Difference between revisions of "User:Acies/Shield Data"
From SpiralKnights
(→Silversap - Elite) |
|||
Line 2: | Line 2: | ||
*S. = Status | *S. = Status | ||
*+ = Buffed Damage | *+ = Buffed Damage | ||
+ | *E = Elite Difficulty | ||
+ | *A = Advanced Difficulty | ||
+ | *N = Normal Difficulty | ||
*Lumber family will always inflict Status. Hence S.Smash is referred to as Smash. | *Lumber family will always inflict Status. Hence S.Smash is referred to as Smash. | ||
*All info in the chart is how much health is remaining form the Shield Bar. | *All info in the chart is how much health is remaining form the Shield Bar. | ||
Line 7: | Line 10: | ||
*As a note, [[Omega Shell]] has much higher health than all other shields, hence the different damage tables. | *As a note, [[Omega Shell]] has much higher health than all other shields, hence the different damage tables. | ||
*Another note, just because status inflicts a majority of damage, it's still highly suggested that you don't go and take a shield with no resistance to the damage about to be inflicted. Hence, don't take a Dragon Scale Shield to withstand a Pepperkat or Slag Walker, it will survive a hit, but it'll hurt like heck. | *Another note, just because status inflicts a majority of damage, it's still highly suggested that you don't go and take a shield with no resistance to the damage about to be inflicted. Hence, don't take a Dragon Scale Shield to withstand a Pepperkat or Slag Walker, it will survive a hit, but it'll hurt like heck. | ||
+ | *It's quite possible that Depth doesn't have any attribute on how much damage you take. However, there's no confirmation on this and I will still note Depths until it's confirmed. | ||
+ | *Enemies are now referred to as "Families", as the entire family does the same amount of damage. Only Dual-Status ones (IE: Lumber Family, Devlite Transformations, Boilers, etc) have the same amount of damage. The ones without Status deal base damage while the ones with status have a chance of inflicting S.Damage. | ||
== Info/Theory == | == Info/Theory == | ||
Line 18: | Line 23: | ||
*All info from Trojan was taken from Return of Ur on Depth 20 | *All info from Trojan was taken from Return of Ur on Depth 20 | ||
*All info from Silversap was taken from [[In Cold Blood]] on Depth 21 | *All info from Silversap was taken from [[In Cold Blood]] on Depth 21 | ||
+ | *All info for the [[Kat]] Family was taken from Return of Ur on Depth 20 | ||
== [[Trojan]] - Elite == | == [[Trojan]] - Elite == | ||
Line 191: | Line 197: | ||
{{User:Vroom/end}} | {{User:Vroom/end}} | ||
− | == [[ | + | == [[Kat]] Family - Elite == |
{{User:Vroom/start}} | {{User:Vroom/start}} | ||
{{User:Vroom/header|Shield}} | {{User:Vroom/header|Shield}} | ||
− | {{User:Vroom/header|Unique Variant}} | + | {{User:Vroom/header|Unique Variant(s)}} |
− | {{User:Vroom/header| | + | {{User:Vroom/header|Bite}} |
+ | {{User:Vroom/header|S.Bite}} | ||
+ | {{User:Vroom/header|Bullets}} | ||
+ | {{User:Vroom/header|S.Bullets}} | ||
{{User:Vroom/row}} | {{User:Vroom/row}} | ||
Line 202: | Line 211: | ||
{{User:Vroom/cell|[[Aegis]]}} | {{User:Vroom/cell|[[Aegis]]}} | ||
{{User:Vroom/cell|Shadow: High}} | {{User:Vroom/cell|Shadow: High}} | ||
− | |||
{{User:Vroom/row}} | {{User:Vroom/row}} | ||
Line 208: | Line 216: | ||
{{User:Vroom/cell|[[Ancient Plate Shield]]}} | {{User:Vroom/cell|[[Ancient Plate Shield]]}} | ||
{{User:Vroom/cell|N/A}} | {{User:Vroom/cell|N/A}} | ||
− | {{User:Vroom/cell| | + | {{User:Vroom/cell|59.00%}} |
+ | {{User:Vroom/cell|31.00%}} | ||
+ | {{User:Vroom/cell|60.00%}} | ||
+ | {{User:Vroom/cell|32.00%}} | ||
{{User:Vroom/row}} | {{User:Vroom/row}} | ||
Line 214: | Line 225: | ||
{{User:Vroom/cell|[[Barbarous Thorn Shield]]}} | {{User:Vroom/cell|[[Barbarous Thorn Shield]]}} | ||
{{User:Vroom/cell|Elemental: High / Normal: Medium}} | {{User:Vroom/cell|Elemental: High / Normal: Medium}} | ||
− | |||
{{User:Vroom/row}} | {{User:Vroom/row}} | ||
Line 220: | Line 230: | ||
{{User:Vroom/cell|[[Crest of Almire]]}} | {{User:Vroom/cell|[[Crest of Almire]]}} | ||
{{User:Vroom/cell|Shadow: Low}} | {{User:Vroom/cell|Shadow: Low}} | ||
− | |||
{{User:Vroom/row}} | {{User:Vroom/row}} | ||
Line 226: | Line 235: | ||
{{User:Vroom/cell|[[Dragon Scale Shield]]}} | {{User:Vroom/cell|[[Dragon Scale Shield]]}} | ||
{{User:Vroom/cell|Normal: Low}} | {{User:Vroom/cell|Normal: Low}} | ||
− | |||
{{User:Vroom/row}} | {{User:Vroom/row}} | ||
Line 232: | Line 240: | ||
{{User:Vroom/cell|[[Dread Skelly Shield]]}} | {{User:Vroom/cell|[[Dread Skelly Shield]]}} | ||
{{User:Vroom/cell|N/A}} | {{User:Vroom/cell|N/A}} | ||
− | |||
{{User:Vroom/row}} | {{User:Vroom/row}} | ||
Line 238: | Line 245: | ||
{{User:Vroom/cell|[[Grey Owlite Shield]]}} | {{User:Vroom/cell|[[Grey Owlite Shield]]}} | ||
{{User:Vroom/cell|Piercing: Medium}} | {{User:Vroom/cell|Piercing: Medium}} | ||
− | |||
{{User:Vroom/row}} | {{User:Vroom/row}} | ||
Line 244: | Line 250: | ||
{{User:Vroom/cell|[[Heater Shield]]}} | {{User:Vroom/cell|[[Heater Shield]]}} | ||
{{User:Vroom/cell|N/A}} | {{User:Vroom/cell|N/A}} | ||
− | |||
{{User:Vroom/row}} | {{User:Vroom/row}} | ||
Line 250: | Line 255: | ||
{{User:Vroom/cell|[[Ironmight Plate Shield]]}} | {{User:Vroom/cell|[[Ironmight Plate Shield]]}} | ||
{{User:Vroom/cell|Shadow: Medium}} | {{User:Vroom/cell|Shadow: Medium}} | ||
− | |||
{{User:Vroom/row}} | {{User:Vroom/row}} | ||
Line 256: | Line 260: | ||
{{User:Vroom/cell|[[Omega Shell]]}} | {{User:Vroom/cell|[[Omega Shell]]}} | ||
{{User:Vroom/cell|Freeze: Maximum!}} | {{User:Vroom/cell|Freeze: Maximum!}} | ||
− | |||
{{User:Vroom/row}} | {{User:Vroom/row}} | ||
Line 262: | Line 265: | ||
{{User:Vroom/cell|[[Royal Jelly Shield]]}} | {{User:Vroom/cell|[[Royal Jelly Shield]]}} | ||
{{User:Vroom/cell|Piercing: High}} | {{User:Vroom/cell|Piercing: High}} | ||
− | |||
{{User:Vroom/row}} | {{User:Vroom/row}} | ||
Line 268: | Line 270: | ||
{{User:Vroom/cell|[[Volcanic Plate Shield]]}} | {{User:Vroom/cell|[[Volcanic Plate Shield]]}} | ||
{{User:Vroom/cell|Normal: Medium}} | {{User:Vroom/cell|Normal: Medium}} | ||
− | |||
{{User:Vroom/end}} | {{User:Vroom/end}} |
Revision as of 23:19, 29 September 2013
Key
- S. = Status
- + = Buffed Damage
- E = Elite Difficulty
- A = Advanced Difficulty
- N = Normal Difficulty
- Lumber family will always inflict Status. Hence S.Smash is referred to as Smash.
- All info in the chart is how much health is remaining form the Shield Bar.
- If a Shield has the highest possible resistance on it, the Shield will not see the second variable on the attack. Thus a Volcanic Plate Shield will always see 77% against a non-buffed Stun Attack and a Crest of Almire will always see 68% against the buff attack. With or without the status being applied.
- As a note, Omega Shell has much higher health than all other shields, hence the different damage tables.
- Another note, just because status inflicts a majority of damage, it's still highly suggested that you don't go and take a shield with no resistance to the damage about to be inflicted. Hence, don't take a Dragon Scale Shield to withstand a Pepperkat or Slag Walker, it will survive a hit, but it'll hurt like heck.
- It's quite possible that Depth doesn't have any attribute on how much damage you take. However, there's no confirmation on this and I will still note Depths until it's confirmed.
- Enemies are now referred to as "Families", as the entire family does the same amount of damage. Only Dual-Status ones (IE: Lumber Family, Devlite Transformations, Boilers, etc) have the same amount of damage. The ones without Status deal base damage while the ones with status have a chance of inflicting S.Damage.
Info/Theory
Based on a topic brought up on the forums about Shields breaking from Lumbers, I began searching for my answer on the forums.
Currently a Shield may gain immunity to a Status as long as the Shield has a maxed-out resistance (IE: Known as a Double-MAX UV, which cannot be obtained normally).
The Status resistance difference seems to be 36% - 38% of the Shield's health. And on Elite, the chance of enemies inflicting damage, making a huge difference in damage. Meaning that it's better to take along a Shield with Status Resistance to the challenge you face rather than Defense.
- All info from Trojan was taken from Return of Ur on Depth 20
- All info from Silversap was taken from In Cold Blood on Depth 21
- All info for the Kat Family was taken from Return of Ur on Depth 20
Trojan - Elite
Shield | Unique Variant(s) | Bash | Bash+ | Slam | Slam+ | S.Slam | S.Slam+ | Buff | S.Buff |
Aegis | Shadow: High | 37.00% | 0.00% | 48.00% | 13.00% | 10.00% | 0.00% | 50.00% | 12.00% |
Ancient Plate Shield | N/A | 37.00% | 6.00% | 77.00% | 37.00% | 77.00% | 37.00% | 50.00% | 12.00% |
Barbarous Thorn Shield | Elemental: High / Normal: Medium | 34.00% | 4.00% | 49.00% | 14.00% | 11.00% | 0.00% | 50.00% | 12.00% |
Crest of Almire | Shadow: Low | 52.00% | 11.00% | 48.00% | 13.00% | 9.00% | 0.00% | 68.00% | 68.00% |
Dragon Scale Shield | Normal: Low | 17.00% | 0.00% | 0.00% | 0.00% | 0.00% | 0.00% | 50.00% | 12.00% |
Dread Skelly Shield | N/A | 51.00% | 9.00% | 45.00% | 0.00% | 7.00% | 0.00% | 68.00% | 30.00% |
Grey Owlite Shield | Piercing: Medium | 32.00% | 0.00% | 45.00% | 0.00% | 7.00% | 0.00% | 50.00% | 50.00% |
Heater Shield | N/A | 32.00% | 0.00% | 45.00% | 0.00% | 8.00% | 0.00% | 50.00% | 12.00% |
Ironmight Plate Shield | Shadow: Medium | 38.00% | 4.00% | 58.00% | 22.00% | 58.00% | 22.00% | 51.00% | 12.00% |
Omega Shell | Freeze: Maximum! | 46.00% | 13.00% | 58.00% | 29.00% | 27.00% | 0.00% | 60.00% | 29.00% |
Royal Jelly Shield | Piercing: High | 32.00% | 0.00% | 45.00% | 10.00% | 45.00% | 10.00% | 50.00% | 12.00% |
Volcanic Plate Shield | Normal: Medium | 38.00% | 6.00% | 77.00% | 39.00% | 77.00% | 39.00% | 50.00% | 12.00% |
Kat Family - Elite
Shield | Unique Variant(s) | Bite | S.Bite | Bullets | S.Bullets |
Aegis | Shadow: High | ||||
Ancient Plate Shield | N/A | 59.00% | 31.00% | 60.00% | 32.00% |
Barbarous Thorn Shield | Elemental: High / Normal: Medium | ||||
Crest of Almire | Shadow: Low | ||||
Dragon Scale Shield | Normal: Low | ||||
Dread Skelly Shield | N/A | ||||
Grey Owlite Shield | Piercing: Medium | ||||
Heater Shield | N/A | ||||
Ironmight Plate Shield | Shadow: Medium | ||||
Omega Shell | Freeze: Maximum! | ||||
Royal Jelly Shield | Piercing: High | ||||
Volcanic Plate Shield | Normal: Medium |