Difference between revisions of "Boss"

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m (Just doing a bit of cleanup. Just so you know, there is no "final" mini boss unless there's more than one. Remember that.)
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*{{Mat|Red Shard}}
 
*{{Mat|Red Shard}}
 
*{{Mat|Sinful Brew}}
 
*{{Mat|Sinful Brew}}
|description= The final mini boss of [[Mission|Heart of Ice]]. A mysterious Frozen Trojan intending to freeze Cradle with Everfrost's power resource. The boss consists of three phases, during every phase [[Chromalisk|Tundralisks]] will spawn. He uses a mace like [[Vanaduke|Lord Vanaduke]] that will create a trail of breakable ice, causing the Freeze status to anyone who gets in the path of it. His attack buff also knocks back knights and creates blocks of ice. He is supported by a lot of cold monsters.
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|description= The mini boss of [[Mission|Heart of Ice]]. A mysterious Frozen Trojan intending to freeze Cradle with Everfrost's power resource. The boss consists of three phases, during every phase [[Chromalisk|Tundralisks]] will spawn. He uses a mace like [[Vanaduke|Lord Vanaduke]] that will create a trail of breakable ice, causing the Freeze status to anyone who gets in the path of it. His attack buff also knocks back knights and creates blocks of ice. He is supported by a lot of cold monsters.
 
*In the first phase he spawns two invincible [[Wolver|Perma-Frostifur]]. When he's dealt enough damage, Maulos will surround himself with a block of ice, will not move and will be very easy to hit.  
 
*In the first phase he spawns two invincible [[Wolver|Perma-Frostifur]]. When he's dealt enough damage, Maulos will surround himself with a block of ice, will not move and will be very easy to hit.  
 
*In the second phase he spawns around four [[Wolver|Frostifurs]] and when hit enough will again surround himself with ice. [[Lost Soul|Frozen Souls]] come to help Maulos in this part of the battle.  
 
*In the second phase he spawns around four [[Wolver|Frostifurs]] and when hit enough will again surround himself with ice. [[Lost Soul|Frozen Souls]] come to help Maulos in this part of the battle.  
 
*In the third phase he spawns two to four [[Devilite|Layoafers]]. He is finally defeated when he takes enough damage.
 
*In the third phase he spawns two to four [[Devilite|Layoafers]]. He is finally defeated when he takes enough damage.
A larger, ice-blue Trojan that has no directional attack immunities.
 
 
*(Date of release: 08/01/2012)
 
*(Date of release: 08/01/2012)
 
}}
 
}}
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|drop=
 
|drop=
 
*None
 
*None
|description= The final mini boss of [[Mission|Ghosts in the machine]], Large Battlepod fixed to the chamber with no more info about it, 2 monster spawns that change between [[Surgebot]]s, [[Volt Knight]]s and [[Voltrode]]s, 2 files of 2 shock balls orbit around him. Consists in 3 phases:
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|description= The mini boss of [[Mission|Ghosts in the machine]]. A large Battlepod fixed to the chamber with no more info about it, 2 monster spawns that change between [[Surgebot]]s, [[Volt Knight]]s and [[Voltrode]]s, 2 files of 2 shock balls orbit around him. Consists in 3 phases:
*First phase only has 1 spawn ,up to 2 wires break the ground and try to hit the players and fires 2 lasers beams in a random direction. After 4 laser fires its shield will break and give opportunity to him it.  
+
*First phase only has 1 spawn, up to 2 wires break the ground and try to hit the players and fires 2 lasers beams in a random direction. After 4 laser fires its shield will break and give opportunity to him it.  
 
*Second phase has 2 spawns and up to 4 wires and 4 lasers at once
 
*Second phase has 2 spawns and up to 4 wires and 4 lasers at once
 
*Third phase has up to 6 wires and fires 6-8 lasers at once. Its eye gets redder with Danger symbol on it.
 
*Third phase has up to 6 wires and fires 6-8 lasers at once. Its eye gets redder with Danger symbol on it.

Revision as of 13:13, 12 September 2013

A Boss is an unusual creature unlike the monsters encountered in the Clockworks. Bosses are much stronger than normal monsters and often require specific tactics to defeat them. Most bosses share the same weaknesses and resistances as their monster family, and can be made significantly easier with the right equipment.

There are four main bosses which appear at the end of a Tier in both the Arcade and Missions. These bosses drop Tokens which can be exchanged for rewards with Brinks. More powerful versions of the four main bosses await at the end of Shadow Lairs and drop more tokens than usual.

In addition, there are several Mission exclusive minibosses which do not drop tokens. While not as strong as the main bosses, they still pose a significant threat and should not be taken lightly.

There are currently 15 bosses in total, which are described in detail below, however, there's always a possibility that more new bosses may be on the way.

Main Bosses

Shadow Lair Bosses

Minibosses

Event Bosses

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