Difference between revisions of "User:Tqs Remx"

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Revision as of 12:20, 27 August 2013

Tqs-Remx
Tqs-Remx profile2.JPG
Current Guild: Impervious (Guild)
Timezone: AEST (GMT +10hrs)
Achievements: 60 / 60
Personal Philosophy:

"I can see you with my ears."

Who is Tqs-Remx?

If I were to summarise myself in three words they would be:

  • Analyser
  • SEA's PvE-King (dude that's not 1 word)
  • Insanity


As a 90+ day 'total game time' player (game timer at 96:18:36:29 as of now), there are very little things that an endgame Knight, especially if they're F2P, can do that will have a significant impact on their gameplay style or on the value of their weapons and equipment.

I am, and I acknowledge that I am, on the verge of quitting Spiral Knights as long as it does not offer any new content. I still continue to play as I have not reached my personal endgame which consists of optimal uvs on certain weapons and completing all the shadow lairs. But once I have acquired said uvs and conquered all shadow lairs, I will most certainly disappear and leave this wonderful game that I have invested so much time and effort :C

Of course, I'll come back for the new patches and content.


Anyway, let me expand on the three words describing myself:

  • Analyser

Spiral Knights, in my perspective, is not a complex game in comparison to AAA MMORPGs out there. Therefore it does not take much effort to understand the fine details of the game in terms of game mechanics, armor and weapon stats, enemy stats. All it takes is experience, access to the number values of armor and weapons stats (in which SK wiki is so useful) and most importantly - Intuition. I cannot stress how important intuition is in determining the gamestyle that you develop, which in turn dictates the overall difficulty of any improvements and achievements. Intuition also plays a significant role in your decision towards optimisation of your weapons and armor as, for example, if your... ah use your intuition to figure out what I mean.

  • SEA's PvE-King

Yes, I dubbed myself as PvE-King of SEA, with absolute confidence. For I have not seen anyone who has the same high levels of latency as me and still be to achieve such pro gameplay (once again, experience and intuition allows me to objectively judge). Furthermore, as SEA's PvE-King, my gameplay style allows me to survive much, much longer than players with full OP US connection. (Hey! A king must survive all his battle to be able to rule his kingdom :3)

I guess paying $100+ per month on an excellent internet connection is a good investment.

PvP on the other hand, well that's a different story. High latency + data packet loss = tp everywhere + getting hit from attacks 10 meters away. Its just not fun.

  • Insanity

Does one need to explain Insanity?


What is the purpose of this and everything below?

The only purpose of this page is to document all experiences that I have gained throughout my Spiral Knights career and to share any wisdom that I have retained, for free of course :3. In addition, opinions and free thought of mine will be present here and thus as an early warning, it will all be subjective and through my perspective. Therefore, I am required to show you this warning:

Icon-opinion.png The topic of this article or section is subject to personal opinion, and does not represent any one absolute truth.
If you disagree, discuss your concerns on the the talk page before editing.



Basic Core Mechanics

Basic core mechanics consists of learning to move, attack, shield, weapon charge, use and interact with items. Things that a new player will grasp within the first few hours of their gameplay.

The other basic core mechanics is the damage type in relation to monster family. Attacking a monster with its vulnerable damage type receives a small bonus, while attacking a monster with its resistant damage type incurs a large penalty. (At depth 28, the vulnerability bonus on 5-star swords is about 75 points of damage, while the resistance penalty is at most 84%.

Note that normal type damage is deliberately left out in the 'neutral to' column. Any guides regarding to the table below will tend to not focus on normal type damage.


Monster Family Vulnerable To Neutral To Resistant To
Gate Icon-Slime.png Slimes Shadow Elemental Piercing
Gate Icon-Gremlin.png Gremlins Shadow Piercing Elemental
Gate Icon-Beast.png Beasts Piercing Shadow Elemental
Gate Icon-Fiend.png Fiends Piercing Elemental Shadow
Gate Icon-Undead.png Undead Elemental Piercing Shadow
Gate Icon-Construct.png Constructs Elemental Shadow Piercing



Advanced Core Mechanics

There are many mechanics that are core to the game, but are not taught by the default game tutorial. Usually players learn these via friends, video walkthroughs, forum posts or just by plain experience.

Here is a semi-detailed list of the advanced core mechanics of Spiral Knights.

