Difference between revisions of "Wolver Den"

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(Adding missing monsters)
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* {{Monster_Icons|Beast}} {{status|freeze}} [[Wolver#Frostifur|Frostifur]]
 
* {{Monster_Icons|Beast}} {{status|freeze}} [[Wolver#Frostifur|Frostifur]]
 
* {{Monster_Icons|Beast}} {{status|freeze}} [[Wolver#Alpha Frostifur|Alpha Frostifur]]
 
* {{Monster_Icons|Beast}} {{status|freeze}} [[Wolver#Alpha Frostifur|Alpha Frostifur]]
 +
* {{Monster_Icons|Construct}} {{status|freeze}} [[Lumber#Silversap|Silversap]]
 
* {{Monster_Icons|Beast}} {{status|freeze}} [[Chromalisk#Tundralisk|Tundralisk]]
 
* {{Monster_Icons|Beast}} {{status|freeze}} [[Chromalisk#Tundralisk|Tundralisk]]
 
* {{Monster_Icons|Beast}} [[Wolver]]
 
* {{Monster_Icons|Beast}} [[Wolver]]
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* {{Monster_Icons|Beast}} {{status|poison}} [[Wolver#Rabid Alpha Wolver|Rabid Alpha Wolver]]
 
* {{Monster_Icons|Beast}} {{status|poison}} [[Wolver#Rabid Alpha Wolver|Rabid Alpha Wolver]]
 
* {{Monster_Icons|Construct}} {{status|poison}} [[Lumber#Vilewood|Vilewood]]
 
* {{Monster_Icons|Construct}} {{status|poison}} [[Lumber#Vilewood|Vilewood]]
 +
* {{Monster_Icons|Beast}} {{status|poison}} [[Chromalisk#Virulisk|Virulisk]]
 
* {{Monster_Icons|Beast}} [[Wolver]]
 
* {{Monster_Icons|Beast}} [[Wolver]]
 
* {{Monster_Icons|Beast}} [[Wolver#Alpha Wolver|Alpha Wolver]]
 
* {{Monster_Icons|Beast}} [[Wolver#Alpha Wolver|Alpha Wolver]]

Revision as of 21:22, 19 June 2013

- moved to better umbrella name (so "area" vs. "level" isn't as confusing)

Wolvers are a highly adaptable pack beast whose predatory instincts are only matched by their quick reflexes. They play with their prey by dancing about and finally striking from behind. Keep a blade handy.

Levels

Pack Brutality

Gate-Wolvers Den-Normal.png

Monsters:

Ashes to Ash Tails

Gate-Wolvers Den-Fire.png

Monsters:


Frosty Fury

Gate-Wolvers Den-Freeze.png

Monsters:

High Voltail

Gate-Wolvers Den-Shock.png

Monsters:


Raving Rabids

Gate-Wolvers Den-Poison.png

Monsters:

Layout

A floating island much like the Aurora Isles or the Jigsaw valley, consisting of some wolvers near the start, then polyps near some brambles dependidng on the level's theme (poison brambles occur in the Raving Rabids) ,A fight consisting of three waves which is determined by the theme:

  • 1st Wave: 3 Wolvers
  • 2nd Wave: 4 Wolvers, 1 Alpha Wolver, 1 Silkwing
  • 3rd Wave: 5 Wolvers, 2 Alpha Wolvers, 2 Silkwings

and at intervals, treasure boxes either surrounded by shrubs or breakable stone blocks with some minerals lying around as well.

Trivia

  • The level name "Raving Rabids" is a refference to the game "Rayman: Raving Rabbids".
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