Difference between revisions of "Boss"
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− | |description=The Punkin King is a monster resembling an animated gourd that was added as part of the Dark Harvest Festival. He spawns in special lairs that have a chance to appear within Clockwork Tunnel-style levels in a similar fashion to Danger Rooms. Punkin King lairs and Danger Rooms are not mutually exclusive, meaning both can potentially appear in the same level. | + | |description=The Punkin King is a monster resembling an animated gourd that was added as part of the [[Dark Harvest Festival]]. He spawns in special lairs that have a chance to appear within Clockwork Tunnel-style levels in a similar fashion to Danger Rooms. Punkin King lairs and Danger Rooms are not mutually exclusive, meaning both can potentially appear in the same level. |
|location=*Various [[Clockwork Tunnels]] | |location=*Various [[Clockwork Tunnels]] | ||
*[[The Dark Harvest]]: Punkin King's Lair | *[[The Dark Harvest]]: Punkin King's Lair |
Revision as of 16:03, 26 October 2013
A Boss is an unusual creature unlike the monsters encountered in the Clockworks. Bosses are much stronger than normal monsters and often require specific tactics to defeat them. Most bosses share the same weaknesses and resistances as their monster family, and can be made significantly easier with the right equipment.
There are four main bosses which appear at the end of a Tier in both the Arcade and Missions. These bosses drop Tokens which can be exchanged for rewards with Brinks. More powerful versions of the four main bosses await at the end of Shadow Lairs and drop more tokens than usual.
In addition, there are several Mission exclusive minibosses which do not drop tokens. While not as strong as the main bosses, they still pose a significant threat and should not be taken lightly.
There are currently 15 bosses in total, which are described in detail below, however, there's always a possibility that more new bosses may be on the way.