  • Shield Cancelling

If you do not perform the final attack of either the sword or the gun, you can shield immediately after an attack to 'cancel' the ending animation of the attack. This will quickly place you back in the idle position and therefore allowing you to attack again.

  • Shield Charging

To perform this, hold up your shield, then press and hold your 'action' button. Wait for ~1 second, then release your shield. If you performed this correctly, you can skip the default weapon charge mechanic and skip the first attack.

  • Action Charging

Very similar to shield charging, but instead of using your shield, you are required to perform an action first. Those actions are: consuming a pill, throwing a vial, throwing water or ember, picking up a mineral, placing down a key, statue or cursed sprite. Perform those actions listed above with your 'action' button then holding it like you were charging a weapon. Your knight will immediately skip the first attack similar to shield charging. Action charging is significantly faster than shield charging.

  • Vial Cancelling

Once your weapon is charged, you may choose to literally cancel your charge by activating a vial. This forces your knight to hold the vial with two hands, thus removing your weapon charge. You may then choose to recharge your weapon via action charging. (side note: you cannot cancel a weapon charge with a pill or mech, hence why it is called vial cancelling)

  • 2 Shot, No Reload (guns only)

This mechanic will only work on guns which have 3 or more 'bullets' per clip. Basically, shoot once normally and then shoot and hold the 'action' button for a charge. However do not let it charge fully. During the charge, release and immediately hold the 'action' button and your knight will shoot twice followed by a charge animation. Repeating again will create a shooting pattern which you can shoot infinitely without reloading if done correctly.


These last 3 core mechanics are actually quite difficult to explain in words, if you want to know, drop me a message and I'll demonstrate it.

  • 3 Swipe Exploit (heavy swords only)

You can actually attack 3 times in quick succession with a heavy sword (and this is no lie), despite the fact that everyone knows that heavy swords are a 2 attacking combo sword.

  • Heavy Sword Extended Range Glitch (heavy swords only, obviously)

Once again, it is actually possible to extend the reach/range of a heavy sword and cover more area than normal/non-heavy swords. I use this core mechanic vigilantly everytime I hold my GF/DA.

  • Quick Switching Weapons (usually with alchemer guns)

AKA. 'Q,E switching' with my keyboard setup. Using this core mechanic allows you attack, reset the reload mechanic and attack again. Works wonders with alchemers, but is adaptable to all weapons, even bombs if you so choose.



Endgame Equipment

{{SKWindow | width = 1000px | margin = 0px 0px 0px 0px | align = center | title = Endgame Default Loadout | body =

| colspan="" rowspan="1" align="" valign="" style="width: *; height: *; background: #c7dbea; color: #000000; font-size: normal; padding:5px 10px 5px 10px; border-top-right-radius: 5px; border-top-left-radius: 5px; border-bottom-right-radius: 5px; border-bottom-left-radius: 5px;" | Equipment

| colspan="1" rowspan="1" align="" valign="middle" style="width: *; height: *; background: #c7dbea; color: #000000; font-size: normal; padding:5px 10px 5px 10px; border-top-right-radius: 5px; border-top-left-radius: 5px; border-bottom-right-radius: 5px; border-bottom-left-radius: 5px;" | Optimal UV

| colspan="1" rowspan="1" align="" valign="middle" style="width: *; height: *; background: #c7dbea; color: #000000; font-size: normal; padding:5px 10px 5px 10px; border-top-right-radius: 5px; border-top-left-radius: 5px; border-bottom-right-radius: 5px; border-bottom-left-radius: 5px;" | Acquired UV |-

| colspan="" rowspan="1" align="" valign="" style="width: *; height: *; background: #c7dbea; color: #000000; font-size: normal; padding:5px 10px 5px 10px; border-top-right-radius: 5px; border-top-left-radius: 5px; border-bottom-right-radius: 5px; border-bottom-left-radius: 5px;" | Helmet: Skolver Cap

| colspan="1" rowspan="1" align="" valign="middle" style="width: *; height: *; background: #c7dbea; color: #000000; font-size: normal; padding:5px 10px 5px 10px; border-top-right-radius: 5px; border-top-left-radius: 5px; border-bottom-right-radius: 5px; border-bottom-left-radius: 5px;" | Increased Stun Resistance: High

| colspan="1" rowspan="1" align="" valign="middle" style="width: *; height: *; background: #c7dbea; color: #000000; font-size: normal; padding:5px 10px 5px 10px; border-top-right-radius: 5px; border-top-left-radius: 5px; border-bottom-right-radius: 5px; border-bottom-left-radius: 5px;" | Increased Stun Resistance: High |-

| colspan="" rowspan="1" align="" valign="" style="width: *; height: *; background: #c7dbea; color: #000000; font-size: normal; padding:5px 10px 5px 10px; border-top-right-radius: 5px; border-top-left-radius: 5px; border-bottom-right-radius: 5px; border-bottom-left-radius: 5px;" | Armor: Vog Cub Coat

| colspan="1" rowspan="1" align="" valign="middle" style="width: *; height: *; background: #c7dbea; color: #000000; font-size: normal; padding:5px 10px 5px 10px; border-top-right-radius: 5px; border-top-left-radius: 5px; border-bottom-right-radius: 5px; border-bottom-left-radius: 5px;" | Increased Shock Resistance: High

| colspan="1" rowspan="1" align="" valign="middle" style="width: *; height: *; background: #c7dbea; color: #000000; font-size: normal; padding:5px 10px 5px 10px; border-top-right-radius: 5px; border-top-left-radius: 5px; border-bottom-right-radius: 5px; border-bottom-left-radius: 5px;" | Increased Shock Resistance: High |-

| colspan="" rowspan="1" align="" valign="" style="width: *; height: *; background: #c7dbea; color: #000000; font-size: normal; padding:5px 10px 5px 10px; border-top-right-radius: 5px; border-top-left-radius: 5px; border-bottom-right-radius: 5px; border-bottom-left-radius: 5px;" | Shield: Barbarous Thorn Shield

| colspan="1" rowspan="1" align="" valign="middle" style="width: *; height: *; background: #c7dbea; color: #000000; font-size: normal; padding:5px 10px 5px 10px; border-top-right-radius: 5px; border-top-left-radius: 5px; border-bottom-right-radius: 5px; border-bottom-left-radius: 5px;" | Do not need

| colspan="" rowspan="1" align="" valign="" style="width: *; height: *; background: #c7dbea; color: #000000; font-size: normal; padding:5px 10px 5px 10px; border-top-right-radius: 5px; border-top-left-radius: 5px; border-bottom-right-radius: 5px; border-bottom-left-radius: 5px;" | Sword: Voltage

| colspan="1" rowspan="1" align="" valign="middle" style="width: *; height: *; background: #c7dbea; color: #000000; font-size: normal; padding:5px 10px 5px 10px; border-top-right-radius: 5px; border-top-left-radius: 5px; border-bottom-right-radius: 5px; border-bottom-left-radius: 5px;" | Charge Time Reduction: High

| colspan="1" rowspan="1" align="" valign="middle" style="width: *; height: *; background: #c7dbea; color: #000000; font-size: normal; padding:5px 10px 5px 10px; border-top-right-radius: 5px; border-top-left-radius: 5px; border-bottom-right-radius: 5px; border-bottom-left-radius: 5px;" | Charge Time Reduction: High |-

| colspan="" rowspan="1" align="" valign="" style="width: *; height: *; background: #c7dbea; color: #000000; font-size: normal; padding:5px 10px 5px 10px; border-top-right-radius: 5px; border-top-left-radius: 5px; border-bottom-right-radius: 5px; border-bottom-left-radius: 5px;" | Sword: Gran Faust

| colspan="1" rowspan="1" align="" valign="middle" style="width: *; height: *; background: #c7dbea; color: #000000; font-size: normal; padding:5px 10px 5px 10px; border-top-right-radius: 5px; border-top-left-radius: 5px; border-bottom-right-radius: 5px; border-bottom-left-radius: 5px;" | Attack Speed Increase: High

| colspan="1" rowspan="1" align="" valign="middle" style="width: *; height: *; background: #c7dbea; color: #000000; font-size: normal; padding:5px 10px 5px 10px; border-top-right-radius: 5px; border-top-left-radius: 5px; border-bottom-right-radius: 5px; border-bottom-left-radius: 5px;" | Attack Speed Increase: High |-




Arsenal


A Trip Down Memory Lane

Past Guilds and Highest Ranking
The Lone Wolves Guild Master
Shadow Avengers Guild Master
In The Jelly Member
The Risen Officer
Unity Member
Incomplete Guild Master
Impervious Veteran
Personal tools