Difference between revisions of "Mecha Knight"

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(Strategy)
(Types)
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*[[Operation Crimson Hammer]]
 
*[[Operation Crimson Hammer]]
 
|description=
 
|description=
*Tier 1: Green emblem. Helm visor in the shape of "+".
+
*Tier 1: Green emblem. Visor sight in the shape of a cross.
*Tier 2: Yellow emblem. Attempts to block projectiles. Helm visor is a larger version of a "+" with two dots at the sides.
+
*Tier 2: Yellow emblem. Attempts to block projectiles. Visor sight in the shape of a budded cross.
*Tier 3: Purple emblem. Attempts to block projectiles. Drops bombs on releasing its charge attack. Helm visor in the shape of "X".
+
*Tier 3: Purple emblem. Attempts to block projectiles. Drops bombs on releasing its charge attack. Visor sight in the shape of an X.
 
|abilities=
 
|abilities=
 
*Sword Slash {{attack|normal}}
 
*Sword Slash {{attack|normal}}
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*[[Shadow Lair]]: [[Ironclaw Munitions Factory]]
 
*[[Shadow Lair]]: [[Ironclaw Munitions Factory]]
 
|description=
 
|description=
*Tier 1: Orange-red mecha knights. Helm visor in the shape of "+".
+
*Tier 1: Red armor. Visor sight in the shape of a cross.
*Tier 2: Attempts to block projectiles. Releases a whirlwind of fire after its charge attack. Helm visor is a larger version of a "+" with two dots at the sides.
+
*Tier 2: Attempts to block projectiles. Releases a whirlwind of fire after its charge attack. Visor sight in the shape of a budded cross.
*Tier 3: Attempts to block projectiles. Shoots bullets on releasing its charge attack. Helm visor in the shape of "X".
+
*Tier 3: Attempts to block projectiles. Shoots bullets on releasing its charge attack. Visor sight in the shape of an X.
 
|abilities=
 
|abilities=
 
*Sword Slash {{attack|normal}} {{attack|elemental}} {{status|fire}}
 
*Sword Slash {{attack|normal}} {{attack|elemental}} {{status|fire}}
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*[[Deconstruction Zone]]: Cold Storage
 
*[[Deconstruction Zone]]: Cold Storage
 
|description=
 
|description=
*Tier 1: Light blue mecha knight. Brownish green skeleton. Helm visor in the shape of "+".
+
*Tier 1: Light blue armor. Brownish-green skeleton. Visor sight in the shape of a cross.
*Tier 2: Attempts to block projectiles. Brownish skeleton. Drives glaciers up from the ground on releasing its charge attack. Helm visor is a larger version of a "+" with two dots at the sides.
+
*Tier 2: Attempts to block projectiles. Brownish skeleton. Drives glaciers up from the ground on releasing its charge attack. Visor sight in the shape of a budded cross.
*Tier 3: Attempts to block projectiles. Dark purplish skeleton. Shoots bullets on releasing its charge attack. Helm visor in the shape of "X".
+
*Tier 3: Attempts to block projectiles. Dark purplish skeleton. Shoots bullets on releasing its charge attack. Visor sight in the shape of an X.
 
|abilities=
 
|abilities=
 
*Sword Slash {{attack|normal}} {{attack|elemental}} {{status|freeze}}
 
*Sword Slash {{attack|normal}} {{attack|elemental}} {{status|freeze}}
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*[[Mission|Ghosts in the Machine]]
 
*[[Mission|Ghosts in the Machine]]
 
|description=
 
|description=
*Tier 1: Pink mecha knights. Brownish-green skeleton. Helm visor in the shape of "+".
+
*Tier 1: Pink armor. Brownish-green skeleton. Visor sight in the shape of a cross.
*Tier 2: Attempts to block projectiles. Brownish skeleton. Helm visor is a larger version of a "+" with two dots at the sides.
+
*Tier 2: Attempts to block projectiles. Brownish skeleton. Visor sight in the shape of a budded cross.
*Tier 3: Attempts to block projectiles. Dark purplish skeleton. Shoots bullets on releasing its charge attack. Helm visor in the shape of "X".
+
*Tier 3: Attempts to block projectiles. Dark purplish skeleton. Shoots bullets on releasing its charge attack. Visor sight in the shape of an X.
 
