Difference between revisions of "The Collector"
From SpiralKnights
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===Camp Crimson (Depth 2)=== | ===Camp Crimson (Depth 2)=== | ||
− | A new dark level with Construct and a few Menders. If knights walk | + | A new dark level with Construct and a few Menders. If knights walk through the searchlights, a series of missiles fall from above. In this depth you will find a new [[Boss]]: The Collector. |
'''Monsters''': | '''Monsters''': |
Revision as of 22:10, 25 August 2013
The Collector is a Rank Mission to be completed as a Apprentice (Rank 2). It consists of two levels that features Construct monsters.
Contents
Overview
Mission Rank: 2-3
Description: There have been reports of a large, mechanical entity we have named the 'Collector' who has been intercepting our knights and taking both them and the sprties they were tracking and imprisoning them in a well-guarded compound deep within the Clockworks. Armed with your new sprite, your mission is to find this 'Collector' and rescue the knights and the sprites it has taken captive.
Objective: Save the sprites and the researchers from the Collector.
Rewards:
- Prestige: 20
- Flawed Orb of Alchemy: 3
- Spark of Life: 5
Runthrough
Mission Lobby (Depth 0)
Mechanized Mile (Depth 1)
Just a normal Clockwork Tunnels: Mechanized Mile with the following monsters:
Monsters:
Camp Crimson (Depth 2)
A new dark level with Construct and a few Menders. If knights walk through the searchlights, a series of missiles fall from above. In this depth you will find a new Boss: The Collector.
Monsters: