Difference between revisions of "The Collector"

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m (Camp Crimson (Depth 2))
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===Camp Crimson (Depth 2)===
 
===Camp Crimson (Depth 2)===
A new dark level with Construct and a few Menders. If knights walk throught the streetlights, a series of missiles fall from above. In this depth you will find a new [[Boss]]: The Collector.
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A new dark level with Construct and a few Menders. If knights walk through the searchlights, a series of missiles fall from above. In this depth you will find a new [[Boss]]: The Collector.
  
 
'''Monsters''':
 
'''Monsters''':

Revision as of 22:10, 25 August 2013

The Collector is a Rank Mission to be completed as a Apprentice (Rank 2). It consists of two levels that features Construct monsters.

Overview

The Collector on the Mission Interface.

Mission Rank: 2-3

Description: There have been reports of a large, mechanical entity we have named the 'Collector' who has been intercepting our knights and taking both them and the sprties they were tracking and imprisoning them in a well-guarded compound deep within the Clockworks. Armed with your new sprite, your mission is to find this 'Collector' and rescue the knights and the sprites it has taken captive.

Objective: Save the sprites and the researchers from the Collector.

Rewards:


Runthrough

Mission Lobby (Depth 0)

Mechanized Mile (Depth 1)

Just a normal Clockwork Tunnels: Mechanized Mile with the following monsters:

Monsters:

Camp Crimson (Depth 2)

A new dark level with Construct and a few Menders. If knights walk through the searchlights, a series of missiles fall from above. In this depth you will find a new Boss: The Collector.

Monsters:

See also

Personal tools