|abilities=
 
|abilities=
 
*Sword Slash {{attack|normal}} {{attack|elemental}} {{status|shock}}
 
*Sword Slash {{attack|normal}} {{attack|elemental}} {{status|shock}}
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*[[Deconstruction Zone]]: Radioactive Recycling
 
*[[Deconstruction Zone]]: Radioactive Recycling
 
|description=
 
|description=
*Tier 1: Light green mecha knights. Brownish-green "skeleton". Helm visor in the shape of "+".
+
*Tier 1: Light green armor. Brownish-green skeleton. Visor sight in the shape of a cross.
*Tier 2: Attempts to block projectiles. Brown "skeleton". Helm visor is a taller version of a "+" with two dots at the sides.
+
*Tier 2: Attempts to block projectiles. Brown skeleton. Visor sight in the shape of a budded cross.
*Tier 3: Attempts to block projectiles. Dark purplish "skeleton". Shoots bullets on releasing its charge attack. Helm visor in the shape of "X".
+
*Tier 3: Attempts to block projectiles. Dark purplish skeleton. Shoots bullets on releasing its charge attack. Visor sight in the shape of an X.
 
|abilities=
 
|abilities=
 
*Sword Slash {{attack|normal}} {{attack|elemental}} {{status|poison}}
 
*Sword Slash {{attack|normal}} {{attack|elemental}} {{status|poison}}

Revision as of 04:14, 25 April 2013

Construct
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Damage Resistances
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Mecha Knights are a type of monster found in the Clockworks.

Traits

Mecha Knights are creations supposedly made by Gremlins to protect themselves during Clockworks maintenance. In Tier 3, Mecha Knights may unleash 4 projectiles or bombs when they activate their charge attack. All of the Mecha Knights have the unfortunate habit of shocking themselves, damaging themselves in the process; however, they can then pass that shock to their enemies or an allied Quicksilver. Their swords are based on the form of a Static Edge or Hot Edge, with the exception of normal Mecha Knights, which use the Bolted Blade, and Mecha Knight kits, which use the Tempered Calibur. The unfriendly Mecha Knights also seem to use the Iron Buckler shield, while the Mecha Knight kits use the Great Defender.

Types

Mecha Knight


Firo Knight


Cryo Knight


Volt Knight


Poison Knight


Strategy

It is best to gun them down from afar, as their charge attacks can take away a sizable amount of health. If one is close to you and emits a whirring sound, run away or block the strike. Baiting them into their melee combo and then shooting them is an effective strategy, as being shot during the combo automatically knocks them down.

  • Their shields have a long cooldown, so gunners can take that opportunity to land some shots.

Never allow them to surround you, especially in arenas. They will make fast work of your health due to blocking you from moving

  • If there are groups of them, stay out of the bundle and attack at intervals, charge attacks prove useful in breaking up the bundles.
  • Note that all Mecha Knights (including Volt Knights and Mecha Knight Kits) can and usually will inflict themselves with shock, disrupting anything they are doing at the moment they are shocked.

If freeze weapons are used, take caution when approaching a Mecha Knight anyways. They will start attacking even if approached from behind, and these attacks can thaw buddies out. They also spin around instantly, so striking one during the melee combo will likely result in taking a hit.

Notable Mecha Knights

Mecha Knight Kit

Trivia

  • During the mission "The Ancient Generator", a lot of deactivated Mecha Knights appear in the level. Interestingly enough, there are several types of Construct monsters (Scuttlebots, Retrodes or Gun Puppies) that the player must fight in the current level except for Mecha Knights.
  • Zombies can lunge onto Mecha Knight Kits. They can get Immobilized just like knights can, and Mecha Knight Kits are able to knock zombies off just like knights can.

See Also

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