Difference between revisions of "Jelly"

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*Part of the reason why Jellies are such a challenge in later tiers is down to the fact that they are one of the few monsters in the game to never "face" who they are aggressing against, as they are always facing towards the screen. Because of this, a Jellies' movements are often difficult to predict regarding '''''who''''' the Jelly is aggressing against, especially when they are about to use their standard tackle attack or when surrounded by them while in a Team.  
 
*Part of the reason why Jellies are such a challenge in later tiers is down to the fact that they are one of the few monsters in the game to never "face" who they are aggressing against, as they are always facing towards the screen. Because of this, a Jellies' movements are often difficult to predict regarding '''''who''''' the Jelly is aggressing against, especially when they are about to use their standard tackle attack or when surrounded by them while in a Team.  
 
** Before a Jelly uses its tackle attack, it will track your Knights movements before lunging forward. The easiest way to avoid this is to shield, hit it with any form of knock back (the third strike on any 3-strike sword, heavy swords, charge attacks or shield-bumps) or to simply keep strafing away from it.
 
** Before a Jelly uses its tackle attack, it will track your Knights movements before lunging forward. The easiest way to avoid this is to shield, hit it with any form of knock back (the third strike on any 3-strike sword, heavy swords, charge attacks or shield-bumps) or to simply keep strafing away from it.
** However when dealing with a large group of jellies this may be a little more difficult - so it may be a good idea to keep them walking in a straight line, or in a circle around a large area. The [[Brandish]] swordlines' charge attacks is particuarly effective against a large group, as the sword swing and explosions will push them back and deal multiple hits of damage.
+
** However when dealing with a large group of Jellies this may be a little more difficult - so it may be a good idea to keep them walking in a straight line, or in a circle around a large area. The [[Brandish]] swordline's charge attacks are particularly effective against a large group, as the sword swing and explosions will push them back and deal multiple hits of damage.
  
 
*In T2 and T3, Jellies gain the ability to use a Thorn attack under a Knight's feet (which complements the thorns they gain in these levels), which are often slightly difficult to spot. However, this thorn attack leaves the Jelly open to close-range attacks.
 
*In T2 and T3, Jellies gain the ability to use a Thorn attack under a Knight's feet (which complements the thorns they gain in these levels), which are often slightly difficult to spot. However, this thorn attack leaves the Jelly open to close-range attacks.

Revision as of 00:37, 15 April 2013

Slime
Icon 55x55px
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
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Jellies or Jelly cubes are a type of monster found in the Clockworks.

Traits

Jelly Cubes are relatively harmless early on, but acquire thorns in Tier 2 and lower which they can use to skewer you with piercing damage tackles and ranged thorn attacks.

Types

Jelly Cube


Ice Cube


Ice Mini


Blast Cube


Super Blast Cube


Ultra Blast Cube


Jelly Green Mini


Jelly Green Giant


Royal Mini


Royal Jelly


Rock Jelly Cube


Strategy

  • Part of the reason why Jellies are such a challenge in later tiers is down to the fact that they are one of the few monsters in the game to never "face" who they are aggressing against, as they are always facing towards the screen. Because of this, a Jellies' movements are often difficult to predict regarding who the Jelly is aggressing against, especially when they are about to use their standard tackle attack or when surrounded by them while in a Team.
    • Before a Jelly uses its tackle attack, it will track your Knights movements before lunging forward. The easiest way to avoid this is to shield, hit it with any form of knock back (the third strike on any 3-strike sword, heavy swords, charge attacks or shield-bumps) or to simply keep strafing away from it.
    • However when dealing with a large group of Jellies this may be a little more difficult - so it may be a good idea to keep them walking in a straight line, or in a circle around a large area. The Brandish swordline's charge attacks are particularly effective against a large group, as the sword swing and explosions will push them back and deal multiple hits of damage.
  • In T2 and T3, Jellies gain the ability to use a Thorn attack under a Knight's feet (which complements the thorns they gain in these levels), which are often slightly difficult to spot. However, this thorn attack leaves the Jelly open to close-range attacks.
  • Royal Minis and Jelly Green Minis can be a true nightmare if you allow them to build up their numbers. A mini jelly swarm can individually deal a relatively large amount of damage for their size, in addition to being able to block your movement, your attacks, charge attacks, as well as easily breaking your shield if all attack at once. Thankfully, due to their incredibly low amount of health, a good sword will make easy work of them.

Notable Jelly Cubes

Impostocube


Thumbnail Name Description Location Notes
Monster-Hubert.png Hubert Pet Scenario room

This blue jelly cube has been de-spiked. He is owned by a Geo Knight.

Trivia

Rock Jelly Cube in Lockdown match
  • As the Rock Jelly Cube can spawn in the place of any stone block, there is a chance of finding one during any Lockdown match that includes stone blocks. This may be a bug or purely intentional.
  • Nick's avatar on the forums and In-Game prestige badge is an Impostocube.
  • Jelly Cubes are the first monsters encountered in the entire game.

See also

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