Difference between revisions of "The Collector"
From SpiralKnights
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+ | '''The Collector''' is a [[Rank Mission]] to be completed as a Apprentice (Rank 2). It consists of two levels that features Construct monsters. | ||
+ | ==Overview== | ||
+ | [[Image:Mission-The Collector.png|thumb|120px|The Collector on the Mission Interface.]] | ||
+ | '''Mission Rank:''' 2-3 | ||
+ | |||
+ | '''Description:''' There have been reports of a large, mechanical entity we have named the '[[Collector]]' who has been intercepting our knights and taking both them and the sprties they were tracking and imprisoning them in a well-guarded compound deep within the Clockworks. Armed with your new sprite, your mission is to find this 'Collector' and rescue the knights and the sprites it has taken captive. | ||
+ | |||
+ | '''Objective:''' Save the sprites and the researchers from the Collector. | ||
+ | |||
+ | '''Rewards:''' | ||
+ | *'''[[Prestige]]''': 20 | ||
+ | *[[Rarity#Flawed Orb of Alchemy|Flawed Orb of Alchemy]]: 3 | ||
+ | *[[Spark of Life]]: 5 | ||
+ | |||
+ | |||
+ | ==Runthrough== | ||
+ | |||
+ | ===Mission Lobby (Depth 0)=== | ||
+ | |||
+ | ===Mechanized Mile (Depth 1)=== | ||
+ | Just a normal ''Clockwork Tunnels: Mechanized Mile'' with the following monsters: | ||
+ | |||
+ | '''Monsters''': | ||
+ | |||
+ | *{{Monster_Icons|Gremlin}} [[Mender#Tenderfoot Mender|Tenderfoot Mender]] | ||
+ | *{{Monster_Icons|Construct}} [[Lumber#Lumber|Lumber]] | ||
+ | *{{Monster_Icons|Construct}} [[Retrode#Retrode|Retrode]] | ||
+ | *{{Monster_Icons|Construct}} [[Scuttlebot#Scuttlebot|Scuttlebot]] | ||
+ | *{{Monster_Icons|Construct}} [[Gun Puppy#RGun Puppy|Gun Puppy]] | ||
+ | *{{Monster_Icons|Construct}} [[Gun Puppy#Rocket Puppy|Rocket Puppy]] | ||
+ | |||
+ | ===Camp Crimson (Depth 2)=== | ||
+ | A new dark level with Construct and a few Menders. If knights walk throught the streetlights, a series of missiles fall from above. In this depth you will find a new [[Boss]]: The Collector. | ||
+ | |||
+ | '''Monsters''': | ||
+ | |||
+ | *{{Monster_Icons|Gremlin}} [[Mender#Tenderfoot Mender|Tenderfoot Mender]] | ||
+ | *{{Monster_Icons|Construct}} [[Lumber#Lumber|Lumber]] | ||
+ | *{{Monster_Icons|Construct}} [[Retrode#Retrode|Retrode]] | ||
+ | *{{Monster_Icons|Construct}} [[Scuttlebot#Scuttlebot|Scuttlebot]] | ||
+ | *{{Monster_Icons|Construct}} [[Gun Puppy#RGun Puppy|Gun Puppy]] | ||
+ | *{{Monster_Icons|Construct}} [[Mecha Knight#Mecha Knight|Mecha Knight]] | ||
+ | *{{Monster_Icons|Construct}} [[Collector]] (Boss) | ||
+ | |||
+ | == See also == | ||
+ | *[[Collector]] | ||
+ | *[[Battle Sprite]] | ||
+ | *[[Boss]] |
Revision as of 22:25, 23 August 2013
The Collector is a Rank Mission to be completed as a Apprentice (Rank 2). It consists of two levels that features Construct monsters.
Contents
Overview
Mission Rank: 2-3
Description: There have been reports of a large, mechanical entity we have named the 'Collector' who has been intercepting our knights and taking both them and the sprties they were tracking and imprisoning them in a well-guarded compound deep within the Clockworks. Armed with your new sprite, your mission is to find this 'Collector' and rescue the knights and the sprites it has taken captive.
Objective: Save the sprites and the researchers from the Collector.
Rewards:
- Prestige: 20
- Flawed Orb of Alchemy: 3
- Spark of Life: 5
Runthrough
Mission Lobby (Depth 0)
Mechanized Mile (Depth 1)
Just a normal Clockwork Tunnels: Mechanized Mile with the following monsters:
Monsters:
Camp Crimson (Depth 2)
A new dark level with Construct and a few Menders. If knights walk throught the streetlights, a series of missiles fall from above. In this depth you will find a new Boss: The Collector.
Monsters: