Difference between revisions of "Lichen"

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(I am not sure how Giant Toxoils look in the Tier 2 of Compound 42...)
(Adding new materials for Lichens)
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*[[Clockwork Tunnels]]: Slimeway
 
*[[Clockwork Tunnels]]: Slimeway
 
*[[Royal Jelly Palace]]: Red Carpet Runaround  
 
*[[Royal Jelly Palace]]: Red Carpet Runaround  
*[[Shadow Lair]]: [[Royal Jelly Palace]]
+
*[[Shadow Lair]]: [[Royal Jelly Palace]]  
*[[List_of_missions#Prestige Missions|A Pinch of Salt]]  
+
 
*[[Mission|Compound 42]]: Outer Facility  
 
*[[Mission|Compound 42]]: Outer Facility  
 
|description=As a basic member of the slime family, a Lichen is not a particularly threatening monster. Lichens often appear in packs, which is when they can become more difficult to deal with. These slimes have the ability to meld together, healing themselves and eventually becoming so large that they develop into a Lichen Colony.
 
|description=As a basic member of the slime family, a Lichen is not a particularly threatening monster. Lichens often appear in packs, which is when they can become more difficult to deal with. These slimes have the ability to meld together, healing themselves and eventually becoming so large that they develop into a Lichen Colony.
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*{{Mat|Rocky Core}}
 
*{{Mat|Rocky Core}}
 
*{{Mat|Royal Core}}
 
*{{Mat|Royal Core}}
 +
*{{Mat|Driftwood}}
 +
*{{Mat|Redwood}}
 
}}
 
}}
  
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*[[Clockwork Tunnels]]: Slimeway
 
*[[Clockwork Tunnels]]: Slimeway
 
*[[Royal Jelly Palace]]: Red Carpet Runaround  
 
*[[Royal Jelly Palace]]: Red Carpet Runaround  
*[[List_of_missions#Prestige Missions|A Pinch of Salt]]
 
 
*[[Shadow Lair]]: [[Royal Jelly Palace]]
 
*[[Shadow Lair]]: [[Royal Jelly Palace]]
 
|description= Aside from their larger size, Lichen Colonies also become barbed. This gives them a long-ranged spin attack which shoots spines in random directions. A Lichen Colony can fuse with even more Lichens to become a Giant Lichen Colony, though they seem unable to fuse with other Lichen Colonies.
 
|description= Aside from their larger size, Lichen Colonies also become barbed. This gives them a long-ranged spin attack which shoots spines in random directions. A Lichen Colony can fuse with even more Lichens to become a Giant Lichen Colony, though they seem unable to fuse with other Lichen Colonies.
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*[[Clockwork Tunnels]]: Slimeway
 
*[[Clockwork Tunnels]]: Slimeway
 
*[[Royal Jelly Palace]]: Red Carpet Runaround  
 
*[[Royal Jelly Palace]]: Red Carpet Runaround  
*[[List_of_missions#Prestige Missions|A Pinch of Salt]]
 
 
*[[Shadow Lair]]: [[Royal Jelly Palace]]
 
*[[Shadow Lair]]: [[Royal Jelly Palace]]
 
|description=For newly adventuring Knights, it is advisable to avoid allowing a Giant Lichen Colony to form. Along with a "thorn roots" attack, Giant Lichen Colonies can dash around to chase fleeing knights. Fortunately, although Giant Lichen Colonies can absorb other Lichens and grow slightly bigger, it can no longer evolve. This is among the most threatening of all Lichens.
 
|description=For newly adventuring Knights, it is advisable to avoid allowing a Giant Lichen Colony to form. Along with a "thorn roots" attack, Giant Lichen Colonies can dash around to chase fleeing knights. Fortunately, although Giant Lichen Colonies can absorb other Lichens and grow slightly bigger, it can no longer evolve. This is among the most threatening of all Lichens.
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*{{Mat|Rocky Core}}
 
*{{Mat|Rocky Core}}
 
*{{Mat|Royal Core}}
 
*{{Mat|Royal Core}}
 +
*{{Mat|Royal Skewer}}
 
}}
 
}}
  

Revision as of 22:14, 1 August 2013

Slime
Icon 55x55px
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
16px 16px 16px

Lichen are a type of enemy encountered in the Clockworks.

Traits

Unlike its cubic cousins, Lichens tend to ooze along towards the player. They also move faster than Jelly Cubes, and some Lichens develop a projectile attack in later tiers.

Lichens can inflict normal and piercing damage.

Types

Lichen


Lichen Colony


Giant Lichen Colony


Oiler


Quicksilver


Toxigel


Toxilargo


Void Gel


Sloom



Toxoil


Giant Toxoil


Strategy

  • Defeating non-elemental Lichens is very simple, but you must keep in mind that when they merge:
    • The resulting Lichen has full health and is cured of status effects
    • The bigger they get, the harder they hit you
    • For more skilled players, it may be beneficial to let them form into giant colonies before attacking so you will get increased heat
  • Don't let Red Rovers take notice of you when there are Oilers or Toxoils around, and don't use weapons that inflict fire or they will be set aflame.
  • Oilers slide around for a bit after they stop moving, meaning they can charge up an attack and still hit you as you run away.
  • A frozen Oiler or Toxoil will lose its "aflame" status, and elemental damage will do normal damage to it instead of reduced damage. They can be relit quite easily however from fire traps, shadow fire, red rovers and other lit oilers.
  • If a Quicksilver has been shocked, it can damage or kill other enemies (including other Quicksilvers, which can be useful when there are a large number of Quicksilvers in the vicinity) but will heal itself.

Notable Lichens

Soul Jelly



Trivia

  • According to the mission: Alien Ooze (Rank 3-1), Lichens are an alien species of the slime family thought to have come to the Clockworks via a meteor that crashed on to the surface of Cradle. A specific Scenario Room shows a meteor crashed into the Clockworks with some Lichens nearby.
  • The mission: A Pinch of Salt states that Lichens hate rock salt; that stuff makes them dissolve.
  • Toxoils and Giant Toxoils were created by Herex but apparently formed an intelligence well beyond the scope of a standard bio-toxin. Herex ordered the facility destroyed seeing that those experiments could endanger the Order.

See also

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