Difference between revisions of "Deconstruction Zone"
From SpiralKnights
AdmiralTails (Talk | contribs) (→Features: Added possibility of gate in front of lift instead of having treasure room.) |
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{{SKCell|'''Levels'''|center|}} | {{SKCell|'''Levels'''|center|}} | ||
{{SKNewRow}} | {{SKNewRow}} | ||
− | {{SKCell|[[File:Gate-Power_Complex.png| | + | {{SKCell|[[File:Gate-Power_Complex.png|32px]] Circuit Breakers |
− | [[File:Gate-Cooling_Chamber.png| | + | [[File:Gate-Cooling_Chamber.png|32px]] Cold Storage |
− | [[File:Gate-Blast_Furnace.png| | + | [[File:Gate-Blast_Furnace.png|32px]] Molten Mayhem |
− | [[File:Gate-Wasteworks.png| | + | [[File:Gate-Wasteworks.png|32px]] Radioactive Recycling |
− | [[File:Gate-Clockwork_Tunnels.png| | + | [[File:Gate-Clockwork_Tunnels.png|32px]] Savage Salvaging |
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It is believed that, similarly to the [[Clockwork Tunnels]], the '''Deconstruction Zone''' is a behind-the-scenes area of the [[Clockworks]] used by [[Gremlins]]. | It is believed that, similarly to the [[Clockwork Tunnels]], the '''Deconstruction Zone''' is a behind-the-scenes area of the [[Clockworks]] used by [[Gremlins]]. |
Revision as of 11:58, 26 October 2013
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It is believed that, similarly to the Clockwork Tunnels, the Deconstruction Zone is a behind-the-scenes area of the Clockworks used by Gremlins.
Features
The Deconstruction Zones appear as vast open areas populated by Gremlins and construct monsters the Knights can access once they step on a party button. Inside these areas there are also several locked rooms, the majority of which host small groups of Gremlins and a key that can unlock another room. In the only room that contains treasure boxes there is no key, so if the party wants to kill all the Gremlins, this room must be opened last. Sometimes, instead of a room with treasure boxes, there will be a locked gate blocking the lift, which if you wish to kill all the gremlins, must still be opened last.