Difference between revisions of "Elevator Pass"

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==See Also==
 
==See Also==
 
*[[Billing FAQ]] - information about buying energy
 
*[[Billing FAQ]] - information about buying energy
*[[Energy FAQ]] - information about using energy
 
  
 
==Other links==
 
==Other links==
 
*{{es|Elevator_Pass|Pase de Elevador}}
 
*{{es|Elevator_Pass|Pase de Elevador}}

Revision as of 00:12, 1 August 2013

Official-Exit Elevator.png The subject of this article is obsolete and no longer present in the game.
Information presented here may no longer apply to the current game. It is retained primarily for historical interest.
An active Elevator Pass.

Elevator Passes are Usable items which allows knights on the account to bypass all elevator fees. They are obtained through the Energy Depot either by direct purchase, which lasts one month(30 days), or through the Explorer's Pack, which lasts two weeks. Once purchased, they are immediately activated and bound to the account, and as such, they can never be traded.

Being bound to the entire account, it will appear in the arsenal of all knights on the account. It will only affect that one account, and no others on the same computer. Because a purchase of Energy is required to register the account as paid so that a second account can be created with its own separate mist energy reserve, buying the Elevator Pass alone will not meet this requirement. Buying the Explorer's Pack, will, however, because it contains Energy.

The Elevator Pass is unrestricted; the knight can freely use as many elevators as they please for the duration. Additionally, passes stack with each other, meaning that two Explorer's Pack purchases will grant a four week pass.

The pass does not negate the energy required for tabbing other knights. Doing so will draw from the knight's Mist or Crystal Energy reserves as it normally would, unless they also have a pass.

Historical Notes

See Also

Other links

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