Difference between revisions of "Lancer Knightz (Guild)/Sword Damage (Depth 24)"
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− | + | This page is part of the [[Lancer Knightz (Guild)|Lancer Knightz]] [[Lancer Knightz (Guild)/Data|data collection project]]. These particular data were collected by [[User:Jdavis|Bopp]], Greenlocust, and [[User:Vroom|Donkeyhaute]]. The tables list the damage dealt by every stroke of every 5-star sword, at heat level 10, against every kind of monster, at every level of [[Abilities|damage bonus]] from -2 (Medium penalty) to +6 (Maximum!). These data are from depth 24; see also the [[Lancer Knightz (Guild)/Sword Damage (Depth 19)|depth-19 data]]. | |
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− | These particular data were collected by [[User:Jdavis|Bopp]] and Donkeyhaute. The tables list the damage dealt by every stroke of every 5-star sword, at heat level 10, against every kind of monster, at every level of [[Abilities|damage bonus]] from -2 (Medium penalty) to +6 (Maximum!). These data are from depth 24; see also the [[Lancer Knightz (Guild)/Sword Damage (Depth 19)|depth-19 data]]. | + | |
[[Leviathan Blade]]: | [[Leviathan Blade]]: | ||
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{{User:Vroom/cell|first stroke}} | {{User:Vroom/cell|first stroke}} | ||
{{User:Vroom/cell|vulnerable}} | {{User:Vroom/cell|vulnerable}} | ||
− | {{User:Vroom/cell9| | | 242 | | + | {{User:Vroom/cell9| | | 242 | 257 | 274 | 292 | 312 | 334 | 351}} |
{{User:Vroom/row}} | {{User:Vroom/row}} | ||
Revision as of 07:41, 25 June 2013
This page is part of the Lancer Knightz data collection project. These particular data were collected by Bopp, Greenlocust, and Donkeyhaute. The tables list the damage dealt by every stroke of every 5-star sword, at heat level 10, against every kind of monster, at every level of damage bonus from -2 (Medium penalty) to +6 (Maximum!). These data are from depth 24; see also the depth-19 data.
Aspect | Target | -2 | -1 | 0 | +1 | +2 | +3 | +4 | +5 | +6 |
first stroke | neutral | 193 | 219 | 245 | 271 | |||||
final stroke | neutral | 241 | 271 | 301 | 331 | |||||
charge stroke | neutral | 355 | 393 | 432 | 471 |
Aspect | Target | -2 | -1 | 0 | +1 | +2 | +3 | +4 | +5 | +6 |
first stroke | neutral | 177 | 201 | 213 | 226 | 238 | 250 | |||
final stroke | neutral | 223 | 251 | 265 | 279 | 293 | 307 | |||
charge stroke | neutral | 330 | 367 | 385 | 404 | 422 | 440 |
Dread Venom Striker and Wild Hunting Blade:
Aspect | Target | -2 | -1 | 0 | +1 | +2 | +3 | +4 | +5 | +6 |
first stroke | neutral | 108 | 134 | 154 | 174 | |||||
final stroke | neutral | 62 | 69 | 77 | 87 | |||||
charge stroke | neutral | 151 | 174 | 197 | 219 |
Sudaruska (and probably Triglav):
Aspect | Target | -2 | -1 | 0 | +1 | +2 | +3 | +4 | +5 | +6 |
first stroke | neutral | 241 | 271 | 301 | 331 | |||||
final stroke | neutral | 297 | 331 | 366 | 400 | |||||
charge stroke | neutral | 391 | 433 | 474 | 516 | |||||
charge finish | neutral | 427 | 472 | 517 | 561 |
Aspect | Target | -2 | -1 | 0 | +1 | +2 | +3 | +4 | +5 | +6 |
first stroke | vulnerable | 258 | 284 | 310 | 336 | |||||
final stroke | vulnerable | 307 | 337 | 366 | 396 | |||||
charge stroke | vulnerable | 420 | 459 | 498 | 536 | |||||
charge finish | vulnerable | 456 | 498 | 540 | 581 | |||||
first stroke | neutral | 193 | 219 | 245 | 258 | 271 | ||||
final stroke | neutral | 241 | 271 | 301 | 316 | 331 | ||||
charge stroke | neutral | 355 | 393 | 432 | 471 | |||||
charge finish | neutral | 391 | 433 | 474 | 516 | |||||
first stroke | resistant | 42 | 46 | 50 | 54 | |||||
final stroke | resistant | 49 | 54 | 59 | 64 | |||||
charge stroke | resistant | 68 | 75 | 82 | 89 | |||||
charge finish | resistant | 74 | 82 | 90 | 98 |
Barbarous Thorn Blade is identical to Final Flourish in regular attacks and the charge stroke; the only difference is how the charge finishes:
Aspect | Target | -2 | -1 | 0 | +1 | +2 | +3 | +4 | +5 | +6 |
charge finish | vulnerable | 144 | 160 | 177 | 194 | |||||
charge finish | neutral | 79 | 90 | 97 | 105 | 114 | 126 | |||
charge finish | resistant | 26 | 28 | 30 | 33 |
Fearless Rigadoon and Furious Flamberge:
Aspect | Target | -2 | -1 | 0 | +1 | +2 | +3 | +4 | +5 | +6 |
first stroke | vulnerable | 215 | 238 | 260 | 283 | |||||
final stroke | vulnerable | 257 | 283 | 309 | 335 | |||||
charge stroke | vulnerable | 356 | 389 | 423 | 456 | |||||
charge finish | vulnerable | 395 | 432 | 469 | 506 | |||||
first stroke | neutral | 150 | 172 | 195 | 217 | |||||
final stroke | neutral | 192 | 218 | 244 | 269 | |||||
charge stroke | neutral | 290 | 324 | 357 | 391 | |||||
charge finish | neutral | 330 | 367 | 404 | 440 | |||||
first stroke | resistant | 36 | 39 | 42 | 46 | |||||
final stroke | resistant | 42 | 46 | 50 | 54 | |||||
charge stroke | resistant | 57 | 63 | 68 | 74 | |||||
charge finish | resistant | 64 | 70 | 77 | 83 |
Combuster and Acheron (and probably Glacius and Voltedge):
Aspect | Target | -2 | -1 | 0 | +1 | +2 | +3 | +4 | +5 | +6 |
first stroke | vulnerable | 270 | 310 | 352 | 390 | |||||
final stroke | vulnerable | 356 | 400 | 444 | 489 | |||||
charge stroke | vulnerable | 547 | 606 | 666 | 725 | |||||
charge finish | vulnerable | 166 | 187 | 208 | 230 | |||||
first stroke | neutral | 198 | 240 | 287 | 325 | |||||
final stroke | neutral | 291 | 335 | 379 | 423 | |||||
charge stroke | neutral | 481 | 541 | 600 | 660 | |||||
charge finish | neutral | 118 | 131 | 146 | 164 | |||||
first stroke | resistant | 128 | 152 | 178 | 200 | |||||
final stroke | resistant | 180 | 206 | 231 | 256 | |||||
charge stroke | resistant | 290 | 324 | 359 | 393 | |||||
charge finish | resistant | 80 | 88 | 98 | 108 |
Divine Avenger and Gran Faust:
Aspect | Target | -2 | -1 | 0 | +1 | +2 | +3 | +4 | +5 | +6 |
first stroke | vulnerable | 311 | 356 | 396 | 437 | |||||
final stroke | vulnerable | 404 | 452 | 500 | 548 | |||||
charge stroke | vulnerable | 611 | 675 | 740 | 804 | |||||
charge finish | vulnerable | 188 | 212 | 236 | 263 | |||||
first stroke | neutral | 241 | 290 | 331 | 372 | |||||
final stroke | neutral | 338 | 386 | 434 | 482 | |||||
charge stroke | neutral | 545 | 610 | 674 | 739 | |||||
charge finish | neutral | 133 | 149 | 168 | 191 | |||||
first stroke | resistant | 152 | 180 | 203 | 227 | |||||
final stroke | resistant | 208 | 235 | 263 | 290 | |||||
charge stroke | resistant | 327 | 364 | 402 | 440 | |||||
charge finish | resistant | 89 | 99 | 111 | 124 |
Aspect | Target | -2 | -1 | 0 | +1 | +2 | +3 | +4 | +5 | +6 |
first stroke | vulnerable | 242 | 257 | 274 | 292 | 312 | 334 | 351 | ||
final stroke | vulnerable | 325 | 346 | 367 | 388 | 409 | 430 | 450 | ||
charge stroke | vulnerable | 506 | 562 | 590 | 618 | 646 | 674 | |||
first stroke | neutral | 173 | 202 | 243 | 286 | |||||
final stroke | neutral | 258 | 302 | 343 | 385 | |||||
charge stroke | neutral | 440 | 496 | 552 | 608 | |||||
first stroke | resistant | 114 | 131 | 154 | 178 | |||||
final stroke | resistant | 162 | 187 | 210 | 234 | |||||
charge stroke | resistant | 266 | 298 | 331 | 363 |
Aspect | Target | -2 | -1 | 0 | +1 | +2 | +3 | +4 | +5 | +6 |
first stroke | vulnerable | 307 | 337 | 366 | 396 | |||||
middle stroke | vulnerable | 215 | 238 | 260 | 283 | |||||
final stroke | vulnerable | 363 | 397 | 431 | 465 | |||||
charge stroke | vulnerable | 493 | 537 | 582 | 626 | |||||
first stroke | neutral | 241 | 271 | 301 | 331 | |||||
middle stroke | neutral | 150 | 172 | 195 | 217 | |||||
final stroke | neutral | 297 | 331 | 366 | 400 | |||||
charge stroke | neutral | 427 | 472 | 517 | 561 | |||||
first stroke | resistant | 49 | 54 | 59 | 64 | |||||
middle stroke | resistant | 36 | 39 | 42 | 46 | |||||
final stroke | resistant | 58 | 64 | 70 | 76 | |||||
charge stroke | resistant | 81 | 89 | 98 | 107 |
This plot shows one way of thinking about damage bonuses. On the x-axis are damage numbers with damage bonus +0, +2, +4. On the y-axis are the corresponding damage numbers with damage bonus +2, +4, +6. For example, Leviathan Blade's four numbers 193, 219, 245, and 271 plot at the three points (193, 219), (219, 245), and (245, 271). The plot is nearly linear. The best-fit line of the form y = m x has slope m = 1.10455, suggesting that each two levels of damage bonus increase damage by 10.455%. The square root of 1.10455 is 1.05097, suggesting that each level of damage bonus increases damage by 5.097%.