |
regular | neutral | 108 | 134 | 154 | 174 | |||||
charge | neutral | 286 | 319 | 353 | 386 |
Aspect | Target | -2 | -1 | 0 | +1 | +2 | +3 | +4 | +5 | +6 |
regular | vulnerable | 217 | 239 | 262 | 284 | |||||
charge | vulnerable | 414 | 452 | 491 | 529 | |||||
regular | neutral | 151 | 174 | 185 | 197 | 208 | 219 | |||
charge | neutral | 349 | 387 | 406 | 425 | 444 | 464 | |||
regular | resistant | 36 | 39 | 43 | 46 | |||||
charge | resistant | 67 | 74 | 81 | 88 |
Blitz Needle, Argent Peacemaker, and Sentenza:
Aspect | Target | -2 | -1 | 0 | +1 | +2 | +3 | +4 | +5 | +6 |
regular | vulnerable | 113 | 127 | 142 | 156 | |||||
charge | vulnerable | 238 | 262 | 286 | 310 | |||||
regular | neutral | 62 | 69 | 77 | 87 | |||||
charge | neutral | 172 | 197 | 221 | 245 | |||||
regular | resistant | 22 | 24 | 26 | 28 | |||||
charge | resistant | 39 | 43 | 46 | 50 |
Aspect | Target | -2 | -1 | 0 | +1 | +2 | +3 | +4 | +5 | +6 |
regular | vulnerable | 198 | 220 | 241 | 262 | |||||
charge | vulnerable | 383 | 419 | 454 | 490 | |||||
regular | neutral | 133 | 154 | 175 | 196 | |||||
charge | neutral | 317 | 353 | 389 | 425 | |||||
regular | resistant | 33 | 36 | 39 | 43 | |||||
charge | resistant | 62 | 68 | 74 | 80 |
Hail Driver (and probably Storm Driver and Magma Driver):
Aspect | Target | -2 | -1 | 0 | +1 | +2 | +3 | +4 | +5 | +6 |
regular | vulnerable | 166 | 184 | 203 | 221 | |||||
charge | vulnerable | 327 | 358 | 390 | 421 | |||||
regular | neutral | 95 | 113 | 126 | 137 | 146 | 156 | |||
charge | neutral | 262 | 293 | 309 | 324 | 340 | 356 | |||
regular | resistant | 29 | 31 | 34 | 37 | |||||
charge | resistant | 53 | 58 | 63 | 68 |
Polaris' short regular shots do the same damage as Hail Driver's regular shots. Polaris' long regular shots do the same damage as Nova Driver's regular shots. So here are Polaris' charge shots:
Aspect | Target | -2 | -1 | 0 | +1 | +2 | +3 | +4 | +5 | +6 |
charge | vulnerable | 383 | 419 | 454 | 490 | |||||
charge | neutral | 317 | 353 | 389 | 425 | |||||
charge | resistant | 62 | 68 | 74 | 80 |
Biohazard's regular shots do the same damage as Hail Driver's. So here are Biohazard's other shots:
Aspect | Target | -2 | -1 | 0 | +1 | +2 | +3 | +4 | +5 | +6 |
charge | vulnerable | 414 | 452 | 491 | 529 | |||||
charge | neutral | 349 | 387 | 425 | 464 | |||||
charge | resistant | 67 | 74 | 81 | 88 |
This plot shows one way of thinking about damage bonuses. On the x-axis are damage numbers with damage bonus +0, +2, +4. On the y-axis are the corresponding damage numbers with damage bonus +2, +4, +6. For example, Valiance's 108 and 134 numbers plot at the point (108, 134). The plot is nearly linear. The slope of the best-fit line of the form y = m x has slope m = 1.09538, suggesting that each two levels of damage bonus increase damage by 9.538%. The square root of 1.09538 is 1.04661, suggesting that each level of damage bonus increases damage by 4.661%.