Difference between revisions of "Gaming Knights (Guild)/Event Week"

From SpiralKnights

Jump to: navigation, search
Line 165: Line 165:
 
'''"'Ello chaps, welcome to the Workers' Party organization; I am the CEO of the group, and I'm proud to welcome you chaps to the group. We workers devoted our lives to work hard and harvest fresh resources from the clockworks, to bring the better good of our Spiralian economy. Our jobs aren't easy as cake though, as we may face perilous dangers during our work. But to us, no work is too dangerous for us to handle! So grab yer tools and get working!"''' ~Workers' Party CEO
 
'''"'Ello chaps, welcome to the Workers' Party organization; I am the CEO of the group, and I'm proud to welcome you chaps to the group. We workers devoted our lives to work hard and harvest fresh resources from the clockworks, to bring the better good of our Spiralian economy. Our jobs aren't easy as cake though, as we may face perilous dangers during our work. But to us, no work is too dangerous for us to handle! So grab yer tools and get working!"''' ~Workers' Party CEO
 
= '''What this campaign is about...''' =
 
= '''What this campaign is about...''' =
The '''"Workers' Party"''' campaign is a "mining" themed campaign, with missions focusing on harvesting resources in the clockworks, as well as 'keeping maintenance' in dangerous areas. The campaign puts knights in the shoes of the hard-working workers, as they strive to harvest fresh resources from the dangerous clockworks.
+
The '''"Workers' Party"''' campaign is a "mining" themed campaign, with missions focusing on harvesting resources in the clockworks, as well as 'keeping maintenance' in dangerous areas. The campaign puts knights in the shoes of the hard-working workers, as they strive to harvest fresh resources, even from the dangerous areas of the clockworks.
  
 
= '''The many roles...''' =
 
= '''The many roles...''' =
 
'''Yellow Worker'''
 
'''Yellow Worker'''
  
The majority of the organization, they are recruited workers who are beginning their mining careers. Their primary jobs involves harvesting fresh resources and keeping maintenance in the clockworks. But, due to the constant dangers present in the clockworks, they are usually accompanied by a '''Red Worker''' to supervise the expeditions, due to their lack of self-defense capabilities, mainly because of their poor, ready-made tools.
+
The majority of the organization, they are recruited workers who are beginning their mining careers. Their primary jobs involves harvesting fresh resources and keeping maintenance in the clockworks. But, due to the constant dangers present in the clockworks, they are usually accompanied by a '''Orange Worker''' to supervise the expeditions, due to their lack of self-defense capabilities, mainly because of their poor, ready-made tools.
  
 
'''Required Equipments:'''
 
'''Required Equipments:'''
Line 183: Line 183:
 
*'''Iron Buckler''' (0* Shield)
 
*'''Iron Buckler''' (0* Shield)
  
'''Red Worker'''
+
'''Orange Worker'''
  
 
Leading workers of mining expeditions. Armed with stronger tools, they share similar jobs as their yellow counterparts, only being able to defend themselves more proficiently. Because of that fact, they usually accompany their yellow counterparts in mining expeditions, to supervise the process and defend their fellow workers from the constant threats present in the clockworks.
 
Leading workers of mining expeditions. Armed with stronger tools, they share similar jobs as their yellow counterparts, only being able to defend themselves more proficiently. Because of that fact, they usually accompany their yellow counterparts in mining expeditions, to supervise the process and defend their fellow workers from the constant threats present in the clockworks.
Line 206: Line 206:
  
 
= '''Mineral mission descriptions...''' =
 
= '''Mineral mission descriptions...''' =
It is a Tier 1 expedition, with the main objective to harvest as many minerals as possible, before meeting the Manager at Moorcraft Manor. The party leader will be playing as the '''"Red Worker"''', whereby up to 3 knights will play as the '''"Yellow Worker"'''.
+
It is a Tier 1 expedition, with the main objective to harvest as many minerals as possible, before meeting the Manager at Moorcraft Manor. The party leader will be playing as the '''"Orange Worker"''', whereby up to 3 knights will play as the '''"Yellow Worker"'''.
  
 
'''Application Venue(s):''' Gaming Knights guild hall
 
'''Application Venue(s):''' Gaming Knights guild hall
Line 214: Line 214:
 
= '''Mineral mission requirements...''' =
 
= '''Mineral mission requirements...''' =
  
'''Red Worker:'''
+
'''Orange Worker:'''
 
*Mining Hat, Vitasuit, Force Buckler, Big Beast Basher/Super Slime Slasher/Heavy Hatchet/Rugged Robo Wrecker (any of these weapons will do).
 
*Mining Hat, Vitasuit, Force Buckler, Big Beast Basher/Super Slime Slasher/Heavy Hatchet/Rugged Robo Wrecker (any of these weapons will do).
 
