Difference between revisions of "Pickups"

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(Health Capsule left)
(New template implemented for capsules and vials. Did you know shock vials were missing all together? Also updated belt image as a png.)
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==Belt==
 
==Belt==
[[Image:vial_belt.jpg|left]]Consumables are picked up by walking over them. They are added to your belt shown at the top of the screen. Press the numbers 1 - 5 to use a consumable. Vials are thrown and Capsules are consumed on the spot. There is room for only 3 consumables per slot in the belt, and you can only have one slot of each type.
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[[Image:Vial_Belt.png|left]]Consumables are picked up by walking over them. They are added to your belt shown at the top of the screen. Press the numbers 1 - 5 to use a consumable. Vials are thrown and Capsules are consumed on the spot. There is room for only 3 consumables per slot in the belt, and you can only have one slot of each type.
 
You can drag consumables off of the belt to drop them on the ground or to trade them, if you wish.
 
You can drag consumables off of the belt to drop them on the ground or to trade them, if you wish.
  
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Capsules are used to affect yourself. Press the numbers 1 - 5 to consume the capsule.
 
Capsules are used to affect yourself. Press the numbers 1 - 5 to consume the capsule.
  
===Health Capsule [[Image:capsule_health.jpg|left]]===
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{{Table/Pickups_Container}}
Heals your knight for 3 points of health when consumed.
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{{Table/Capsules_Entry|[[Image:Item-Health_Capsule.png]]|Health Capsule|Heals your knight for 3 units of health when consumed when in a dungeon.}}
 
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{{Table/Capsules_Entry|[[Image:Item-Super_Health_Capsule.png]]|Super Health Capsule|A stronger version of the Health Capsule that heals your knight for 6 units of health when consumed when in a dungeon.}}
===Super Health Capsule [[Image:capsule_super_health.jpg|left]]===
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{{Table/Capsules_Entry|[[Image:Item-Remedy_Capsule.png]]|Remedy Capsule|When consumed, remedy capsules remove afflictions you may have such as fire, curse, stun, etc.}}
A stronger version of the '''Health Capsule''' that heals your knight when consumed.
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|}
 
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===Remedy Capsule [[Image:capsule_remedy.jpg|left]]===
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When consumed, remedy capsules remove afflictions you may have such as fire, curse, stun, etc.
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==Vials==
 
==Vials==
Vials are thrown to affect a target. Press the numbers 1 - 5 to ready a vial and click the ATTACK key to throw the vial in the direction your knight is facing.
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Vials are thrown to affect a target. Press the numbers 1 - 5 (as default) to ready a vial and click the ATTACK key to throw the vial in the direction your knight is facing. All vials come in a more powerful variation with the same color as the lesser vial, shown as a larger bottle marked with a star.
 
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===Fire Vial [[Image:vial_fire.jpg|left]]===
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Fire Vial will temporarily set the target on [[fire]] and deals fire damage over time.
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===Sleep Vial [[Image:vial_sleep.jpg|left]]===
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Sleep Vial will temporarily put the target to sleep, which will make the target unable to move or attack. Target will regenerate health while affected, this effect may be delayed.
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===Stun Vial [[Image:vial_stun.jpg|left]]===
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Stun Vial will temporarily [[stun]] the target making it slower to move and attack.
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===Freeze Vial [[Image:vial_freeze.jpg|left]]===
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Freeze Vial will temporarily trap the target in a block of ice making it unable to move, but will still be able to attack. If the target catches on fire, this will melt the ice.
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===Poison Vial [[Image:vial_poison.jpg|left]]===
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Poison Vial will temporarily [[poison]] the target.  This will make make the target unable to heal and will also lower its attack power.
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===Curse Vial [[Image:vial_curse.jpg|left]]===
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Curse Vial info to add
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===Super Vials [[Image:vial_super_freeze.jpg|left]]===
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{{Table/Pickups_Container}}
All vials come in a more powerful variation with the same color as the lesser vial but a different shape as seen here.
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{{Table/Pickups_Entry|[[Image:Item-Curse_Vial.png]]|Curse Vial|[[Image:Item-Super_Curse_Vial.png]]|Super Curse Vial|Curse Vial info to add}}
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{{Table/Pickups_Entry|[[Image:Item-Fire_Vial.png]]|Fire Vial|[[Image:Item-Super_Fire_Vial.png]]|Super Fire Vial|Fire Vial will temporarily set the target on [[fire]] and deals fire damage over time.}}
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{{Table/Pickups_Entry|[[Image:Item-Freeze_Vial.png]]|Freeze Vial|[[Image:Item-Super_Freeze_Vial.png]]|Super Freeze Vial|Freeze Vial will temporarily trap the target in a block of ice making it unable to move, but will still be able to attack. If the target catches on fire, this will melt the ice.}}
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{{Table/Pickups_Entry|[[Image:Item-Poison_Vial.png]]|Poison Vial|[[Image:Item-Super_Poison_Vial.png]]|Super Poison Vial|Poison Vial will temporarily [[poison]] the target.  This will make make the target unable to heal and will also lower its attack power.}}
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{{Table/Pickups_Entry|[[Image:Item-Shock_Vial.png]]|Sock Vial|[[Image:Item-Super_Shock_Vial.png]]|Super Sock Vial|Shock Vial info to add}}
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{{Table/Pickups_Entry|[[Image:Item-Sleep_Vial.png]]|Curse Vial|[[Image:Item-Super_Sleep_Vial.png]]|Super Sleep Vial|Sleep Vial will temporarily put the target to sleep, which will make the target unable to move or attack. Target will regenerate health while affected, this effect may be delayed.}}
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{{Table/Pickups_Entry|[[Image:Item-Stun_Vial.png]]|Curse Vial|[[Image:Item-Super_Stun_Vial.png]]|Super Stun Vial|Stun Vial will temporarily [[stun]] the target making it slower to move and attack.}}
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|}
  
  
 
[[Category:Items]]
 
[[Category:Items]]

Revision as of 13:23, 24 October 2010

Consumables are items that can be found in dungeons.

Belt

Vial Belt.png
Consumables are picked up by walking over them. They are added to your belt shown at the top of the screen. Press the numbers 1 - 5 to use a consumable. Vials are thrown and Capsules are consumed on the spot. There is room for only 3 consumables per slot in the belt, and you can only have one slot of each type.

You can drag consumables off of the belt to drop them on the ground or to trade them, if you wish.

Capsules

Capsules are used to affect yourself. Press the numbers 1 - 5 to consume the capsule.

Icon Name Description
Item-Health Capsule.png Health Capsule Heals your knight for 3 units of health when consumed when in a dungeon.
Item-Super Health Capsule.png Super Health Capsule A stronger version of the Health Capsule that heals your knight for 6 units of health when consumed when in a dungeon.
Item-Remedy Capsule.png Remedy Capsule When consumed, remedy capsules remove afflictions you may have such as fire, curse, stun, etc.


Vials

Vials are thrown to affect a target. Press the numbers 1 - 5 (as default) to ready a vial and click the ATTACK key to throw the vial in the direction your knight is facing. All vials come in a more powerful variation with the same color as the lesser vial, shown as a larger bottle marked with a star.

Icon Name Description

Template:Table/Pickups Entry Template:Table/Pickups Entry Template:Table/Pickups Entry Template:Table/Pickups Entry Template:Table/Pickups Entry Template:Table/Pickups Entry Template:Table/Pickups Entry

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