*Crowns to pay the "Yellow Workers" after the mission.  
 
*Crowns to pay the "Yellow Workers" after the mission.  
Line 225: Line 225:
 
= '''How the mission goes...''' =
 
= '''How the mission goes...''' =
  
*Once the party (1 "Red Worker" and up to 3 "Yellow Worker") have assembled in the Haven Arcade, they must pick a gate to enter. Once the party goes in their desired gate, they must harvest as many minerals as possible, and endure through 6 dangerous depths to meet the Manager at Moorcraft Manor.
+
*Once the party (1 "Orange Worker" and up to 3 "Yellow Worker") have assembled in the Haven Arcade, they must pick a gate to enter. Once the party goes in their desired gate, they must harvest as many minerals as possible, and endure through 6 dangerous depths to meet the Manager at Moorcraft Manor.
  
 
*If one of the party members are down, that member is '''"OUT"''' until the party reaches the elevator of the depth, or the entire party is down. While the member is '''"OUT"''', that member '''CANNOT''' use energy to revive themselves, nor the other party members can revive the "downed" party member. When the party made it to the elevator, all downed members will be revived automatically, with up to 3 HP.
 
*If one of the party members are down, that member is '''"OUT"''' until the party reaches the elevator of the depth, or the entire party is down. While the member is '''"OUT"''', that member '''CANNOT''' use energy to revive themselves, nor the other party members can revive the "downed" party member. When the party made it to the elevator, all downed members will be revived automatically, with up to 3 HP.
  
*If the entire party is down during a depth, the party will return to Haven and the "Yellow Workers" will receive standard rewards from the "Red Worker". If the party, however manages to reach Moorcraft Manor, the "Yellow Workers" will receive both standard rewards and bonus rewards from the "Red Worker".
+
*If the entire party is down during a depth, the party will return to Haven and the "Yellow Workers" will receive standard rewards from the "Orange Worker". If the party, however manages to reach Moorcraft Manor, the "Yellow Workers" will receive both standard rewards and bonus rewards from the "Orange Worker".
  
 
= '''Mineral mission payouts!''' =
 
= '''Mineral mission payouts!''' =

Revision as of 11:23, 21 May 2013

Event Week!

There has been some changes made to the order of events at the beginning of the month. We are changing the Attendance Check and other guild events from the first of the every month to the first week of every month. It will be referred to as, Event Week (If anyone has any better names please let us know).

We will also try to have the Attendance Check throughout this week so if you can't be on during Monday and Tuesday you will still be checked of as being active. However the main days we will have it are Monday and Tuesday. If you are not familiar with these events, please refer to the boxes below. Also if anyone has any ideas on guild events please refer to either Head GM, Gamer-Troopa; 2nd Head GM, Jonbottron or Head Officer, Cool-Knight.

Sadly, some people can't be on during this time so if you can't let Head Officers or GMs know and we will arrange for you a small Event Week for you, it will be purposed to be just for you but if others can't be on during regular Event Week or you just want to join for more fun you may join as well! We can't leave anybody behind so expect Event Week to come to everybody!

We have decided that there will be 2 times for you to do an event a day, Once with GM Gamer-Troopa (Gamer's group should start around 4:00pm SGT) and once with GM Jonbottron (Jon's group should start around 7:00pm EST). There is no set time that we start a certain event, as long as there's 3 people that want to do it, we will start. If you do not make it in time for the signing up period, sorry better luck next time, the only other time you will be able to do an event not on the event day is on ACHF (Anything could happen Friday). Below is a link to convert our time zones into your time zone: http://www.timeanddate.com/worldclock/converter.html

Any guildies that have a friend that may want to join tell them come on! We don't discriminate here, so ALL people are allowed to join in the festivities.

We try to make Event Week a fun and festive time for everyone in the guild and in the community so be excited when the first of the month comes! :D

Guild Campaigns!

Guild Campaigns are sets of guild missions that have progressive story-lines, based on the theme of the campaigns themselves. As part of "Event Week", the campaigns are playable by guildies and others, so we hope you guys are excited to play the events hosted. But there are some important things to take note of:

  • As mentioned above, make sure you have everything needed in order to play the campaign missions. You can, however, bring equipments with similar values/stats to the requirements stated. This will not be a reoccurring issue, so please, be sure to get everything ready as soon as possible. ^^

Credits

The guild page has been edited by:

  • Gamer-Troopa (Guild Master)
  • Jonbottron (2nd Guild Master)

If anyone has any ideas on anything to add to this wiki, feel free to ask either Gamer, Jon, or Cool for permission and if we approve you may edit the page. Also let any of us if we are online to review the changes and if we aren't online then tell any of the other Officers or wait until we do get online. You must be at least a Veteran to be able to edit the guild page!

Thanks,

~ The Editing Team

Link to the main page: Gaming Knights (Guild)

Personal tools